
Guzzler
(Players, 1986)
Greedy Guzzler, the rodent with a large appetite, has to eat all the fruit in a maze while avoiding the Frobblies. Where the game differs from Pac-Man is that you need to get keys to reach the fruit. When you’ve eaten the fruit, though, Guzzler will become rather fat and will be unable to reach other sections of the maze. The only way to make him slim again is to touch Deflator Dennis who zooms around the outside of the maze – but don’t touch him if you’re thin! You can also use bombs to temporarily stun the Frobblies. The game is fun at first, but you quickly realise that it’s just another average sort of game with unspectacular graphics, sound and music. It’s still worth the occasional go, mind you.
Watch YouTube videos of this game by:
Amstrad CPC World,
ChinnyVision.

Gyroscope
(Melbourne House, 1986)
Guide your gyroscope through an obstacle course of hills and narrow platforms, without falling off the edges or colliding with any of the aliens. The gyroscope is quite tricky to control, and the design of some of the seven levels means that getting anywhere can sometimes be a matter of luck. The graphics are all right and do their job, although the tune that plays throughout the game is annoying. Frustration may well set in quickly for most players, though – and why do you have to wait so long for the menu screen to fade away before the game starts?