Screenshot of Red LED

Red LED

(Starlight Software, 1987)

Three ZMX battle-droids must explore dozens of isometric landscapes which are arranged on a grid in the form of a hexagon. Your aim is to create a link from the left side of the hexagon to the right, by collecting all of the energy pods on certain landscapes. You can choose which battle-droid to send into action on each landscape; each is supposed to have its own characteristics, but in practice, they all behave fairly similarly. There are lots of enemies to battle against, and you must be careful not to fall off the edge of the landscapes, otherwise you’ll lose precious time – and with only 60 minutes to create the link, you’ll need every second! This is a highly challenging and quite engrossing game with colourful graphics. It’s easy to learn but tough to master.

More information on CPCSOFTS

8

Screenshot of Red Planet

Red Planet

(PlayOnRetro, 2022)

An abandoned space station has been overrun by evil creatures. You must brave its dangers and destroy it by finding ten canisters containing explosives and placing them deep within the station. Once you have done this, you have to return to the entrance and activate the detonator. As well as the explosives, you will also need to find oxygen cylinders to maintain your supply, ammunition with which to shoot enemies, and key cards to open locked doors. This is a rather nice little platform game, with wonderful Mode 1 graphics, good sound effects and fast-paced music to accompany your journey through the station. It’s not that difficult to complete – it would present more of a challenge if there wasn’t so much ammunition lying around to be collected – but it’s fun to play and moves fluidly.

More information on CPCSOFTS

8

Screenshot of Red Scorpion

Red Scorpion

(Quicksilva, 1987)

You have been sent by the Terran Confederation Star Commandos on a mission to the Bombyx Moons to defeat the evil Necrons, who are mining the moons to obtain the valuable mineral Talanite. Your Death Scorpion is equipped with several types of weapon and has four different visual modes, each of which enables you to see certain objects that would otherwise be hidden. You must also be careful not to shoot civilian Bombyx targets, otherwise you will be charged with war crimes! What could have been a fairly straightforward 3D shoot-’em-up is instead a slow and overly complex affair. There are lots of keypresses to be memorised, and the system for destroying incoming Necron missiles (where you must find the correct wave pattern in order to destroy them) is very cumbersome and detracts from the action.

More information on CPCSOFTS

4

Screenshot of Red Sunset

Red Sunset

(ESP Soft, 2020)

Takeshi’s sister Sakura has been kidnapped by the Red Hand. Fortunately Takeshi’s grandfather is an aerospace engineer, so Takeshi jumps into one of his grandfather’s ships to fly to the Red Hand’s headquarters and rescue Sakura. The game consists of three vertically scrolling levels in which you must shoot and dodge various enemies in the air and on the ground. Some of these waves of enemies are ‘delta squads’, and if you destroy the entire formation, you can collect a bonus – either a temporary shield, an extra bomb, or additional firepower. The graphics are beautiful, the scrolling is very smooth and the music is excellent. It can be tricky to see the enemy bullets against the very colourful backgrounds, which makes the gameplay rather difficult, but this is still a brilliant game.

More information on CPCSOFTS

9

Screenshot of Redhawk

Redhawk

(Melbourne House, 1986)

Kevin Oliver awakes to find himself in hospital, but he has no idea how he got there. All he remembers is the word “Kwah”, and when he says it, he turns into his superhero alter ego Redhawk. A gang of four supervillains has planted a bomb at the power station and it will detonate in a few hours’ time. Redhawk must defuse the bomb and save his city! This is a text adventure with a clever innovation; the action is presented in the form of a comic book and takes place in real time. The game’s vocabulary is rather limited, and you aren’t given any explanation of what you’re supposed to do in the early part of the game in order to help develop the story. It takes a long time to draw each picture, and as there’s a lot of toing and froing around the city to be done, you will soon find your patience being tested.

See also: Kwah!.

More information on CPCSOFTS

6

Screenshot of Reflex

Reflex

(Players, 1987)

A Breakout clone with 50 zones but a difficulty level that’s so high that it’s more than likely that you will only see the first three. Become a Reflex Rider and destroy all the bricks (or ‘grid components’ as the game calls them) in each zone. Alternatively, you can collect the exit bonus if it appears, and there are other bonus icons which can be collected. Your reflex capsule (otherwise known as the bat) has a limited amount of power which also acts as the number of lives you have; using the turbo on your capsule, or the laser, if you’ve collected the appropriate bonus icon, decreases your power. The graphics are colourful and the music on the menu is nice, but the gameplay is just too difficult.

More information on CPCSOFTS

6

Screenshot of Reginald and the She Vampires

Reginald and the She Vampires

(TyphonSoft, 2025)

The She Vampires have kidnapped your uncle Weems, so you must rescue him from their clutches before they turn him into one of the undead! Piranha’s Mr Weems and the She Vampires is widely regarded as a mediocre and slow game, but this remake improves on it substantially. There’s a nice introductory sequence with haunting music to set the scene, as well as interludes between each level. The graphics are much better, and the player’s sprite moves around the screen a lot faster than old Mr Weems did in his outing. There are a few changes to the gameplay mechanics, too; you can no longer shoot keys or bottles of blood accidentally, which is welcome, but on the other hand, there are plenty of garlic bombs (which destroy everything on the screen) to be collected, and you can walk over coffins to destroy them, which makes the game slightly too easy.

See also: Mr Weems and the She Vampires.

More information on CPCSOFTS

7

Screenshot of Relentless

Relentless

(Psytronik Software, 2013)

Reviewed by Missas

Relentless was the winner of CPCWiki’s 16KB ROM game development competition held in 2013. As its name implies, get ready for the most relentless 16 kilobytes of action you will ever get. The game begins with a great tune. Straight away, you are plunged into relentless, non-stop shoot-’em-up action with smooth 50fps scrolling. The graphics are very detailed with a great colour selection that does not tire out the eyes. The sprites are creatively designed. The sound is as good as it could be for a 16K game, with numerous effects. The gameplay is really good but sometimes it gets very difficult. Thankfully, you can adjust the difficulty level if you like. The grab factor is strong until you complete it – something that will not take a lot of time since this game is not lengthy. Overall, this is a good shoot-’em-up, but the other entries in the competition are, in my opinion, just as good.

More information on CPCSOFTS

8

Screenshot of Relief Action

Relief Action

(Loriciels, 1987)

  • Knowledge of French is required in order to play this game properly.

A laboratory assistant on the NMI spaceship accidentally created a monster that has massacred the entire crew. You are the only survivor, having entered one of the cryogenic chambers before it was too late. Now you must find the shuttle and escape. The ship consists of about 50 rooms and corridors, and you’ll find objects that will allow you to access some parts of the ship. Fans of the Freescape games will feel right at home with this game (provided you can understand French); everything takes place in a full 3D environment, and if you can find a pair of 3D glasses, you can use them to enhance the 3D effect even further – quite a nice innovation! There’s no sound, but it only increases the tension as you walk the empty corridors of the spaceship, hoping that the monster isn’t around the next corner...

More information on CPCSOFTS

9

Screenshot of REM

REM

(Blaby Computer Games, 1986)

A Remote Excavation Module has been sent into some underground caverns, to collect radioactive deposits – the sort of task which is certainly not recommended for humans. However, the caverns contain lots of boulders which are lying on unstable soil, so be careful where you move the robot. You’ve guessed it; this is a Boulder Dash clone, but it’s not very good, really. I suppose it would be OK if the graphics were better and the scrolling wasn’t jerky. At least there are passwords to allow you to skip levels you’ve already completed.

More information on CPCSOFTS

4