Creepers


In response to my mini-review of Creepers two days ago, Revive8Bit has released an updated version with smoother scrolling and no annoying flashing border. The download link can be found in the comments section of Revive8Bit’s YouTube video of the game.

A second Madballs game has been discovered!


Screenshot of Madballs (Ariolasoft)
Screenshot of a prototype of Ariolasoft's unreleased version of Madballs
If you were a child of the 1980s, you may remember Madballs – a series of bouncing ball toys with grotesque faces. They were popular enough for Ocean to release a game based on the characters, although it isn’t very good, and I rated it only 4 out of 10. However, what you probably didn’t know is that Ariolasoft was also planning their own Madballs game, and a prototype of this version has now been discovered!

Ariolasoft’s version is a pinball game with a pseudo-3D view, but the prototype doesn’t have any Madballs branding. It plays much like any version of pinball, but each table has a green and a pink circle, and bouncing the ball against them causes them to flash. If both circles are flashing, and the ball hits either of them again, you will be transported to another table. However, if only one circle is flashing, and the ball touches it again, it stops flashing – which makes going to other tables rather frustrating.

Why did Ariolasoft never release their version? According to the author, Ian Munro, Ariolasoft either lost the licensing rights, or failed to secure them, and thus Ocean managed to obtain the licence instead. Personally, I think Ariolasoft’s pinball-based game could have been an interesting use of a licence, and based on playing the prototype version, it would probably have been better than Ocean’s game. You can try it out for yourself by downloading it from Games That Weren’t. Thanks to Ian for granting permission for it to be released!

Liezere


Screenshot of Liezere
Screenshot of Liezere
Every so often someone releases a game with an original, unusual or slightly quirky concept. Snauts’ latest release is a fishing simulation! Your friend has invited you to come with him to a frozen lake, and you must wander the lake, drill holes and manipulate your rod to catch some fish. The aim is to catch a ‘lunker’ – angling terminology for a particularly impressive catch. Your first few catches will be small, but the larger the fish you catch, the closer you are getting to the lunker. You also need to waggle the joystick or press keys on the keyboard alternately, but it’s important to get the timing right, so you needn’t worry about breaking your favourite joystick. You can download Liezere from itch.io.

Five games from Revive8Bit


A new entity named Revive8Bit has released five games – yes, five – in the space of a few days!

The first one is Aetheria – a platform game in which you control a ball of energy. Your task is to restart Aetheria – an engine the size of a moon that was built to power a dying star but has now fallen silent. You must explore the rooms within the engine, find weapons and skills to upgrade your own powers, locate switches to open locked doors, and dodge a variety of enemies who may fire shots at you. This is a fairly good game, and probably my favourite out of the five.

Chroma-Phaze: The Palette Puzzle is, as its name suggests, a puzzle game that involves colour. Each single-screen level contains at least one coloured barrier – either red, blue, green or yellow – and you can shift one colour at a time to make it disappear. The graphics are basic but the execution is clever, although I found it rather easy.

Creepers is the most original game of the lot. The Amstrad CPC has never had an equivalent of the popular, and hilarious, artillery game Worms – until now. If you’re not familiar with Worms, the gameplay involves each player (human or computer-controlled) in charge of a team of worms, and each player takes it in turn to move one worm and fire a shot at one or more opposing worms in the hope that they will lose energy and ultimately be killed. The graphics are again somewhat basic, the scrolling is very jerky and the border flickers very annoyingly a lot of the time, but it captures the fun of Worms reasonably well. Just don’t play it if you have epilepsy!

Mars Terraforming is a real-time resource-based strategy game that sees you attempting to colonise Mars. Can you transform this cold, lifeless planet into one that is habitable by humans? The game takes place on a board made of hexagons, and you build on the hexagons to create resources to enable the colony to survive and grow. I haven’t had a chance to look at this one properly as it seems quite complex (as a lot of strategy games are).

The fifth and final game is The Shaft. This is a platform game, and the background story is that you live in a deep vertical shaft below the surface. The world at the top of the shaft is supposed to be desolate, but you have found some photos from an inspector who left the shaft and came back that this isn’t the case, and you are determined to discover for yourself what it is really like out there. To reach the top, you will need to activate switches and find coloured keys in order to unlock doors that are marked with the same colour. I liked this one, although it’s a bit on the easy side.

At the moment, Revive8Bit’s web site is under construction, so to download the games, you’ll need to go to their YouTube channel and click on the appropriate video. Each video has a pinned comment containing links to a disc image of the game, and a PDF file of the manual.

Brick Blaster


News has come through of a new Breakout clone called Brick Blaster by issalig, although it’s been available on GitHub since last April. The rather outlandish story goes that you were riding your scooter to the local grocery store when you were abducted by an alien from Mars and incarcerated in a prison made of bricks. Now, armed with only an ironing board and a nuclear tennis ball (!), you must escape by knocking down the walls. As Breakout clones go, this one is pretty good, and I can imagine it would have been positively received back in the mid- to late 1980s had it been released then. You can play the game online or download a disc image.

Return Home


WacKEDmaN has been working on an arcade game that has also been on GitHub for a few weeks now. Return Home is a simple space shoot-’em-up, which according to the author has been written with the assistance of AI tools (specifically, Claude Code). You can download it from GitHub; the disc image is in the ‘dist’ directory.

I have reviewed five games. Three of them were released by DMV-Software via the German magazine CPC Amstrad International in its final few issues, and since the World Cup is nearing the final, the other two are football-themed.

