(Coktel Vision, 1987)
- Knowledge of French is required in order to play this game properly.
Asterix and his colleagues are surprised when an Indian fakir, Kiçah, arrives at their village looking for help. The monsoon season has passed, and the Ganges valley, where the fakir comes from, has not seen any rain at all. Kiçah wants Asterix, Obelix and Cacofonix (or Assurancetourix as he is known to French readers) to travel to India before Princess Rahàzade is sacrificed to the gods. This is a graphic adventure where decisions are made based upon choices you make during conversations with the characters. Among the places to visit are Roman camps, Rome itself, a pirate ship, and ancient Greece. The graphics are spectacular, but the game can become slightly wearisome, and there seems to be no indication of how well you’re doing.
(Coktel Vision, 1986)
Reviewed by Robert Small
One of two Asterix games developed by Coktel Vision. Unlike the later game, Astérix Chez Rahàzade, which is a graphic adventure, this earlier release is more of a puzzle adventure game. A criticism levelled at CPC games is they often look better in screenshots in a magazine than when they’re running on an actual machine. That would be the case here. It’s a little blocky and a bit stiff in its movement. Having said that it’s also colourful and the characters are all recognisable. The game is very much in need of some nice music but it uses simple sound effects in gameplay. The ability to use three different characters (including Obelix) is welcome but it’s a finicky game to control and knowing what to do next can be hard to figure out.
The simplest games aren’t always the best as far as I’m concerned. This game sees you controlling a spaceship and flying it around a maze, firing at enemy spaceships and watching out for laser beams that pop up randomly to block your path. Once you destroy all the enemies, you’re faced with the same thing all over again. The graphics are extremely blocky, albeit colourful, but there isn’t much sound – and why should there be? Nonetheless, there’s only so much I can take of this game; it gets boring rather quickly for me.
(Blue Ribbon, 1986)
You have been sent to a scientific research base beneath the Moon’s surface so that you can repair some leaking pipes. However, the underground caverns also contain many strange inhabitants that cannot be destroyed, and you will lose one of your three lives if you touch any of them. You have a jet-pack to help you avoid them, but it has a limited supply of fuel. Your supply of air is also limited, and you will need to return to the surface regularly to get some more air. This is a very simple platform game with basic graphics and very poor sound effects. The need to return to the surface regularly to refill your air supply, as well as the inability to destroy any of the inhabitants, makes this a frustrating game that you won’t want to play again after a few goes.
(The Power House, 1988)
This is a simple and cheerful little game that starts off being addictive but becomes a bit frustrating. You control a ball which constantly moves left and right and bounces off the walls and anything else it comes into contact with – you can only move it up and down. The aim in each of the sixteen screens is to collect four objects within the time limit and avoid hurting the ball too much. The graphics are brilliant and the music on the title screen is also great, albeit a little bizarre for some tastes. However, most of the game is written in BASIC and the controls can often be unresponsive, and the ball sometimes has a mind of its own.
You joined the Space Police in the expectation that you would be fighting serious crime. Instead you’ve been assigned to the Cat Rescue Patrol to rescue cute kittens and give them the life they deserve – and that’s a noble cause too, right? As with Mananuk’s previous releases, this is a simple, no-frills platform game with 15 levels. Each level consists of two screens, and you have to rescue a kitten, collect a floppy disk, and then find a computer in order to progress to the next level. Even though you’re in the Space Police, there’s no shooting involved; you’re unarmed and you’ll have to dodge enemy aliens as best you can. The music is irritating, but the graphics are colourful, it’s fun to play and it isn’t overly difficult to complete the first few levels.
Reviewed by John Beckett
Atahualpa was the last ruler of the Incas before the Spanish came over to conquer Peru, and this game is set in that time period. The whole premise is slightly vague, but you control a young woman and must traverse the maze-like layout of the levels, avoiding the many enemies and collecting scattered items, all of which are shown on a handy map on the right of the screen. Things can get pretty hectic at times, but you are helped by the ability to sprout wings and fly above all the carnage for a limited time. The graphics are tiny and lacking in colour, there are too many bad guys after you, and the whole thing is just very vague and mysterious. There is a nice rendition of Ravel’s Boléro during the game, though.
(Digital Integration, 1988)
Reviewed by Chris Lennard
Pilot the Advanced Tactical Fighter across hostile territory in this flight simulator-cum-shoot-’em-up. Armed with a multitude of Amraam and Maverick missiles, as well as your gun cannons, you must engage enemy forces on land, sea and air. Fly over green pastures, deserts, mountains and oceans as you destroy the opposition’s fighters and installations. Viewed from a 3D perspective behind the plane, the ATF moves along nicely in the fast scrolling three-dimensional environment, and the surrounding information banks on your screen are a nice touch. While it has more of an arcade feel than most flight simulators, the loss of realism is compensated by good graphics, sound and gameplay.
(Safar Games, 2014)
You are a Franciscan monk who has been ordered to travel to an abbey in the south of Italy to investigate reports of strange things happening there which are worrying the monks – but your searches could take you on a journey that you could not have imagined... This text adventure is the first in what is intended to be a trilogy. The pictures accompanying each location are crudely drawn in black and white, but this is deliberate, as the game is meant to resemble the text adventures of the early 1980s. Another trait that it shares with some of these games is a very unforgiving parser that refuses to accept many obvious commands and synonyms. Most of the locations are laid out in an extremely illogical manner that seems to have been designed for the sole purpose of needlessly frustrating the player, and I found it very difficult to find any enjoyment at all out of trying to solve it.
Up to six players can compete in a series of five athletics events – the 100m sprint, the long jump, the 110m hurdles, the javelin, and the 400m. This is basically a French version of Daley Thompson’s Decathlon. The graphics are rather drab and flicker a lot, although the athletes themselves are animated fairly well, and the sound effects are mediocre. As you might expect, each event requires some serious joystick waggling or keyboard bashing, and accurate timing of your jumps is also necessary for some events. If you manage to complete all five events, you’ll be exhausted! This is a reasonable game, but its main drawback is that unlike most other games of this nature, you only get one chance to qualify for each event; if you fail, your game ends immediately.