Screenshot of Hyperdrive

Hyperdrive

(Juan José Martínez, 2022)

There are plenty of scrolling space shoot-’em-ups for the Amstrad CPC. This one attempts something different in the way that power-ups are obtained. Shooting an enemy spacecraft adds one to a counter called a chain, and if the chain reaches nine, a power-up or a smart bomb appears. However, if you don’t shoot an enemy quickly enough, or you use a smart bomb, the chain resets to zero. It’s an innovative approach, but you have only about two seconds to shoot an enemy before the chain resets, and in my opinion, it’s a major flaw. It’s not a problem on the first level, but on subsequent levels, I found it extremely difficult, if not impossible, to obtain power-ups. It’s a shame, because the graphics and sound are of a high standard, but if you don’t have the ability to increase your firepower, then it feels like another run-of-the-mill shoot-’em-up.

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Screenshot of Hypsys

Hypsys

(Dro Soft, 1990)

Reviewed by Pug

Hypsys is a top down, scrolling shooter split into two parts. The first part involves you piloting a hovercraft with one weapon – a gun turret located to the right of the craft – while in the second part, you pilot a helicopter. The scrolling flows smoothly but it slows down when there’s a lot going on screen-wise. Energy and ammo power-ups spring up occasionally but nothing else. Some good colour mixing in places makes you think that the CPC has suddenly developed a larger palette; this game is very colourful. However, there is no sound at all.

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