Screenshot of Dizzy Down the Rapids

Dizzy Down the Rapids

(Code Masters, 1991)

It’s yet another silly game with Dizzy thrown in so that it might sell. Dizzy’s in a barrel and he’s floating down a river, and he’s got some apples that he can throw at any creatures who’ll sap his energy. It’s totally unexciting – the game moves at a terribly slow pace, firing apples doesn’t remove most of the creatures, and it’s much too difficult – you can’t avoid the creatures and you lose too much energy. Still, a barrel isn’t exactly the most manoeuvrable of objects, isn’t it? The only good thing about the game is the cutesy music.

See also: Bubble Dizzy, Crystal Kingdom Dizzy, Dizzy, Dizzy Panic, Dizzy: Prince of the Yolkfolk, Fantasy World Dizzy, Fast Food, Kwik Snax, Magicland Dizzy, Spellbound Dizzy, Treasure Island Dizzy.

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Screenshot of Dizzy Panic

Dizzy Panic

(Code Masters, 1991)

Grand Dizzy’s toy-making machine has gone haywire and Dizzy has been left to control it! Random shapes fall out of the machine and you’ve got to align them with the correct slots at the bottom to make the toys. It’s a bit like those toys for two-year-olds where they have to work out which shapes fit in which holes. It’s yet another game that only features Dizzy so that it’ll sell, and this one’s absolute rubbish. It’s unoriginal and boring, although the younger ones might like it.

See also: Bubble Dizzy, Crystal Kingdom Dizzy, Dizzy, Dizzy Down the Rapids, Dizzy: Prince of the Yolkfolk, Fantasy World Dizzy, Fast Food, Kwik Snax, Magicland Dizzy, Spellbound Dizzy, Treasure Island Dizzy.

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Screenshot of Dizzy: Prince of the Yolkfolk

Dizzy: Prince of the Yolkfolk

(Code Masters, 1991)

The troll has taken over the king’s castle and the princess has been captured! Only Dizzy can save the day in the smallest of the seven adventures which Dizzy stars in – there are only about 30 rooms. It was also supposed to appear exclusively on the Dizzy’s Excellent Adventures compilation, but it was later released as a stand-alone budget game anyway! The graphics are quite good and a nice little tune plays in the background. You also have to collect cherries, which replenish your energy. It may be smaller than the other Dizzy adventures, but it’s still a challenge.

See also: Bubble Dizzy, Crystal Kingdom Dizzy, Dizzy, Dizzy Down the Rapids, Dizzy Panic, Fantasy World Dizzy, Fast Food, Kwik Snax, Magicland Dizzy, Spellbound Dizzy, Treasure Island Dizzy.

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Screenshot of DJ Puff

DJ Puff

(Code Masters, 1992)

Puff has now become a DJ, but Captain Krip has stolen his collection of vinyl records, and Puff must find them all. Unlike Puff’s last outing, this is a platform game consisting of five levels. You can kill enemies by hurling fireballs or throwing bombs at them, but be careful you don’t land on water or spikes! There are also some bricks with numbers on them; try shooting them and see what effects they produce. No game starring a DJ would be complete without some music, and the tune that plays throughout the game is reasonably good, although not brilliant. The graphics are rather garish but suit the game well, but the game is marred by the poor collision detection which decreases your lives needlessly and makes reaching the second level very difficult.

See also: Little Puff.

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Screenshot of Dr Doom’s Revenge!

Dr Doom’s Revenge!

(Empire, 1989)

Dr Doom has stolen a nuclear missile and has threatened to blow up New York. Spiderman and Captain America enter his castle in a bid to stop him from carrying out this deadly attack. This is a beat-’em-up consisting of five levels where the two heroes meet some of Dr Doom’s companions from the Marvel comic books. In each level, you control either Spiderman or Captain America, and must defeat two enemies in order to go to the next level. The graphics are absolutely stupendous, and the comic strip sequences that introduce each level are very well rendered. However, one senses that this game is an example of “all graphics and not much gameplay”, since the game is slow and not very large, and the sound effects are very poor.

