Screenshot of Anarchy

Anarchy

(Rack It, 1988)

Shoot all the blocks on each level whilst avoiding the monsters, and then when you’ve done that, find the exit block with an inability to fire! You also can’t shoot blocks if you’re next to them – you have to get a run at them, if you see what I mean. The graphics are a bit simple but they do the job, as do the sound effects and the music. It’s still a good game to play with some tight time limits, although the keyboard controls are really awkward.

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Screenshot of Android One

Android One

(Vortex Software, 1985)

An android has been sent to shut down a nuclear reactor which is going to explode. You have to battle and blast your way through 14 screens containing mutant monsters, and when you reach the reactor and shut down, you’ve got to make your way back to the screen where you started from. The game is absolutely awful, though, with ridiculously simple graphics and sound effects, and it’s also too hard.

See also: Android Two.

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Screenshot of Android Two

Android Two

(Vortex Software, 1985)

A new menace has come to invade an alien planet. You control the new improved Android 2, and have to clear five Millitoids from three zones – the Maze of Death, the Paradox Zone, and the Flatlands – within a time limit. You’ve also got to avoid walking into the indestructible robots and stepping on the many mines scattered about the zones. The graphics are fairly basic, the sound effects are poor, and the animation and scrolling are jerky, all of which lessen the appeal of a game which could otherwise have been reasonably good.

See also: Android One.

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Screenshot of Andy Capp

Andy Capp

(Mirrorsoft, 1987)

Reviewed by John Beckett

Based on the popular Daily Mirror comic strip, you control flat-capped layabout Andy. The aim of the game is to find out who has stolen your dole money. You do this by wandering around the vast neighbourhood, quizzing your mates, while at the same time finding ways to line your pockets until your giro turns up. You can have a flutter at the bookies, even – heaven forbid – go to the Job Centre! On top of this, you’ve been barred from your local, and the police are after you – just another day in the northeast of England! The graphics retain the charm of the comic, but are very grey and dull, and on the whole, although it’s different and fun for a while, the game soon becomes rather boring.

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Screenshot of Angel Nieto, Pole 500

Angel Nieto, Pole 500

(Opera Sport, 1990)

Ángel Nieto won thirteen motorcycle World Championships in the 50cc and 125cc classes back in the 1970s and 1980s, so why you ride a 500cc motorbike in this game is a mystery to me. Anyway, you’re competing with ten other riders in the World Championship, with four tracks to race in. Yes, there are only four tracks! Despite this, it’s actually a pretty good game. There are no qualifying sessions and you automatically start last in each race, but you can practice each track beforehand. The graphics are very good and it’s not too slow either, although the engine noises aren’t very realistic at all.

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Screenshot of Angle Ball

Angle Ball

(Mastertronic, 1987)

Here’s an original twist – a hexagonal pool table! You can play against a friend or the computer at any one of over twenty different table layouts. There are only eight balls on the table instead of the normal fifteen, and if you fail to pot a ball three times, you lose the frame. There’s not that much else to say about it, but one nice feature is that you can design your own table layouts and save and load them for later use. The title music is also awful, but that doesn’t matter too much.

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Screenshot of Ánima

Ánima

(SugarFree, 2020)

Ánima the ghost has woken up in a strange and unfamiliar place, and you have to help her escape. There are four levels, each containing several rooms, and you must shoot all the monsters in each room to progress to the next one. You can gain experience points and earn multiplier bonuses by defeating monsters, and you can also gain health points if you manage to defeat all the monsters in a room without taking any damage. There are also power-ups to be collected that enhance your abilities. This is a straightforward arcade game that was an entrant in the 2020 #CPCRetroDev Game Creation Contest and finished in third place. The graphics and sound are both OK, and the inclusion of a tutorial to ease you into the game is a nice touch.

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Screenshot of Animated Strip Poker

Animated Strip Poker

(KnightSoft, 1985)

Reviewed by John Beckett

Hmmm... ‘animated’ could be stretching the truth a little! Basically, what we have here is a very simple strip poker game, easier than others I’ve played on the CPC (not that I’ve played them all, you understand! Ahem...) where a – very horny – Ace of Spades with a lightbulb for a head presides over a bout of the aforementioned parlour game between you and the lovely Mindy. The basic game is simple enough, and fairly addictive (for the obvious reasons!) but sadly, there’s only one girl, and it doesn’t take long to get through her measly three items of clothing. The sound and graphics are very poor too, and the whole thing is less than titillating. For a far better CPC strip poker experience, check out Teenage Queen.

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Screenshot of Ant Attack

Ant Attack

(40Crisis, 2014)

Reviewed by Missas

Who would have expected this? Ant Attack finally arrives on the CPC 31 years after its original Spectrum release! This version is 100% emulated, meaning that the CPC emulates the Spectrum version. For the story, this is a very interesting isometric arcade adventure game where you have to save your friend and avoid getting killed by giant ants. The graphics and the sound are Spectrum all the way. The gameplay is really interesting with a very strong grab factor. Unfortunately it is a small game. If it had missions it would be much better. Overall, it’s a blast from the past, but it needs some improvements to refresh it.

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Screenshot of Antares

Antares

(Dro Soft, 1987)

Reviewed by Robert Small

Juliet Software – a name that is not normally a sign of quality. Unfortunately Antares is a good example of why their games tend to be best avoided. There are plus points – just about. The background graphics recall Uridium. It allows you to alter your altitude and game speed. The problem is that judging your altitude when viewed in 2D from above isn’t handled well and causes many a frustrating death. It also scrolls from right to left. Some won’t mind, but there’s a good reason why most shoot-’em-ups do it the other way around. The graphics are poor, and the scrolling, ship design and lack of colour offer a low quality experience, along with bargain basement sound. Play something like P47 Thunderbolt instead.

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