The Dragon’s Forest


Screenshot of The Dragon's Forest
Screenshot of The Dragon's Forest
If you’re of a certain age, you may remember the Choose Your Own Adventure series of books, in which you make choices and move back and forth through the book instead of reading it in a linear fashion. The Dragon’s Forest is a new release by Lachlan Keown for the GX4000 console that recreates this format by using the joypad to confirm what you want to do next. What makes this game special is the fantastic video animations that accompany each location – something that I don’t recall seeing on any Amstrad CPC game previously. It has to be seen to be believed; a static screenshot, such as the one on the right, doesn’t do it justice, but Lachlan has uploaded a video to YouTube that shows the animations, and you can watch it below. The Dragon’s Forest can be downloaded from Dropbox.

Gameplay footage of The Dragon's Forest

Nick


Screenshot of Nick
Screenshot of Nick
Nick is a construction worker who stars in David Crespo’s third Amstrad CPC (and ZX Spectrum) game. Nick is building a road network, but the sections of road have been jumbled up and Nick must rearrange them so they are all connected properly. Like David’s previous two games, SkillTeam and Arby and Friends, Nick is based on a game by LukaszM on the Fancade platform. There are 50 levels of increasing difficulty, each with a password so you can return to a level without having to play the previous ones. Nick can be downloaded from itch.io, and you can also play it within your web browser from the same link.

Super Cableman


Screenshot of Super Cableman
Screenshot of Super Cableman
Éric Cubizolle, better known as Titan, has released a new game called Super Cableman. The inspiration behind it came from a competition to write a program for the Amstrad CPC in only two lines of BASIC. One attempt was based on the Etch-a-Sketch toy where the user traces lines on a screen, and Titan has expanded it to a full-blown game with nine screens consisting of diverse scenarios. The first screen sees you guiding a cable through space debris towards an astronaut, while subsequent screens see you in a cave, a forest, the depths of the ocean, and even on a circuit board. This may be a simple “guide a line through a maze” Tron-style game, but Titan’s beautiful graphics, complemented by music from Pulsophonic, make it something special. You can download Super Cableman from Titan’s site.

Bomb Jack GX


Screenshot of Bomb Jack GX
Screenshot of Bomb Jack GX
Last Friday saw the launch of Bomb Jack GX – an updated version of Anthony Flack’s Bomb Jack Extra Sugar adapted for the GX4000 console with hardware sprites and full use of its enhanced palette. It doesn’t include all of the additional features and game modes in Bomb Jack Extra Sugar, but Anthony has fiddled with the difficulty level to make it as close to the original arcade game as possible – and believe me, I found it pretty difficult! Then again, I need a lot more practice at it... Bomb Jack GX also offers the ability to save your high scores if you are using it with the new PicoGX device that enables you to play GX4000 cartridge games by storing them on a microSD card, like the C4CPC, which has been discontinued for a while.

The game was previewed for the first time by Xyphoe on his regular Friday night livestream, which you can watch below or on YouTube. You can download Bomb Jack GX from itch.io.

Bomb Jack GX launch party on YouTube

Bounty Hunter


Screenshot of Bounty Hunter (Keith Goodyer)
Screenshot of Bounty Hunter by Keith Goodyer
Two months ago, Games That Weren’t recovered a game by Keith Goodyer called Time Lords. Now Dean Hickingbottom has found another lost game in Keith’s development discs called Bounty Hunter – not to be confused with Code Masters’ similarly named game.

Bounty Hunter features a heavily armed man wandering around a landscape, shooting aliens, throwing grenades and dodging landmines. The gameplay sounds very similar to Exolon, and indeed, Games That Weren’t has speculated that Exolon may have been inspired by Bounty Hunter, as the name ‘Raffaele’ can be found in the high score table! Surely that can’t refer to anyone other than Raffaele Cecco?! Unfortunately this newly discovered prototype version has no sound, but it does have colourful graphics and lots of big explosions, which are also a feature of Exolon.

As with Time Lords, it’s a shame that Bounty Hunter wasn’t completed, but you can download the prototype of Bounty Hunter from Games That Weren’t. Unusually, in order to play it, you need to boot CP/M first by typing |CPM at the Ready prompt, and then type BOUNTY at the CP/M prompt.

2,500 games reviewed!


Another milestone has been reached today, as CPC Game Reviews has now reviewed 2,500 Amstrad CPC games! Following DaReInt’s release of The Morning Star, I noticed that he has also released two other text adventures in English, one of which I never noticed, so I have reviewed all three of them:


Manic Miner Anthology


Screenshot of Manic Miner Anthology
Screenshot of Manic Miner Anthology
Manic Miner is arguably one of the most famous games for the ZX Spectrum, and probably dozens of unofficial modified versions with redesigned levels have been released over the decades. Well, if you’re a fan of Miner Willy, you can now play them on an Amstrad CPC! Lachlan Keown has compiled a collection of these levels into a bundle with the name of Manic Miner Anthology. There are ten sets in total, including the 20 levels in the original release from Matthew Smith. You can also play with cheats enabled if you find the going too tough, and if you are using a GX4000 or Plus machine, you can choose one of two alternative looks for Willy if you fancy something different from the plain white outline of the original game.

More information about Manic Miner Anthology can be found on the CPCWiki forum, where you will also find a link to download the collection from Dropbox.

The Morning Star


Screenshot of The Morning Star
Screenshot of The Morning Star
Spanish author DaReInt released an English translation of his 2017 text adventure La Estrella de la Mañana towards the end of last month, although I only found out about it very recently. The background story is that the Void is advancing quickly and destroying everything in its path like a black hole. You, Gauvain, have travelled to a remote village in an attempt to find out more about the Void and prevent it from causing further destruction.

The Morning Star has been developed using the DAAD engine and contains AI-generated pictures for each location. It can be downloaded from itch.io, and while it isn’t free, it’ll only cost you $2.00 to download it, and it’s very suitable for people who aren’t experienced at playing text adventures.