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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Wacky Darts - Warrior Plus
Page 2: The Way of the Exploding Fist - Western Games
Page 3: Who Dares Wins II - Wings of Fury
Page 4: Winter Games - Wonder Boy
Page 5: Wooky and Moty - World Series Baseball
Page 6: World Soccer League - WWF Wrestlemania
Screenshot of Winter Games
Winter Games (Advert)
(US Gold/Epyx, 1986)

You're an athlete in the 1988 Winter Olympics, which took place in Calgary in Canada. You and up to three other players can compete in seven events – hot dog aerials, biathlon (cross-country skiing and rifle shooting), speed skating, figure skating, the ski jump, free skating, and the bobsled. Understandably, everyone will find some events to be more appealing to them than others. I didn't like the figure skating or free skating events at all, but the other five events are great fun to play as you try to perfect them and beat the records. The graphics are a mixture of low- and medium-resolution, but in the four events where the high-colour, low-resolution mode is used, they are absolutely stunning – some of the best you'll see on a CPC.

See also: Summer Games, Summer Games II.

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Screenshot of Winter Sports
Winter Sports
(Electric Dreams, 1985)
Reviewed by Pug

In this early sports game for the CPC, there are eight events to compete in – ice hockey, bobsled, speed skating, downhill skiing, ski jumping, biathlon, slalom and giant slalom. Each one requires practice and can be played in any order, but each carries a different display and method of play. Some of the games look dated and poor in their design, such as the downhill event. Others, such as ice hockey and speed skating, just meet the basic requirements for an entertaining game. A mixed bag of poor to below average MODE 1 graphics and simple audio effects just increase the lack of interest to be found here.

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Screenshot of Wishbringer
Wishbringer
(Infocom, 1986)

Your nasty boss, Mr. Crisp, has asked you to deliver an envelope to the Magick Shoppe in the village of Festeron. But the woman who runs the shop has had her cat kidnapped by The Evil One, and she wants you to find the cat – but when you walk out of the shop again, Festeron has become a totally different place... A glow-in-the-dark stone (Wishbringer itself) was included with the game – very cool! – and you can use Wishbringer with other objects to make up to seven wishes. However, the aim is ultimately to try to complete the game without using any of them. This is intended to be an introductory adventure and experienced players will not find it very taxing, but it's still a very good, and rather surreal, adventure.

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Screenshot of Witch Hunt
Witch Hunt
(Supersoft, 1986)
Reviewed by Pug

In this text adventure, you play a rascal named Filbur Apse who enjoys upsetting people. One day he made the mistake of annoying an old man who turned out to be a wizard. This angry wizard cast a spell on Filbur that left him with the appearance of a really nice person. The only person who can lift this spell is the witch in the woods. After meeting her, Filbur is told to find all of the ingredients required to cast a new spell. Witch Hunt is a well written adventure that is packed full of rich and amusing detail. You soon become engrossed in this fictional world and can almost touch, smell and taste your surroundings. Your progress in this game is also rewarded with points; keep an eye on your score. An increase in your score is a sign that something you've found is important – and here's a tip; to unlock the witch's front door, pretend you're a postman.

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Screenshot of Wizard's Lair
Wizard's Lair (AA)
(Bubble Bus, 1985)

Pothole Pete was exploring when he came across the mysterious Wizard's Lair – but in order to escape, he has to find the four pieces of the Golden Lion, and reach the top level of the lair. His task is made harder by the many monsters lurking in all the rooms. The range of objects to be found and collected is almost as enormous as the lair itself, and it's easy to miss a section which might contain part of the Golden Lion. The graphics are good with some very clever use of colour mixing, and the sound effects are average. There's so much to discover in this game, though, and that's what I like so much about it. It's a game you can really keep coming back to.

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Screenshot of Wizard Willy
Wizard Willy
(Codemasters, 1989)
Reviewed by John Beckett

Surely a contender for Game With the Most Unintentionally Funny Title, Wizard Willy has you in the role of a young trainee wizard who sets out to rid the land of demons. The game itself is a traditional side-scrolling platformer-cum-shoot-'em-up, and the graphics are great – very detailed and colourful. The sound effects are spot on too (lots of lovely explosions!) but with graphics and sound on such a high level, something's got to give. And that something is the ridiculous slowdown that occurs when too many bad guys are on screen. Add to that the mind-blowing difficulty of the game (it's hard even by Amstrad standards!), and the fact that despite its nice visuals, it's actually really boring, and you have a pretty dire game.

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Screenshot of Wizball
Wizball (Advert)
(Ocean, 1987)

The wizard Zark has eliminated all colour from Wizworld and left it grey. As Wizball, you and your faithful sidekick Catelite have come to restore colour to the nine levels of Wizworld. This is done by shooting red, green and blue bubbles and collecting the droplets from them and obtaining enough of each to make the right colours. You also have to collect green pearls and use them to give Wizball more power. There are only three types of monster, and it's extremely frustrating when you get stuck in the scenery and can't get out. Still, it's an original concept for a game and one which is hugely enjoyable.

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Screenshot of Wiz-Biz
Wiz-Biz
(Alternative, 1987)

Last night's drinking session at the Duck and Plunger inn resulted in Ralph's friend, Mike, being turned into a salamander as a party trick. Not surprisingly, Mike was not amused by this, and incarcerated Ralph in the dungeons beneath his castle. You'll have to call on your familiar spirit to help you out – if you can recall his name... This text adventure has been written using GAC, but it lacks atmosphere. The setting of dungeons and a castle to explore is good enough, but the text isn't very descriptive, the locations are laid out in a very illogical manner, and little thought seems to have been given to the puzzles, which seem to have been inserted into the game at random with no coherence – a bit like Ralph, come to think of it!

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Screenshot of The Wombles
The Wombles
(Alternative, 1990)

"Underground, overground, wombling free, the Wombles of Wimbledon Common are we..." The Wombles are a bunch of shy creatures who live in their burrow below Wimbledon Common. Great Uncle Bulgaria has sent young Orinoco and Wellington to fetch some items and collect litter. You control Orinoco and must wander around the common, fetching the items before Wellington does, or you will lose a life. The hard mode adds some further dangers such as avoiding humans and the animals which inhabit the common (those squirrels are nasty, you know). The graphics are colourful and appealing, but there's hardly any variety in the game at all and it will soon become a bit boring.

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Screenshot of Wonder Boy
Wonder Boy
(Activision, 1987)
Reviewed by Chris Lennard

Rescue your girlfriend from the evil monster that has kidnapped her in this somewhat typical platformer. As Wonder Boy you must navigate the local scenery; running and jumping around avoiding traps, collecting fruit bonuses and nobbling off any passing creatures that get in your way. The special power-ups such as the skateboard and the bonus levels up in the clouds are a nice idea, but this fails to distract from what is quite a dull game. The graphics here are also relatively poor, especially when you compare them to examples such as Rodland or Rainbow Islands. One for platformer fans only.

See also: Super Wonder Boy in Monster Land.

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