Screenshot of Concave


(EgoTrip, 2015)

Reviewed by Missas

Amy must find some crystals in order to complete her dangerous journey! Can you help her? This is a pure arcade adventure where you control Amy, and you must find your way through dangerous caverns, avoiding creatures of the dark and looking for switches! The graphics are well drawn and the sprites move smoothly and quickly. The screens are interesting, the level design is good and it will keep you occupied for some time. The sound is limited to some effects. The gameplay is interesting and pleasant; it is a joyful little game.

See also: Auto Amy DX, Chaos Rising, Chaos Rising Part 2, Ice Slider, Jewel Warehouse, Potato Rescue, A Prelude to Chaos.

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Screenshot of Confuzion


(Incentive, 1985)

This is a cool little puzzle game consisting of 64 levels, each of which is a grid made up of tiles with tracks printed on them. Each level also has one or more bombs which need to be detonated using a spark which travels along the tracks. Your task is to move the tiles so that the spark can touch the bombs and make them explode. Later levels have more bombs, and teardrops which extinguish the spark – and anyway, you’ll have to be quick, or the spark will extinguish itself. The graphics are simple yet colourful, and puzzle fans should love this rather original game.

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Screenshot of Conspiration


(Ubi Soft, 1988)

Reviewed by Guillaume Chalard

  • Knowledge of French is required in order to play this game properly.

You must go back in time, in order to prevent a conspiracy. That’s all I remember about the plot. This is a text adventure game with accompanying graphics – and what graphics! They’re colourful and very detailed. Every location is perfectly rendered (note that the text is in Mode 1, and the graphics are in Mode 0). The game understands easily what you want to do (it is in French, by the way!). Of course, as usual in this kind of game, the adventure is very linear, and you often have to wait while the game loads something from the disc. You have to find the exact words, and without a walkthrough, it is very difficult to progress. But you want to discover new screens; they’re so gorgeous!

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Screenshot of Contamination


(Ere Informatique/PSS, 1985)

In the future, civilisation is in great danger from a wave of viruses sweeping the planet. The World Health Organisation must contain these outbreaks as best it can. Your role is to obtain samples of the viruses and analyse them so that you can create antidotes. This is done by rotating and/or reversing the order of the elements that make up the viruses. The order depends on how the virus spreads, so you can use this knowledge to create antidotes for similar viruses more quickly. You can also use a ‘scorched earth’ policy, or as a very last resort, use a nuclear bomb – but you may well be forced to resign if you do this! The graphics are very good, especially the map of the world, but the tasks you must perform soon become quite repetitive, and the arcade-style game in which you create antidotes could have been a lot better.

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Screenshot of Continental Circus

Continental Circus

(Virgin Games, 1989)

This game was supposed to be called Continental Circuits, but someone misheard the name and it ended up as Continental Circus instead – never mind. The game sees you racing on eight Grand Prix tracks around the globe with 99 other cars, and you start last. To go to the next stage, you must complete a lap of the circuit within the time limit and reach a certain position. If you crash into other cars, you’ll have to go to the pits and get your car repaired, but if you leave it too long, your engine will catch fire! Everything – the graphics, sound and music – is excellent, and it’s one of the best racing games on the CPC. The first track is tough, though.

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Screenshot of Contraption


(Audiogenic Software, 1985)

A mad professor has built a machine called the Contraption which is powered by golden apples, and you must collect the apples strewn around each level. You’ll need to work out the exact route across each screen first, though! When you have collected all the apples, you’ll then have to feed them into the Contraption to maintain it. The graphics are quite good and the menu screen is well worth seeing, although there’s little to say about the sound. I still don’t like it much, as it’s just too hard – I can’t get past the second level!

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Screenshot of Convoy Raider

Convoy Raider

(Gremlin Graphics, 1987)

The world is under threat, and you have been assigned to patrol a section of the inner sea and destroy enemy fighter planes, ships and submarines. A map displays the positions and movements of the enemy, and when you wish to engage in combat, you are taken to another screen where alerts are highlighted and you must select one of three weapons with which to attack, depending on the level and nature of the threat. This leads to one of three sub-games – shooting down aircraft with Seawolf missiles, guiding an Exocet missile across the sea and aiming it at enemy ships, or using a helicopter to fire depth charges at a submarine. The sub-games are initially fun to play, but there doesn’t seem to be anything else to do, and the game seems to lack any sort of goal to achieve.

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Screenshot of Cop-Out


(Mikro-Gen, 1986)

Go back to the lawless era of Prohibition as you play a lone cop in America defending the streets against the gangsters and the bootleggers. Each level consists of a single screen in which men pop out from windows, roofs and boxes, firing bullets and hurling bottles at you, which you must of course dodge. You must try to survive with all your lives intact for a set period of time, after which you will be taken to the next level. You start the game with nine lives, and you’ll need them. The music on the menu is an excellent rendition of a very well known tune, and the graphics, while perhaps lacking slightly in colour, are well drawn. The gameplay is hectic and you’ll need quick reflexes and a sharp eye to succeed.

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Screenshot of Copter 271

Copter 271

(Loriciel, 1991)

This is one of the less well known cartridge games, at least in the UK. The plot is certainly not original – it’s the usual “aliens have taken over the Earth” story. You’ve got the latest helicopter and have to destroy the aliens. The game is a standard vertically scrolling shoot-’em-up where you fly your helicopter left and right, shoot planes and aliens, and collect some power-ups. The extra facilities of the Plus are used here to produce some nice graphics, but it’s a shame that the game itself is rather dull.

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Screenshot of CORE


(A’n’F, 1986)

The asteroid mining base Eroc 1 has come under attack from aliens, and all 720 personnel are dead. You, Andrew Angello, have been sent to the base to investigate what has happened. You must explore the mines and retrieve all the bio-memory units that recorded events at the base. During your search, you will need to find batteries to replenish your energy, and several other useful objects, such as a metal detector and laser gun, are buried, so you must also find a spade. The mines are very large (there are over 1,000 screens!), so it will take a long time to find all the units. Making a map is essential, but the graphics are drawn in monochrome, and one room looks very similar to the next. The icon-driven menu system for selecting commands is also extremely fiddly to use.

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