(Melbourne House, 1986)
Reviewed by Greig McGregor
The plot revolves around our unlikely superhero, Kevin, who seems to be a journalist. Your aim is to find out what happened to you before you lost your memory in the prequel to this game, Redhawk. At the start of the game, all you have is a press pass and a tape recorder. This is a text adventure that also sports some ace comic book-style graphics; however, the sound is very sparse. All the usual text adventure commands are present, but one of the more interesting ones is KWAH! Say this, and Kevin transforms into his alter ego Redhawk. One of the strengths of this game lies in its comic book-style graphics, but the plot is very linear and you have to follow it to the letter in order to complete the game.
See also: Redhawk.
(Code Masters, 1990)
The wizard Zaks has imprisoned four members of the Yolkfolk on four different islands, and you have to rescue them. Each island consists of several sub-levels where you have to eat all the fruit. The monsters are removed by pushing blocks around, but they’ll reappear after a short time. There’s also a bonus level where again you must collect as much fruit as you can, but this time, the floor is made of ice! This game is OK and I like the graphics very much, as well as the cool music, but like most of the other Dizzy arcade games, it’s far too easy and it won’t take much time for you to complete it.
See also: Bubble Dizzy, Crystal Kingdom Dizzy, Dizzy, Dizzy Down the Rapids, Dizzy Panic, Dizzy: Prince of the Yolkfolk, Fantasy World Dizzy, Fast Food, Magicland Dizzy, Spellbound Dizzy, Treasure Island Dizzy.
Reviewed by Robert Small
- Knowledge of French is required in order to play this game properly.
KYA stands for Keep Yourself Alive. It’s an incredibly apt name for this little game. You’re placed into a single-screen maze. Chucked in there with you are both a primary opponent and various other little droids, all intent on whittling down your energy reserves. But that’s not all, as you’ll need to keep an eye on your supply of ammunition and the layout of the maze itself, as it can both deplete and replenish energy and produce ricochets. Graphically it’s a simple game with blocky Mode 0 graphics, but that’s good, because this game zips about. The expected sound effects are included. The game also comes with a level editor, which is a good bonus. Add some human opponents and you have a good deathmatch game.