Reviewed by Pug
A strange creature called Gogly needs to collect keys in order to unlock doors. This moves him to the next screen. Each screen becomes more maze-like, while bouncing projectiles aim to hinder your progress. This is a hard game that sends you back to the beginning each time you die! The graphics are colourful and well drawn with some good sound effects included.
How much treasure can you gather from the Golden Labyrinth? This is a turn-based puzzle game which takes place in a maze consisting of a 7×7 grid of tiles. At the beginning of each turn, you are given a randomly selected tile to place on the grid, which forces other tiles to be pushed along a row or column. By manipulating the maze in this manner, you have to collect the treasures, which appear randomly and will disappear after four turns. The quicker you collect the treasures, the more money you’ll receive. At the end of each game, you can score bonus points for collecting certain combinations of treasure. The game is written entirely in BASIC, but don’t let this put you off. It’s very well presented with lovely graphics and a beautiful loading screen, and while earning your fortune relies more on luck than skill, it’s great if you’re after something that will only take a few minutes at a time to play.
(Alternative Software, 1988)
The third and last of Charles Sharp’s sports-themed GAC text adventures sees you at the 1988 Olympic Games in Seoul, as the coach for the women’s javelin team. For some reason, Britain’s two best female javelin throwers, Fatima Sanderson and Tessa Whitbread, have been performing poorly since they arrived at the Hotel Olympus. Has their food been poisoned or drugged? Well, those Lithuatvians look suspicious, and you’ve got only three days to solve the mystery... Thankfully, this is a somewhat easier game to get to grips with than the other sports-themed text adventures that I mentioned earlier, although the parser is still limited and you will occasionally have to enter exact combinations of words to achieve the correct results, which is rather annoying.
(Virgin Games, 1990)
Reviewed by Chris Lennard
Free the King and Princess who are being held by your nemesis Death Adder in his castle. Play as either Ax Battler the Barbarian, Tyris Flare the Amazon or Gilius Thunderhead the Dwarf and take your revenge as you hack and slash your way past his evil servants and guardians who block your path. As well as a variety of mean moves, each individual character has his or her own exclusive elemental magic that varies in strength. This is an excellent and faithful conversion of the arcade hit with some of the best graphics ever on the CPC.
(Opera Sport, 1990)
Reviewed by Robert Small
This is a really good little 5-on-5 basketball game from Opera Soft. There isn’t a lot of colour in the graphics but they are well animated and drawn with good scrolling. I was surprised at the variety of dunks you could score; three-pointers, free throws, one-handed and even reverse slam dunks are all possible. The game has some funky music and functional sound effects. It controls well and is one of the better sports games for the Amstrad CPC.
You are a Buddhist monk in the Orient who must achieve enlightenment by lighting incense before the statue of Buddha in a golden temple. Your journey starts with you as a young monk, and as the game progresses, you become older, eventually dying at the age of 100. The game sees you meeting various characters who may be friendly or hostile. You will find objects – but one of the big problems with the game is that I simply could not figure out how to make use of any of them! Another problem is that it accesses the disc all the time and this slows everything down a lot. The backgrounds for each room are well drawn, but a potentially interesting game is ruined by poor design and implementation.
(Juan José Martínez, 2016)
The Golden Tail has been broken into thirty pieces by the evil Shogun, and the pieces have been scattered across the land. You are the ninja spy Kitsune, and you must retrieve all of the pieces of the talisman in order to restore law and order to the land. This is a simple platform game with a variety of enemies to dodge such as skeletons, vampire bats, samurai warriors and ghosts, but it’s innovative in that Kitsune has magical powers. He can become invisible for short periods of time, but during that period, he is able to move faster and jump higher, and none of the enemies will hurt him. The graphics are colourful and well drawn, although the music is nothing special. While it takes some practice to master the use of magic, the game is fun to play once you get the hang of it.
See also: Kitsune’s Curse.
(Rainbow Production, 1986)
Fly your spaceship along a long corridor, shooting the obstacles and hazards in your way. Once you’ve reached the end of the corridor, you fly along another one. The corridor sections are viewed in isometric 3D reminiscent of the classic coin-op game Zaxxon. If you can complete both corridors, you then play a short section viewed through the cockpit of your spaceship, in which you must shoot aliens as they fly erratically towards you. The graphics are colourful, but there is a lot of flicker and the action is a bit slow, which makes the game too easy and repetitive, and therefore not much of a challenge.
Reviewed by Piero Serra
Gomoku, which translates as “five pieces”, is a Japanese strategy game played on a 19×19 board. Two players take turns placing counters on the board, creating lines of counters and blocking their opponent’s lines, until one player has created an unbroken row of five counters in their own colour. It is a fairly simple concept and I can even recall a short type-in listing that did a sufficient job of recreating the game in BASIC. The presentation of the version of gomoku reviewed here, however, is bland with minimal use of graphics, animation and colour, no sound whatsoever, and no two-player option. There can be a certain fast-paced challenge to be had as the computer player is quick to move and hard to beat on the highest of its four difficulty levels, even if you go first, but the fun will probably wane quite quickly.
(Opera Soft, 1989)
Gonzzálezz is a Mexican who enjoys a siesta in the afternoons as many Mexicans do. However, this particular siesta has turned into a nightmare; he can hear an alarm clock ringing, but he cannot wake up! This game, like many Spanish games, is divided into two parts. The first part is a platform game in which you must guide Gonzzálezz through a surreal landscape to reach the alarm clock and finally silence it. In the second part, Gonzzálezz crosses the deserts of Mexico to find a nice hammock so that he can take his siesta in peace. The graphics are stunningly detailed and the animation of Gonzzálezz and all the enemies to be encountered is excellent. It’s just a shame that the difficulty level is too high, particularly in the second part.