Screenshot of Colossal Cave Adventure

Colossal Cave Adventure

(Duckworth, 1985)

Reviewed by Richard Lamond

Of all the versions of Will Crowther and Don Woods’ Adventure on the CPC, this is probably the poorest. From a plot point of view, the game is top-notch, following closely to the seminal template. However, where Colossal Cave Adventure lets itself down is in its dreadful response speed and presentation. The game takes a virtual ice age to respond to each of your commands, and although having no graphics doesn’t hinder the gameplay, the choice to have red text superimposed on a yellow box against the CPC’s regular blue background is really ugly. The game is also written entirely in unprotected BASIC. The sloppy execution would be bad enough in normal circumstances, but when you compare it to the much slicker versions released around the same time or even earlier, it makes Duckworth’s interpretation seem all the poorer.

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Screenshot of Colosseum


(Topo Soft/Kixx, 1988)

Benurio is a soldier who has been accused of treason and disloyalty to the Roman Empire. To prove his loyalty, he must take part in a chariot race – but the other contestants are set on killing him! As Benurio, your aim is not to win each of the four races, but simply to survive. Each race consists of eight laps, and each course contains obstacles that you must avoid. You can choose to fight your opponents, and if you win, you can obtain their weapon, or alternatively, you can try to force them into one of the obstacles on the course. The graphics and animation are of a high standard, and a suitably imperial tune plays on the menu, although in-game sound effects are limited to the galloping of your horse. However, the races are too long and the gameplay soon becomes quite repetitive.

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Screenshot of Colossus Chess 4

Colossus Chess 4

(CDS, 1986)

Chess has never been my forte, and it shows when I’m playing against the computer in this game. Be warned – it plays a pretty mean game! However, it is very customisable, although there aren’t any menus; you’ll just have to remember which keys to press. You can also see your previous moves, and a nice touch is that you can see the computer thinking ahead, and what move it thinks you’re going to make. The perspective view of the board is great as well, although you can change it to the 2D view. A lot of people reckon this is the best chess program on the CPC, and it’s not hard to see why.

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Screenshot of Comando Quatro

Comando Quatro

(Zigurat, 1989)

Four beings – a World War II fighter pilot, a devil, a miner and an albino gorilla – have been mysteriously transported to another world. Each one begins the game in a different zone – a military base, a cemetery, a mine or a jungle – but their minds and bodies are linked, which means that you can change the character you are controlling and swap them between zones. Understanding their characteristics and knowing which one to select in any given situation is vital in order to progress in this platform game. However, the game constantly changes the zone you are currently in every few seconds, just to make things more confusing! The gameplay is not as complicated as it seems, although it’s easy to select the wrong character when you’re losing lots of energy. On the other hand, the graphics are very colourful and appealing.

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Screenshot of Comando Tracer

Comando Tracer

(Dinamic, 1988)

The three planets belonging to the XATOR Confederation – Zorak, Alfard and Grisum – have been taken over by intelligent androids, and the only way to remove them is to destroy the planets. It seems a rather drastic solution! Explosive devices have been placed on each of the planets, and you have to arm them by flying around the planets and collecting batteries to insert into them; each device requires three colours of battery. This game was re-released in the UK as The Last Commando, and it’s a very good space shoot-’em-up indeed. The graphics and music are both up to Dinamic’s high standards, although completing the game requires a lot of luck as well as skill.

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Screenshot of Combat Lynx

Combat Lynx

(Durell, 1985)

Reviewed by Robert Small

The thing that impresses the most about Combat Lynx is the rolling landscape effect that has been created as you fly over the hills and villages. It really is an impressive graphical trick and it’s worth loading up just to take a look at this alone. The rest of the game is also rather good. The loading screen is rather poor but the wireframe rotating helicopter when you are landed at a base looks excellent. Your engine noise is unobtrusive, which is always good. In terms of gameplay this is another game that sits on that fine line between arcade and simulation. Most will be able to fly about OK but there are a lot of readouts to monitor and keys to remember. Despite the scalable difficulty it isn’t an easy game by any stretch. However, the various weapons, large map and good mission variety (it’s not all about combat) should see this game given a chance.

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Screenshot of Combat School

Combat School

(Ocean, 1987)

The Elite Marine Corps are the toughest army in the USA, and you’re aiming to be recruited and join their ranks. You’ll have to complete some gruelling events first to show your strength, including an assault course, three firing ranges, an iron man race, arm wrestling, and lastly, a fight with your combat instructor. If you beat him, you’re in, and you’ll be sent on a mission to rescue a hostage in a US embassy. This is one of those joystick-waggling (or perhaps that should be joystick-wrecking) games, and in all the times I’ve tried it, I’ve managed to complete the assault course once. Nice graphics, nice tunes; shame that it’s far too tough. If you’re strong enough to tackle the assault course, you’re probably good enough for the real thing!

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Screenshot of Combat Zone

Combat Zone

(Alternative Software, 1987)

Colonel John D. Mentor has been called out of retirement to enter the Combat Zone. Flying your spacecraft through six levels, you must destroy ten enemy installations (represented as flashing objects on the ground) on each level using your unlimited supply of bombs, while simultaneously firing bullets at waves of alien enemies. Other ground targets can also be bombed to give you extra fuel; if you run out of fuel, the game ends. This is a fairly standard vertically scrolling shoot-’em-up with bright, colourful graphics, although this means that enemy fire can sometimes be difficult to distinguish from the backgrounds. However, the sound effects are poor, and the game is too easy – a fact that even the game’s authors seem to acknowledge when you complete the final level!

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Screenshot of Comet Encounter

Comet Encounter

(LiveWire Software, 1986)

The return of Halley’s Comet was big news in 1986, and this game sees you attempting to become the first spacecraft to land on the comet itself – but you’ve got to fly through a long obstacle course before you reach the comet. Starting at the top of the screen, you must guide the spacecraft through the scenery and dodge the moving aliens. However, on many screens, there’s very little room to manoeuvre, as you will discover when (if?) you reach the fourth screen, which I found impossible to complete. The graphics, while lacking in colour, actually aren’t all that bad, although there are only two or three sound effects. Anyway, the game is much too difficult.

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Screenshot of The Comet Game

The Comet Game

(Firebird, 1986)

This game was supposed to have been released in time for the appearance of Halley’s Comet, but the deadline was missed. Anyway, a manned probe has been sent to explore the surface of the comet, and while it’s on its way there, you have to complete twenty tasks, picked at random from five sub-games ranging from playing with electrical circuits to making the tea! Complete a task and you’re OK; fail and the game is over. Most of the games are enjoyable, but it’s such a chore having to play them over and over again. It would be nice if you could actually pilot the probe.

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