Screenshot of Tiny Skweeks

Tiny Skweeks

(Loriciel, 1992)

I don’t recall this game being released in the UK, but it’s rather a change from the other two games featuring Skweek. You have to move the differently coloured Skweeks into their correct positions which are marked by circles. This isn’t as easy as it seems, because once you move a Skweek, he won’t stop until he hits a wall! There are also arrows and other bonuses to collect, but you’ll need to plan carefully to complete most of the screens – and there are 101 of them! A password system means you don’t have to play the levels you’ve already completed all over again.

See also: Skweek, Super Skweek.

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Screenshot of Tír na Nòg

Tír na Nòg

(Gargoyle Games, 1986)

The name means ‘land of youth’ in Gaelic, and as Cúchulainn the Great, your aim is to find the four parts of the Seal of Calum which have been scattered across the land, which is vast – you’ll just walk in circles if you don’t draw your own map! However, they are closely guarded, and you’ll need to solve a lot of very abstract puzzles. The graphics are very detailed and the animation is stunning, but there is little action; you’ll spend most of the game just walking around and doing not much else. If you’re a real fan of adventures, then you should find this game very absorbing, but stay well clear if you’re not.

See also: Dun Darach.

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Screenshot of Titan
Screenshot taken from disc version of game


(Titus, 1989)

In the year 2114, Professor Hybrys has created a puzzle which taxes even the mightiest brains, and he has offered a prize of 1000 kronurs for anyone who completes it – which isn’t much for the hell you have to go through. There are supposed to be 80 levels to conquer, although the cassette version only has 16. On each level, there are bricks to be destroyed by bouncing your ball off them using your racket, but most levels have skulls, and if the ball or the racket touches them, you lose one of your nine lives. There are several other special bricks as well. The graphics are amazing, and the scrolling is something else altogether; I’ve never seen any game scroll as fast! It’s such a simple concept and it’s so addictive.

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Screenshot of Titanic


(Topo Soft/Kixx, 1988)

A new diving suit which can withstand enormous pressures has been invented, and what better way to test it than exploring the wreck of the Titanic? This is an exploration game which is divided into two parts. In the first part, you must find the Titanic by travelling through a network of caves. In the second part, you explore inside the ship itself, trying to find a way of opening the safe which is located somewhere within it. Contact with some plants and fish depletes your oxygen, although other types of fish will kill you instantly and send you right back to the start – an annoying aspect which mars what is otherwise a reasonably good game with great graphics and a beautifully haunting piece of ambient music.

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Screenshot of Titanic Blinky

Titanic Blinky

(Zeppelin Games, 1992)

A wealthy businessman has paid lots of money for the Titanic to be raised, but it’s infested with all sorts of creepy crawlies, and Blinky has to get rid of them. Starting on the outside deck, you must shoot all the whelks and collect notes (represented as flashing letters), and throw them down the ship’s funnel to access the interior of the Titanic, where you must collect the diving gear to go underwater and reach another section... and so it goes on. The graphics are OK but blocky, but there are only two or three sound effects in the whole game; the silence is unnerving! Nonetheless, it’s a reasonable little platform game, although it can sometimes crash.

See also: Blinky’s Scary School.

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Screenshot of Titus the Fox

Titus the Fox

(Titus, 1992)

Titus has to travel all the way from his home in the suburbs of Paris to Marrakesh to rescue his girlfriend who has been kidnapped; that’s a long way away. Titus, if you’re not aware, is the official mascot belonging to the software house of the same name, and this game was released as Les Aventures de Moktar in France, but using a different character in place of Titus. Anyway, it’s the usual platform fare with eight levels. Titus hasn’t got any weapons of his own, though; he’ll need to use the various objects lying around to kill some of the enemies. The graphics are truly gorgeous, but all that is outweighed by the annoying music, and the fact that the game frequently slows to a snail’s pace when there are more than two enemies on the screen at the same time.

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Screenshot of TLL


(Vortex Software, 1985)

Reviewed by CPC4eva

Heralded by its creators as having the fastest, smoothest ever scrolling in an Amstrad CPC game, you fly the latest Swing-Wing fighter bomber with 360° control. Set from an overhead viewpoint, taking off from a runway, your objective is to pilot your fighter, locating enemy targets to bomb as you avoid the obstacle-riddled terrain of water, housing, trees and other buildings. If you can bomb all the targets you must land your fighter and return to base. Sounds simple, but I assure you that carrying out the task is not. Controlling the fighter takes a lot of practice; you seem to fly off everywhere at supersonic speed. It’s very unforgiving, especially landing and firing bombs, as you must hug the terrain at a very low level. Graphically it’s quite basic but it does scroll at super speed, and just for that you have to check it out.

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Screenshot of Toad Runner

Toad Runner

(Ariolasoft, 1986)

The Toadrunner has been turned into a toad by the Stone Master, and he must find his Princess before he can regain his human form. You can carry up to four objects at a time, each of which is stored in a pocket, but only the object in the fourth pocket can be used. Most of the rooms are blocked by various creatures who can only be defeated with the right object – and in some cases, two objects are required. It’s a matter of trial and error as to which object(s) to use, and if you get it wrong, you are killed instantly. Worse still, there are ‘triple exits’ where you must select one of three exits to go to another screen; choose the wrong one and you are again killed instantly! There are small clues to be found in the scenery as to which exit to use, but they’re easy to miss and difficult to interpret. I couldn’t really get anywhere in this game; it’s far too frustrating.

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Screenshot of Toi Acid Game

Toi Acid Game

(Iber Soft, 1989)

Toi and his girlfriend Zoi were visiting a disco, dancing the night away to 1980s rave music, when the nasty Dr Acid took her away. Obviously, Toi must now rescue her. This is a very dull game consisting of four parts, in which you collect smiley tokens and shoot lots of smileys in order to reach other areas of each level; collect enough of them and you can go to the next one. This game really immerses itself in rave culture and doesn’t take itself too seriously. After leaving the disco, Toi visits a beach, a pirate ship, and a vampire’s castle! However, the levels are very large and Toi walks very slowly, so the game quickly becomes boring. The graphics and colour scheme are truly awful, and this is a game to avoid. Actually, that’s not quite true; the girl on the loading screen is a hot babe!

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Screenshot of Toki


(GGP, 2022)

Toki’s beloved girlfriend Miho has been kidnapped, and Toki himself has been turned into an ape. As Toki, you must battle your way through seven levels of frenetic platforming action and rescue Miho. Toki is a Japanese coin-op arcade game that was being converted to the GX4000 console in the early 1990s, but the developer ran into problems and it was never released. Thankfully, GGP came along over thirty years later to bring it to the CPC, and boy, did they do an amazing job! The graphics are beautiful, with great animation and wonderfully detailed background scenery, and the CPC somehow manages to handle it with ease. There are some excellent tunes to accompany the gameplay on each level as well. While it is a fantastic game, it’s also rather tough, and it is to some extent a memory test, but if you persevere with it, you will eventually be rewarded.

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