Screenshot of CPC Soccer 22

CPC Soccer 22

(VoxelTower, 2021)

When CPC Soccer was released, it caught the attention of many CPC fans, who made comparisons to Sensible Soccer. However, there were a few minor niggles. CPC Soccer 22 is an updated version that features several improvements. The most obvious one is that the action is now presented in the CPC’s Mode 0, so teams and players now wear appropriately coloured shirts. There are also five types of pitch that affect the behaviour of the ball, cutscenes where the referee approaches a player to give him a yellow or red card, and a cursor to show where you’re aiming when you’re taking, for example, a goal kick or a corner. It’s still not perfect – the horizontal scrolling of the pitch still feels jerky – but it’s a joy to play, and with all the improvements, it’s difficult to argue against it being the best football game for the CPC.

See also: CPC Soccer.

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Screenshot of Crack Down

Crack Down

(US Gold, 1990)

The evil Dr K is planning to take over the world with a race of biogenetic humanoids. Enter Andy Attacker and Ben Breaker, two guys on a mission to fight their way through sixteen levels of mayhem in Dr K’s fortress. Don’t you just love original plots? Anyway, this is a reasonably good game. You (and another player if you can find one) must explore each level and plant some detonators at specific points, and find the exit quickly before they explode. Fortunately, there’s a map which shows you where to plant them. There’s a lot of shooting involved as well, and the humanoids are rather nasty as well. The graphics are pretty good and the sound effects are OK, but it’s a bit too difficult (although you get plenty of credits) and the collision detection could be better.

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Screenshot of Crack-Up


(Atlantis, 1989)

Breakout has been around since 1976, and this version of it is probably deliberately based on the versions from the early days to give it that retro feel; all the bricks are blocks of one colour, and the ball is simply a square. The sound effects are few and far between as well. OK, so the presentation might be minimal, but the levels are rather badly designed, and it’s very difficult to clear all the bricks from each level; often you rely on collecting a power-up which sends you to the next level. At least you can choose which level you want to start on.

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Screenshot of CRAY-5


(Topo Soft, 1987)

An asteroid colony has been struck by a meteor, and the CRAY-5 supercomputer which controls the colony’s atmosphere has been damaged. The only way to save the colony is to activate thirteen interrupters scattered around nine zones of the complex within a time limit. You will need to collect keys in order to unlock doors within the complex; however, there are three types of door, and only the correct type of key will unlock them. Other hazards include magnets, spikes and walls marked with a skull and crossbones symbol, all of which drain your energy if you touch them. The graphics and music are both rather basic, but everything is recognisable. The main problem is that you will often have to fly through some very narrow passages, and it’s almost impossible to avoid contact with aliens or the aforementioned energy-sapping walls, which makes it extremely difficult to make much progress in the game.

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Screenshot of Crazy Blaster

Crazy Blaster

(The Future Was 8 Bit, 2019)

The Tech Wise Astro Team has assigned you to rescue a group of cosmonauts who have gone missing. You control a spaceship and you must rescue the cosmonauts and shoot the aliens on each level. You can only use the thrusters on your spaceship for a very limited time before they need to be replenished, which is what makes this game so challenging to play. The ship is very manoeuvrable, but you can easily run out of thrust and your ship will fall to its doom. In addition, you must avoid the aliens’ bullets, and if you’re too slow, another group of aliens will appear and home in on your ship! The graphics are colourful but basic, and the sound effects suit the game well. The game becomes very difficult indeed from the fourth screen onwards, but nonetheless it has that elusive “one more go” factor.

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Screenshot of Crazy Cars

Crazy Cars

(Titus, 1988)

It’s another of those races where you’re driving along roads and have to reach the next checkpoint before your time runs out. Here, each level is divided into stages, and your car metamorphoses into a better and faster one when you reach the next level – nice. However, there are hardly any other cars on the track, which is mysterious; most of the time, you’re driving down empty roads, and boredom sets in quickly as a result. There isn’t even any scenery to make things a bit more interesting! The sound isn’t up to much as well, and this is quite a lousy game.

See also: Crazy Cars II, Crazy Cars 3.

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Screenshot of Crazy Cars II
Screenshot taken from cartridge version of game

Crazy Cars II

(Titus, 1989)

You’re in a Ferrari F40 and are trying to smash a racket which is being run by some corrupt policemen. You have to race your car around four American states – Utah, Colorado, Arizona and New Mexico – and reach several destinations within the time limit. The police are on the loose, though! This game is much better than the original Crazy Cars, with excellent graphics and great Doppler effects when you’re approaching police cars. There’s also some really groovy digitised music to listen to on the title screen if you’re playing the disc version of the game! The noise of your engine is OK, too, and it’s a nice game with a lot of map-reading required. As for the cartridge version, the only differences in the graphics are that the sky looks nicer, and the instrument panel is brown instead of grey – although the map is built into the game and can be accessed at any time.

See also: Crazy Cars, Crazy Cars 3.

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Screenshot of Crazy Cars 3
Screenshot taken from disc version of game

Crazy Cars 3

(Titus, 1992)

Reviewed by Pug

In this episode of the Crazy Cars series, you race in your Lamborghini aiming to reach the top of the first division. The routes you race along are Memphis, Denver, Miami, Boston, Houston and Mojave. There is an entry fee for each race, and you can also gamble on who will win. Cash is needed to repair your car and buy upgrades. Graphically, this game is very attractive with well drawn screens, good use of colour, and character portraits. The only problem lies in the frame rate which results in a visually jumpy race. It’s still playable, though, and deserves a few goes.

See also: Crazy Cars, Crazy Cars II.

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Screenshot of Crazy Golf

Crazy Golf

(Amsoft, 1984)

I loved playing crazy golf when I was young, but this version of the game is staggeringly bad. It’s written in BASIC for a start, and each of the 18 holes is drawn entirely using lines. It looks extremely ugly and amateurish, and even more so thanks to the horrible colour schemes that are used. Aiming the ball is a bit difficult, and achieving par or under will take a lot of practice – and no doubt a lot of frustration as well. However, the game is so awful that most players will play one round and switch off. The fact that it was released very early in the CPC’s life is no excuse for such an abysmal game.

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Screenshot of Crazy Shot

Crazy Shot

(Loriciel, 1989)

Do you remember those funfair stalls where you have to shoot at various targets and win prizes depending on how many points you score? This offering consists of five target shooting games – Jungle Adventure, Junior Hunter, Magic Balloons, Smoker Nightmare, and Special Police. Each game has its own slightly different set of rules, and if you run out of time or bullets, the game is over. Although you can play the game with a joystick, it is more fun if you use Loriciel’s Westphaser lightgun, for which the game is designed. The graphics are gorgeous, but if you only have a joystick, it’s a little bit too easy and becomes uninteresting in the long term.

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