Screenshot of Times of Lore
Screenshot taken from disc version of game

Times of Lore

(Origin/MicroProse, 1989)

All is not well in the kingdom of Albareth. The High King Valwyn has disappeared, and the land is in turmoil. You are the hero – either a knight, a valkyrie or a barbarian – who can restore Albareth to its former glory, by undertaking various quests and ultimately retrieving the three magical artefacts that allow the kingdom to be governed effectively. This is a fantastic role-playing game with lots of towns to visit, characters to talk to, inns to stay in, and terrain to explore – Albareth covers a very large area! The presentation is stunning, especially the introductory sequences, and with so much to do, you’ll soon become totally immersed in the game. However, there is one annoyance; it’s very easy to accidentally hit a villager and ruin the rest of the game as a result. Without this flaw, I would give this game ten out of ten.

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Screenshot of TimeTrax

TimeTrax

(Mind Games, 1986)

Reviewed by Robert Small

I’ll get this out of the way first – this is worth a play just to listen to the music. That is by far the best aspect of this game. Hopping between time zones on the quest for items is interesting at first, but it does become repetitious. Traversing the three levels of each screen, ransacking the environment and taking on the odd enemy is OK, but nothing more than that. In all fairness there is a little bit more to the game, though, but it’s a slow burner. Graphically the game is very colourful, but it’s also on the blocky side. I think this may be a Marmite game – some will really like it but others not so much.

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Screenshot of Tintin on the Moon

Tintin on the Moon

(Infogrames, 1989)

Tintin and his friends, Captain Haddock and Professor Calculus, are on a rocket heading for the Moon, but Colonel Boris has sabotaged the rocket and has planted several bombs. The game consists of five stages. In each stage, you first have to move the rocket and dodge meteors while collecting red and yellow balls, and then, as Tintin, defuse the bombs, put out the fires that Boris is creating, and capture Boris. This is very easy, and it won’t be long before you complete the game. The introductory sequence is the best bit of the game, actually! Meanwhile, the cartridge version is exactly the same as the normal CPC version, except for a nice picture at the very start, before the introductory sequence.

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Screenshot of Tiny Skweeks

Tiny Skweeks

(Loriciel, 1992)

I don’t recall this game being released in the UK, but it’s rather a change from the other two games featuring Skweek. You have to move the differently coloured Skweeks into their correct positions which are marked by circles. This isn’t as easy as it seems, because once you move a Skweek, he won’t stop until he hits a wall! There are also arrows and other bonuses to collect, but you’ll need to plan carefully to complete most of the screens – and there are 101 of them! A password system means you don’t have to play the levels you’ve already completed all over again.

See also: Skweek, Super Skweek.

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Screenshot of Tír na Nòg

Tír na Nòg

(Gargoyle Games, 1986)

The name means ‘land of youth’ in Gaelic, and as Cúchulainn the Great, your aim is to find the four parts of the Seal of Calum which have been scattered across the land, which is vast – you’ll just walk in circles if you don’t draw your own map! However, they are closely guarded, and you’ll need to solve a lot of very abstract puzzles. The graphics are very detailed and the animation is stunning, but there is little action; you’ll spend most of the game just walking around and doing not much else. If you’re a real fan of adventures, then you should find this game very absorbing, but stay well clear if you’re not.

See also: Dun Darach.

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Screenshot of Titan
Screenshot taken from disc version of game

Titan

(Titus, 1989)

In the year 2114, Professor Hybrys has created a puzzle which taxes even the mightiest brains, and he has offered a prize of 1000 kronurs for anyone who completes it – which isn’t much for the hell you have to go through. There are supposed to be 80 levels to conquer, although the cassette version only has 16. On each level, there are bricks to be destroyed by bouncing your ball off them using your racket, but most levels have skulls, and if the ball or the racket touches them, you lose one of your nine lives. There are several other special bricks as well. The graphics are amazing, and the scrolling is something else altogether; I’ve never seen any game scroll as fast! It’s such a simple concept and it’s so addictive.

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Screenshot of Titanic

Titanic

(Topo Soft/Kixx, 1988)

A new diving suit which can withstand enormous pressures has been invented, and what better way to test it than exploring the wreck of the Titanic? This is an exploration game which is divided into two parts. In the first part, you must find the Titanic by travelling through a network of caves. In the second part, you explore inside the ship itself, trying to find a way of opening the safe which is located somewhere within it. Contact with some plants and fish depletes your oxygen, although other types of fish will kill you instantly and send you right back to the start – an annoying aspect which mars what is otherwise a reasonably good game with great graphics and a beautifully haunting piece of ambient music.

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Screenshot of Titanic Blinky

Titanic Blinky

(Zeppelin Games, 1992)

A wealthy businessman has paid lots of money for the Titanic to be raised, but it’s infested with all sorts of creepy crawlies, and Blinky has to get rid of them. Starting on the outside deck, you must shoot all the whelks and collect notes (represented as flashing letters), and throw them down the ship’s funnel to access the interior of the Titanic, where you must collect the diving gear to go underwater and reach another section... and so it goes on. The graphics are OK but blocky, but there are only two or three sound effects in the whole game; the silence is unnerving! Nonetheless, it’s a reasonable little platform game, although it can sometimes crash.

See also: Blinky’s Scary School.

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Screenshot of Titus the Fox

Titus the Fox

(Titus, 1992)

Titus has to travel all the way from his home in the suburbs of Paris to Marrakesh to rescue his girlfriend who has been kidnapped; that’s a long way away. Titus, if you’re not aware, is the official mascot belonging to the software house of the same name, and this game was released as Les Aventures de Moktar in France, but using a different character in place of Titus. Anyway, it’s the usual platform fare with eight levels. Titus hasn’t got any weapons of his own, though; he’ll need to use the various objects lying around to kill some of the enemies. The graphics are truly gorgeous, but all that is outweighed by the annoying music, and the fact that the game frequently slows to a snail’s pace when there are more than two enemies on the screen at the same time.

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Screenshot of TLL

TLL

(Vortex Software, 1985)

Reviewed by CPC4eva

Heralded by its creators as having the fastest, smoothest ever scrolling in an Amstrad CPC game, you fly the latest Swing-Wing fighter bomber with 360° control. Set from an overhead viewpoint, taking off from a runway, your objective is to pilot your fighter, locating enemy targets to bomb as you avoid the obstacle-riddled terrain of water, housing, trees and other buildings. If you can bomb all the targets you must land your fighter and return to base. Sounds simple, but I assure you that carrying out the task is not. Controlling the fighter takes a lot of practice; you seem to fly off everywhere at supersonic speed. It’s very unforgiving, especially landing and firing bombs, as you must hug the terrain at a very low level. Graphically it’s quite basic but it does scroll at super speed, and just for that you have to check it out.

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