Street Sports Basketball
(Epyx, 1988)
Two teams, each with three players, battle it out on the streets for a few games of basketball. There’s a choice of four courts to play on – the suburbs, a school playground, a city parking lot, or a back alley – and there are a total of ten guys and girls to choose from. It sounds exciting, but as soon as the game begins, you know it’s going to be very disappointing. The graphics are terrible with a poor choice of colours, and the players in both teams are displayed in the same colour, so you can’t tell easily who’s in which team. The computer doesn’t automatically select the player in your team who’s closest to the ball, which is annoying, and there is no sound or music at all! It’s an attempt to bring a different style of basketball to the CPC, but it’s very poorly done and it feels like a lazy Spectrum port.
A non-commercial adaptation of the Street Fighter II-type beat-’em-up genre, in Street Warriors you can select one or two players and up to six different fighters from around the world – four men and two women. There are a lot of files on the disc, so there is quite a bit of disc access and loading. It’s not a bad effort, with large, colourful fighters, a decent playing area, some nice vocal sounds from each character during the fights, and multiple fighting manoeuvres. If you can master the moves, in particular the special move for each fighter, it will be a much more enjoyable game to play. To help you achieve this, a practice option is available. It’s not in same league as the arcade version of Street Fighter II but it’s definitely worth a go. An unusual inclusion is the loud digitised tune that plays on the loading screen.
An aptly named game, as it will give you a great deal of stress. Stress is an adaptation of Pac-Man, but sadly it is not a very good one. You play a human-shaped white silhouetted sprite in a bland-looking square arena representing a room of a haunted house. Just as in Pac-Man, you collect a large amount of yellow dots (which are meant to represent gold coins), but that’s where any similarities end. There is only a single white ghost chasing you and there is no grid or path that the ghost follows. In this game the enemy ghost just zooms straight for you. From the beginning, you have very little chance of surviving the first level no matter how many times you try or what tactics you use to avoid it capturing you.
Defeat the master and his evil minions across the continents of the globe in this action platformer set in a 21st century still in the Cold War. A faithful conversion of the arcade game by Capcom, you take Strider deep into enemy territory where you must destroy all that comes in your way. Plenty of special weapons are available, while numerous major end-of-level bosses await to stop you. In spite of the monochrome graphics, this is a visually pleasing game with some nice sound effects chucked in for good measure and excellent gameplay, although the sequel is better.
See also: Strider II.
Watch YouTube videos of this game by: jgonza, Retro Danuart, Xyphoe.
Once more you must defeat the evil master in what is pretty much a repeat of the prequel. This time, you are also equipped with a gun as well as your sword with which to take out your enemies, which again are divided between normal bods and big bosses. Nevertheless, the graphics are better than in Strider, with good, fluid sprite animation and detailed backgrounds. The nicely rendered theme tune remains also. And yet, the game hasn’t lost any playability or speed – which makes you wonder why the original didn’t look as good as this.
See also: Strider.
Strike
(Mastertronic, 1987)
A reasonable enough ten-pin bowling simulation is what’s on offer here. Knock down as many skittles as you can in each of the ten frames, hoping to knock all of them down and thus score a strike. The bowling alley is viewed from an isometric 3D perspective, and the bowler shuffles slowly left and right, trying to aim the ball. It’s up to you to judge when to release the ball, but careful timing is also required when releasing it, otherwise the ball will instead land on the floor, or even your foot! However, while the graphics and music are both fairly good, aiming the ball correctly becomes a matter of routine after some practice, and there is also no way of aiming the ball diagonally.
Watch a YouTube video of this game by: ChinnyVision.
An ambitious isometric action game and a challenging one as well. There are eight different commandos to choose from, each with a portrait and biography, and you can choose a maximum of four for your team. Once playing you can somersault through windows, kick open doors, throw grenades and fire your machine gun. You will be on the lookout for scientists to rescue who will give you codes for your Digital Lock Breaker which is essential to complete the game. Swapping between your commandos and activating pressure pads are key to progress. It’s a decent-looking game but prone to slowdown and very basic on the audio front. Be warned; it is no pushover.
You will probably guess from the title that this is another game to feature the Harrier Jump Jet. Anirog got there first (just about) with Jump Jet when it came to offering CPC owners a simulation featuring the Harrier. So is Strike Force Harrier any good? Visually this game is the more colourful of the two. It’s not the most detailed in terms of instruments or scenery but it plays at a reasonable speed. It also tilts the landscape, which was something that was missing from Anirog’s game. On the audio front I didn’t have an issue with the sound of the jet, and the weapon fire was suitably meaty. It was nice to be able to launch both vertically and in the traditional runway manner and there are some interesting little touches during the game. The difficulty is adjustable, but once again there are many controls mapped to the keyboard. If you have the time and patience then this isn’t half bad.
Strike Force SAS
(Mikro-Gen, 1987)
A group of terrorists are holding people hostage in various locations and threatening to blow up a nuclear power station. In a situation this serious, you call the SAS. You control one SAS gunman at a time as you attempt to stop the terrorists from carrying out their plans. You start at a farmhouse where the terrorists are based, watching out for enemy fire, grenades and mines. That’s probably the only one of the four levels that you’ll have the chance to see, because the game is far too difficult. The main problem is that the action is just too fast; the gunman you control, and the terrorists, move so quickly that you just can’t avoid enemy fire. The graphics and music are quite good, but it’s a shame that it’s wasted on such flawed gameplay.
Watch a YouTube video of this game by: Xyphoe.
Striker
(Cult, 1990)
Here’s a football game in which you play the role of a player instead of a manager. You’re a young 18-year-old footballer starting in a 4th Division team, with ambitions to play for one of the top teams in the 1st Division, and even represent your country. Your progress is entirely based on your ability to score goals. Provided you’re picked for a match, there will be several opportunities for you to aim the ball at the goalmouth. You have to judge what angle to shoot the ball at, and press a key at the right moment. With practice, you’ll become more adept at this and help your team to be promoted. There isn’t a lot else to the game, but I actually enjoyed it for a while. At least it makes a change from all of Cult’s football management games.