(Ervin Pajor, 2015)
Reviewed by Missas
RUN”CPC is an arcade game in which you must try to fly through gates in your spaceship. To begin with, the graphics are colourful but plain and there is no in-game music, although there are some sound effects. Nevertheless this is understandable because this game has something rarely seen; it plays in a 3D environment and the gates are essentially complex shapes composed of blocks, and they zoom in really smoothly. I really liked the programmer’s effort on this matter. In order to keep the Z80 undistracted, all the effort has been concentrated on maximising the frame rate. The grab factor is not very strong but it is interesting. In general, you really need to play RUN”CPC because games like this do not appear on the CPC very often.
Reviewed by Robert Small
It seems that mention of Runestone goes hand in hand with the classic The Lords of Midnight, as they share a good few similarities. Panoramic vistas being one, a large fantasy world to get lost in, and a very similar colour palette. The Lords of Midnight has its famous ‘landscaping’ technique. Well, Runestone is brought to you in ‘Venturescope’. So is Runestone the better game? Not quite, but it’s a very good alternative. The world and cast of characters are familiar but it’s an old tale well told. It plays very nicely and has a good difficulty curve. Graphically it’s not quite as good as its rival, but it’s still of a fair standard. The game offers good value for money due to its large and well inhabited game world. Once you’ve finished The Lords of Midnight and its sequel, chart a course for Runestone next.
The Running Man
In 2019, the United States of America is a totalitarian state. Ben Richards was convicted for refusing to fire on a group of protesters and has been selected to take part in a deadly TV game show, The Running Man, where contestants must fight a series of armed opponents known as Stalkers – and no contestant has ever emerged alive. You must defeat four Stalkers and then confront the show’s creator, Damon Killian. Once you defeat a Stalker, there is a mini-game where you must match symbols; if you succeed, your health is restored for the next zone. Most of the Stalkers are fairly easy to beat, and there are no other opponents to fight before you reach them. The graphics are disappointing and there are very few sound effects, but arguably the worst aspect of the game is the annoyingly fiddly and unresponsive controls.
RX 220 is a droid who must explore an enemy complex and retrieve fifteen energy modules. Naturally the complex is filled with all sorts of aliens and traps that will destroy RX 220 on contact. No wonder it was sent in to explore the complex instead of a human! Fortunately the droid is equipped with a laser. This is a run-of-the-mill platform game with fairly basic graphics and sound effects. Annoyingly, there are several screens where it’s possible to become trapped with no way of escaping, forcing you to quit and start over again. Microïds normally set a high standard with the presentation and quality of their games, so it’s difficult to understand why they thought this one was worthy of a release.
(US Gold, 1987)
Rygar is on a mission to defeat an evil tyranny, battling through ten stages in this horizontally scrolling platform game. All the usual assortment of aliens and monsters are there, and most of them can fly. However, you’ll have to jump over waterfalls and chasms a lot as well, although it is possible to bounce on monsters’ heads. Stones also appear out of the ground, and shooting them will reveal one of several types of bonus. The graphics are pretty good although they’re not terribly sophisticated, and during each stage, there’s no time to relax at all – but fortunately, the game isn’t all that difficult. And as for the music, it’s also excellent, and strangely familiar...