V

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: V – The Vera Cruz Affair
Page 2: Viaje al Centro de la Tierra – Vindicators
Page 3: 20000 Avant JC – VS4
Screenshot of 20000 Avant JC

20000 Avant JC

(Chip, 1987)

Humanity is being threatened with extinction by a deadly virus named X13. The only way to counter the threat is to travel back in time to 20,000 BC and reconstruct the virus. Secret agent Karl Adrix has been sent in a time machine to explore a prehistoric landscape, find the constituent parts of the X13 virus, and thus save humanity. Karl’s third outing in a series of six games is very similar to the previous two – the same tunes are used again, for example – but it isn’t as good. There aren’t as many places for Karl to regain energy, and the layout of the rooms and placement of objects means that it’s much easier than the previous games to become stuck and be unable to retrieve a vital object that you dropped somewhere else earlier, all of which makes it a rather frustrating game to play.

See also: Le Crépuscule du Naja, Le Talisman d'Osiris.

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Screenshot of 20000 Lieues Sous les Mers

20000 Lieues Sous les Mers

(French)

(Coktel Vision, 1988)

Professor Aronnax, his servant Conseil, and a whaler called Ned have been taken prisoner aboard the Nautilus submarine, piloted by the mysterious Captain Nemo, after it crashes into their ship. This is a computer adaptation of Jules Verne’s 1869 novel of the same name, and you play the part of Professor Aronnax as he helps Captain Nemo in his underwater exploration. As well as a point-and-click adventure, there is also a sub-game where you shoot sharks. However, much of your time is spent waiting or visiting rooms and clicking things over and over again, hoping that something will happen. The graphics are messy and are not up to the standards of most of Coktel Vision’s other adventures, either.

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Screenshot of Virusdog

Virusdog

(Kukulcan, 2016)

Reviewed by Missas

Your dog W. Camelot is ill. Some viruses are causing the problem and it’s your job to get rid of them! You can achieve this if you manage to complete all 50 levels of this hardcore puzzle challenge. To begin with, the graphics are in Mode 1 with high detail and smooth movement. The presentation of this great game is influenced by the demo scene. You may choose to listen to music or have sound effects only during the game. The gameplay is challenging while the levels are intelligently designed. Besides this, I found it interesting to try to solve them; you will not get bored or frustrated. The difficulty escalation is just right. Bear in mind that it is not an easy game. Overall, once more the CPC proves its ability to provide excellent puzzle games.

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Screenshot of Vixen

Vixen

(Martech, 1988)

Vixen is the only surviving human on the planet of Granath – a planet where giant dinosaurs still roam. As Vixen, you must wander the planet, killing all the monsters with a crack of your whip and leaping from platform to platform. Gems can be collected for bonus points, and you can also collect fox heads. When you collect enough of these, the next time you reach your lair, you are transformed into a fox and enter a bonus stage where you collect more gems. The cover of this game caused a lot of controversy, because it featured the snarling Page 3 model Corinne Russell in the guise of Vixen. She doesn’t feature in the game, though, which is a very average platform game with nothing that makes it stand out from any other platform game.

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Screenshot of Viz

Viz

(Virgin Games, 1991)

The computer game based on the profanity-laden comic sees three characters from the comic – Biffa Bacon, Johnny Fartpants and Buster Gonad – racing in the Fulchester fun run, with Roger Mellie (the man on the telly) providing the commentary. The race consists of five levels, and you must win each level if you want to go to the next one. Before each level, there is a sub-game where you can earn tokens which allow you to use special powers in the race. However, winning is extremely difficult, since any contact with obstacles or the other characters severely harms your chances. Your opponents are also suddenly able to overtake you if you go too far ahead of them! The graphics aren’t bad, and the music is fairly good, but the novelty of the swearing soon wears off to leave a very poor game.

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Screenshot of Volley Ball

Volley Ball

(Chip, 1987)

Play a game of volleyball with another player or against the computer. You can only score points when you are serving, and the first team to reach 15 points wins the game. First impressions are good, with a nice little tune and colourful, well drawn graphics (although both teams wear the same colours). However, it’s a frustrating game to actually play. The players can’t move diagonally, and when you are trying to bounce the ball, it’s difficult to judge where it is going to land, and worst of all, the computer becomes very confused as to which player you should control. The result is that the computer is far superior to you and always wins. It’s slow as well, and it’s not a game you’ll stick with for long.

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Screenshot of Voo Doo Rage

Voo Doo Rage

(Antartic, 1986)

Reviewed by Greig McGregor

My memories of this game are vague, but if I remember correctly, it was nearly impossible. You had to make your way from top to bottom, jump over floating monsters, obtain a rolling pin, then catch your friend playing his computer. The big sting in the tail was that if you catch him too early, he kills you, and if you catch him too late, he kills you. It’s probably the most unforgiving early CPC release. It’s the usual bland platform fare with the usual mix of monsters, and the sound, while basic, works OK. I could never get off the first level, though.

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Screenshot of VS4

VS4

(Bretagne Edit' Presse, 1987)

You have to leave the VS4 base and return to your home base on Venus, but first you must explore VS4 and find the evacuation sphere that will fly you home. This game consists of two parts. The first part sees you exploring a large maze of rooms avoiding enemies. Any contact with them will reduce your energy. The rooms are drawn in an isometric perspective, and while the graphics are not too bad, some terrible choices of colours are used in a lot of the rooms. Once you’ve located the sphere, you then play a simple 3D shoot-’em-up with enemy spacecraft heading towards you, which features poor graphics and flickery sprites. The sound effects in both parts consist of little more than white noise. Despite these flaws, overall it’s not a bad game to play if you like exploring mazes.

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