Screenshot of Les Passagers du Vent

Les Passagers du Vent

(Infogrames, 1986)

Reviewed by Guillaume Chalard

  • Knowledge of French is required in order to play this game properly.

This game is the faithful adaptation of the (great) cartoon strip of the same name by François Bourgeon. The story takes place in France, England and Africa during the 18th century. You guide Isabeau, her lover and many other characters through the dangers of the colonial era. The main interest of the game is M. Bourgeon’s gorgeous hand drawn graphics, and the style of the original cartoons is perfectly retained. The soundtrack is really good, and underlines the dramatic (and sometimes nearly sensual) atmosphere of the game. The game itself is divided into ten chapters. Every time a character has a choice to make, you must say the right thing in order to progress to the next chapter. However, the game is rather linear; I finished it in five hours (including two hours of loading...)

See also: Les Passagers du Vent 2.

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Screenshot of Les Passagers du Vent 2

Les Passagers du Vent 2

(Infogrames, 1987)

  • Knowledge of French is required in order to play this game properly.

Isabeau’s lover Hoel has been poisoned by Estienne de Viaroux – one of her companions – and she goes to meet King Kpëngla in Dahomey to see if he can do anything. This game follows the adventures of Isabeau and a group of other people travelling with her, as they try to earn the trust of the king and return to Fort Saint-Louis where Hoel is lying, seriously ill. The format of the game is exactly the same as its predecessor – clicking on character’s faces and choosing the correct responses to allow you to progress. However, later on in the game, there are no clues as to whether you have made the right choices. The graphics and music are just as marvellous as those in the original game, and it’s more difficult as well.

See also: Les Passagers du Vent.

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Screenshot of Passing Shot

Passing Shot

(Image Works, 1989)

Reviewed by CPC4eva

Image Works has a passing shot at a tennis game on the CPC. The main difference from most other tennis games on the CPC is that when you serve you are shown a normal view of the court, but when the ball is hit, the game is then played from an overhead view. It’s an interesting concept and one that could have worked well, but the actual speed of the gameplay is quite slow. If you are willing to hack it out and have patience you may enjoy it more than I did and go on to become the Grand Slam champion of all four major tennis tournaments. There are no in-game sounds and the in-game graphics are garishly Spectrum-looking.

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Screenshot of Paste-Man Pat

Paste-Man Pat

(Silverbird, 1989)

Nasty Norville and his workers have mixed up all of Pat’s posters, so he has to put them back together again by sliding the paper along. Watch out for all of the things that Norville throws at you, or you’ll be knocked off your ladder! There are twelve difficulty levels to keep you going, from starters to impossible, and there are several posters that you can use – all of them advertising other Firebird games (although some of them weren’t released for the CPC). If you’re stuck, try going to the toilets... It’s an average sort of game, really, and although the music is good, the graphics and the colour clash show that it’s a blatant Spectrum port.

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Screenshot of The Pawn

The Pawn

(Rainbird, 1987)

It was just another normal day for you, coming back from the supermarket, when you suddenly end up in the fantasy land of Kerovnia, with a wristband on your forearm which you cannot remove. Then you encounter a magician called Kronos, who asks you to deliver a note to King Erik. Maybe you could ask him about this wristband that you’re wearing? Despite the interesting book that comes with the game, which describes the recent history of Kerovnia, the game itself doesn’t bear much relation to the events in the book, and the puzzles to be solved seem rather incoherent and unconnected with each other. However, this is reckoned to be one of the best text adventures ever, combining a traditional fantasy adventure with a sense of humour, and the pictures are stunning.

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Screenshot of Paws


(Artic Computing, 1985)

You play a female cat whose ten kittens are missing. Your aim is to search the city, the alleyways and the forests to find them and return them to your home in the city centre, before Bulldog Billy and his pack come to your home for their nightly fight. Unfortunately, you can only pick up one kitten at a time. However, you can kill the dogs by firing fluff balls at them (!), and if you kill enough of them, you can prevent them from forming a pack. There is also lots of food and other objects, allowing you to maintain your stamina and strength. The graphics are OK, but what is so off-putting about the game is that it is really slow and therefore rather boring, especially with all the walking that you have to do. What’s more, there are no sound effects at all!

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Screenshot of Pearl Harbour

Pearl Harbour

(Sprites, 1985)

Despite the name, there is no link at all to the bombing of Pearl Harbour in this game. Instead, it’s a computerised version of the battleships pen-and-paper game. The computer places a random number of ships on a 15×15 grid, and on each turn, you select which square you want to fire at. If you hit an enemy ship, an animation is displayed, and the aim is to sink all the ships in the fewest number of hits. To aid you, there is a radar which gives you a hint as to where the ships are located, but use it sparingly, as you are penalised each time you use it. The animations are very crudely drawn, and sound effects are limited to a few explosions. The biggest drawback is that there is no option to play a traditional game of battleships against the computer, and a one-player version of battleships isn’t much fun.

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Screenshot of Peasant’s Tale

Peasant’s Tale

(Crysys, 1988)

Reviewed by Guillaume Chalard

You must rescue your maiden and find a time machine to escape from a Middle Age hell. Well, that’s easy to say... The action is seen from above, from a bird’s eye view. You must fight a bunch of soldiers, and bushes that fire at you (!). Once you’ve found your beloved, rush outside the castle and try to stay alive. Well, neither the graphics nor the overall realisation of this game are very appealing. However, it is a lot of fun to play because the difficulty level isn’t too high and it’s one of the very few games that you can complete without cheating!

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Screenshot of Penalty Soccer

Penalty Soccer

(Gamebusters, 1990)

Releasing a game which is devoted entirely to saving penalties is, in my opinion, ridiculous – and if you really want to release such a game, at least make it a bit challenging. That’s not the case here, as you may have guessed. You can choose to start on any one of eight difficulty levels (which are represented by eight different footballers), and on each level, you must save ten penalties before the footballer you are facing scores ten penalties. It’s really easy to complete, and I managed to do so on my first go. The graphics are OK, but there are no sound effects other than a whistle at the start of the game. Avoid this game totally!

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Screenshot of Penggy


(Chip, 1986)

Take control of Penggy as he tries to push the three diamonds in each level together while avoiding the green monsters that roam around the screen pursuing him. Penggy can push the ice cubes on the screen towards the monsters, which kills them, but some of the ice cubes contain eggs which allow more monsters to be generated. If you do kill all the monsters, you will go to the next level, but to score extra points, you’ll have to push the three diamonds into a horizontal or vertical row. This is a Pengo clone which is rather mediocre. The graphics are colourful, albeit simple and flickery at times, and the game is easy to get into. However, it is quite slow, and the music can soon become very irritating.

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