Screenshot of Hundra

Hundra

(Dinamic/Mastertronic, 1988)

The Viking king Jorund has been captured and is being held by the Viking gods somewhere in the kingdom of Lukx. Jorund’s daughter, Hundra, must enter the kingdom and rescue him. As Hundra, you must collect three precious jewels in order to rescue Jorund. The first isn’t too difficult to find, but you’ll need two keys to collect the others, and you can’t collect the circular key until you’ve found the triangular key. This isn’t a bad platform game by any means, and the graphics are colourful and appealing. However, there are numerous traps which are frustratingly difficult to avoid, meaning that lives are needlessly wasted. Despite this, it’s still possible to explore most of what is a fairly good game.

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Screenshot of The Hunt for Red October

The Hunt for Red October

(Grandslam, 1988)

Reviewed by Robert Small

There are two adaptations of The Hunt for Red October for the CPC. There is the later game based upon the film with its gameplay consisting of mini-games, and then there is this often forgotten earlier game. From the very beginning it should be noted that this is a simulation. There isn’t the immediacy that comes with the latter adaptation. All aspects of the game look as if they have been compressed to fit on to the humble CPC. The graphics consist of orange, white and different shades of blue accompanied by some basic sound effects. In fairness, the graphics and sound combine to form a good atmosphere that is faithful to the source material. The gameplay is icon-driven and initially daunting with all the different commands and submarine systems at your disposal, yet the cat-and-mouse hook from the book and film is there. Ambitious and time-consuming sums this up.

See also: The Hunt for Red October: Based on the Movie.

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Screenshot of The Hunt for Red October: Based on the Movie

The film that this game is based on sees a Soviet submarine commander called Marko Ramius in charge of Russia’s most high-tech submarine, the Red October, which is virtually undetectable. Ramius is planning to defect to the Americans, but they don’t believe him. However, the CIA agent Jack Ryan does, and he sets out to find it, before the American and Russian navies beat him to it. The game consists of five levels which re-enact some of the scenes in the film, and there are several distinct types of gameplay throughout the game. The graphics are quite good, but two of the five levels are simple sub-games rather than levels in the proper sense, and the game itself is too short and too easy; I completed it after only a few goes.

See also: The Hunt for Red October.

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Screenshot of Hurlements

Hurlements

(Ubi Soft, 1988)

Reviewed by Robert Small

  • Knowledge of French is required in order to play this game properly.

After enjoying success with the rather good Zombi, Ubi Soft delivered this follow-up. Gone are the zombies and in their place are werewolves. The plot is something straight out of Quentin Tarantino; indeed, someone should send him a copy of this game and I bet he would make it into a film! The number of characters has been reduced from four in Zombi to two, but the graphics have seen an ever so slight improvement. The gameplay is very similar; it’s still an icon-driven adventure game. Brief sound effects feature and there is some good music for the intro at the start. Play Zombi first and then give this a try. It won’t disappoint.

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Screenshot of Hustler

Hustler

(Bubble Bus, 1985)

This is a 6-ball pool game which allows you to play in several different ways. There’s the normal game, of course, and other games where you must pot the six balls in the right order, or pot the balls in the corresponding numbered pockets – the aim being to pot all the balls in the fewest number of shots. You can play on your own or against another player, but you can’t play against the computer. The very simple graphics and poor sound effects only reinforce the notion that this is a rather dull simulation of 6-ball pool.

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Screenshot of Huxley Pig

Huxley Pig

(Alternative Software, 1991)

Horace the Hamster has left the front door of Huxley Pig’s house open, and now Vile Vincent the vampire pig and Sidney the Snake have hidden Huxley’s toys and outfits. You must search the house for them, but first you’ll have to find Horace’s spanner and give it to him. Then, before you can look for a toy and an outfit, you must find a cross to get past Vile Vincent. Once you’ve got both items, you must take them to Huxley’s bedroom. Once you’ve found three toys and outfits, you are taken to the second part, where you play three mini-games with themes based on the outfits you’ve collected. The graphics are colourful and will appeal to young children, but Huxley moves very slowly, and avoiding the spiders that reduce your score if you touch them can be frustratingly difficult even on the easy mode.

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Screenshot of Hybrid

Hybrid

(Starlight Software, 1987)

Four aliens are being held captive within a prison, but now they must be exterminated. You have three Hybrids under your control – a brain, a xylon, and a robot. The brain is only lightly armoured but can teleport itself and the other droids to another area of a screen, the xylon can activate switches which enable barriers to be crossed, and the robot is the most heavily armoured and has the greatest firepower. You must find cells where you can fuse the Hybrids together in order to fight an alien. If you defeat the alien, the Hybrids separate once more and you must find another cell. The prison complex consists of 200 rooms, so there’s a large area to explore, but unless you’re prepared to make a map, you probably won’t find this game of interest. The graphics are rather bland, and the so-called ‘music’ (which thankfully is disabled by default) is absolutely terrible!

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Screenshot of Hydra

Hydra

(Domark, 1991)

Reviewed by Robert Small

There are already several games like Hydra on the CPC, from Road Blasters to the Fire and Forget games. While they take place on land, Hydra takes place on water. The game features Mode 0 graphics which scroll reasonably, a nice loading screen, mission briefings, and a shop to purchase new weapons. The presentation is decent and the music is OK too. Your Hydracraft has the ability to take to the air for a brief period allowing you to collect items in the sky, but this isn’t communicated well to the player. The wake behind the boat disappears but you only move slightly upwards. Your cargo can be lost, which is a neat touch, and there are bonus levels. There is an odd visual effect between sectors that looks like a glitch, but it features in other versions of the game as well. There’s a lot of shooting and dodging as expected but this has been done better elsewhere.

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Screenshot of Hydrofool

Hydrofool

(FTL, 1987)

Sweevo has been called upon to clean up the planetary aquarium of Deathbowl, by removing four plugs and draining all the water away – but each of the plugs can only be removed if you find the correct objects. Furthermore, the plugs have to be removed in the correct order! Therefore, Sweevo has to explore the maze that is Deathbowl in search of the objects, while avoiding all the aquatic creatures that will drain his energy on contact. Most of them can be killed, but you will need to find the correct weapon, and the range of weapons is quite bizarre, as is the rest of the game! The graphics and animation are both wonderful, the music is a delight to listen to, and exploring Deathbowl is fun as well as challenging.

See also: Sweevo’s World.

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Screenshot of Hyper Sports

Hyper Sports

(Imagine, 1986)

Reviewed by Guillaume Chalard

Here’s a great arcade conversion and one of the best sports games for the CPC. You have to win six events – swimming, clay pigeon shooting, vault, archery, triple jump and weight lifting. Though it’s relatively easy to qualify for the early events, the game becomes more and more difficult as you progress. The graphics are really cute and the overall realisation of the game is flawless. The different events are varied and require much timing, but the difficulty level is just perfect. Unlike other sports games, it isn’t only about joystick waggling, even if your wrists are often aching...

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