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Screenshot of Dr Roland

Dr Roland

(Glasnost Corp, 2021)

Some of Dr Roland’s patients have been infected with viruses, so you must help by destroying all the viruses so the patients can recover. Each level contains viruses of three different colours, and you must destroy them by aligning falling lozenges so that four elements of the same colour form a line. If you’ve played the Nintendo game Dr Mario, you’ll recognise the concept straight away. In fact, when Dr Roland was entered in the 2020 #CPCRetroDev Game Creation Contest, it was disqualified for this reason, as the organiser was concerned about potential litigation from Nintendo. The graphics are cute and colourful, although the music becomes a bit annoying after a while, but it can be turned off. The gameplay becomes hectic fairly quickly as the lozenges fall faster and it’s quite a challenge even to complete the first few levels.

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Screenshot of Dr Scrime’s Spook School

Dr Scrime’s Spook School

(Mastertronic, 1988)

You’re a pupil at Dr Scrime’s Spook School, and you have to show your worthiness by taking a series of tests. It’s actually set in his large mansion, where you’ll encounter some rather strange guests, such as a hunchback, a werewolf and a mummy. Your first test is to use whatever you can to fill some holes in the walls around the mansion. However, when you find out that none of the objects seem to work and you can’t fill any of the holes, you’ll soon tire of the game. It’s got a cartoony feel to it and the graphics aren’t bad, but that counts for little when you can’t work out what to do.

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Screenshot of Doctor Who and the Mines of Terror

Doctor Who and the Mines of Terror

(Micro Power, 1986)

Reviewed by Robert Small

The much-loved TV series makes its way to the CPC. Licensed games are hit and miss, but this is more of a hit. A warning though – it is one tough game. It’s very large but your progress can be saved. I really like the graphics; they evoke the location very well. The Doctor looks exactly like he should and there are some nice sprites inhabiting the environments (the pink Daleks – sorry, Controllers – among them). One negative is sprite flicker on the Doctor. The game is a puzzle/platform game where you must seek out useful items, assisted by a programmable feline robot. The game features the famous theme tune which is fairly well done. All the good work is almost undone by the controls. A few slight improvements would make this a classic.

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Screenshot of Dogfight

Dogfight

(Iván Ávila, 2020)

It’s World War II and you’re in a dogfight against the German army. There are three levels in which you must either shoot or bomb planes, airships, hot air balloons and tanks, and in the fourth and final level, you must drop bombs on a battleship in an attempt to sink it. The game is written in BASIC and uses the 8BP library for the graphics, scrolling and music. It doesn’t move at a particularly fast pace, although that doesn’t mean the game is easy, as it can be difficult to avoid incoming enemy fire. The graphics are rather simple, although there are occasional glitches where remnants of sprites remain on the screen. The music is quite atmospheric and suits the game rather well. However, the limitations of BASIC are apparent and the gameplay isn’t all that exciting.

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Screenshot of Dogfight: 2187

Dogfight: 2187

(Starlight Software, 1987)

In the year 2187, a hole has formed in the space-time continuum, allowing aliens to invade our dimension. To close the hole, nine pieces of a Spatial Generator must be found. There are 100 pieces in total which are scattered across 256 sectors of the galaxy, so finding nine of them is not as difficult as it could be! However, you only have thirty minutes to complete your mission. Each sector contains hordes of aliens. Once you’ve blasted them all, you will be able to either collect a piece of the generator or replenish your shields and fuel. You can only carry two pieces at a time, and you must return to the hole in order to assemble them. At first, this 3D shoot-’em-up is fun, but it is rather repetitive, as all the sectors are extremely similar to each other. There is also a two-player option, but if you’re playing on your own, it’s a bit dull.

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