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Page 1: Vampire - A View to a Kill
Page 2: Vigilante - Voo Doo Rage
Screenshot of Vampire
Vampire
(Codemasters/Dinamic, 1986)
Reviewed by Javier Sáez

The android Phantomas has been entrusted with the dreadful task of killing Dracula. To accomplish such a mission he has to make his way into Dracula's castle, open five locks, six windows, collect a hammer and a peg and finally get to the upper part of the castle to face Dracula. This game (originally released by Dinamic as Phantomas 2) has no music and the graphics are almost the same as you'd see on the Spectrum version. However, after a short period of training, you'll discover a very playable game with lots of rooms to explore. This is one of the few games I couldn't quit playing until I finished it.

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Screenshot of Vector Ball
Vector Ball
(Mastertronic, 1988)

Vector ball is a futuristic sport where two robots – one yellow, one red – try to shoot a puck into their opponent's goal. The robots can't actually push the puck around the arena; instead, they have to swivel around and face the direction that they wish to shoot the puck. As far the concept goes, it's about as simple as you can get; it's the implementation that is poor. The controls are infuriatingly difficult to get the hang of, while the computer-controlled robot always snatches the puck from you and scores lots of goals. The isometric graphics aren't impressive, although the tune is good.

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Screenshot of Vendetta
Vendetta
(System 3, 1990)

You used to be a high-ranking officer in the US army, but you have now been thrown out, and your brother and niece have been kidnapped by terrorists who were once in the army. Your mission is to rescue your relatives and collect evidence along the way. On each level, you must explore all the rooms and search every nook and cranny for clues. Unfortunately, this is an extremely frustrating exercise, as you have to be in exactly the right position to find objects. Ultimately you spend ages just moving randomly and relying on luck to get the object you want. The graphics are in boring monochrome and there's hardly any sound as well.

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Screenshot of Venom
Venom
(Mastertronic, 1988)

The land of Armosin is overshadowed with evil, and Traklan and his Venomite priests stalk the land and bring terror to it. Arrell has been captured, and your objective is to rescue him. This adventure is different from most others in that instead of typing in commands, you select them from a list using the cursor keys or joystick. This takes time, since the cursor moves really slowly, but if you stick with it, it is a nice enough adventure (albeit rather small) with some decent pictures used in a few locations.

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Screenshot of The Vera Cruz Affair
The Vera Cruz Affair
(Infogrames, 1985)
Reviewed by Guillaume Chalard

Vera Cruz, a pretty young woman, has killed herself. As a police inspector, you inspect her flat and find several clues that make you think it's a crime rather than a suicide. This is one of the first murder mysteries on computer. The plot and the whole investigation are very realistic (the programmer himself was a policeman!). The first part takes place in Vera's living room. You must collect clues (e.g. cigarette ends, a gun and a matchbook) that will be decisive in finding the murderer. The second part is in your office, where you can hear witnesses, contact other police officers or examine evidence. The few graphics are really good and though it's hard to progress, this is a great game for those who like to investigate.

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Screenshot of Viaje al Centro de la Tierra
Viaje al Centro de la Tierra
(Topo Soft, 1989)
Reviewed by Javier Sáez

In this three stage game you take a journey to the centre of the Earth. The first stage consists of a puzzle and the third one is a side scrolling arcade game in which you make your way through a prehistoric jungle. The second stage is a game in itself. You take control of three characters at the same time, each with different attributes and objects, in their way down the inside of a volcano. Forget about the first level; go straight to the second level, and enjoy great graphics and gameplay right from the start.

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Screenshot of Victory Road
Victory Road
(Imagine, 1988)
Reviewed by CPC4eva

It's hard to believe that Victory Road is the sequel to Ikari Warriors, but unfortunately it is a poor coin-op conversion. You're a warrior on a mission. Armed with grenades and a rifle, you can tackle the foes along the road to victory by yourself or with a friend. With six lives you should be able to progress quite well, but beware, as not only will you encounter a competing military, but also monsters, which is really strange. The road winds on and on, through tombs containing the bones of former seekers. Collect icons to build up the firepower necessary to fight off your aggressors. The graphics are overhead like Ikari Warriors and there's limited sound. It really is an uninspiring and boring game. You'll have more fun playing its predecessor.

See also: Ikari Warriors.

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Screenshot of Video Card Arcade
Video Card Arcade
(Blue Ribbon, 1990)

Three card games are on offer here – poker royal, twenty one, and high or low. In each game, you start with 20 credits and must score as many points as you can. Certain combinations of cards score more points than others. In poker royal, five cards are dealt, and you can change any or all of them, hopefully producing a winning combination of cards. In twenty one (better known as blackjack), you must try to score less than or equal to 21 without your opponent beating you. In high and low, five cards are dealt one at a time, and you must guess if the next card will be higher or lower in value than the current one. The graphics are very colourful and well drawn, and all of the games are reasonably entertaining if you want a few quick goes.

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Screenshot of Video Poker
Video Poker
(Entertainment USA, 1986)

This version of the card game uses slightly different rules – it's a one-player game, for a start. First you bet some of your money, and then five cards are selected at random. After choosing which cards you want to keep, the remaining cards are changed, and it is then that you will hopefully win some money. You can also look at the odds of winning for each combination before you insert your money, and there are five skill levels as well. It goes without saying that you can't win or lose any real money, and you have to wait a long time between each turn; you'll soon get bored.

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Screenshot of A View to a Kill
A View to a Kill
(Domark, 1985)
Reviewed by John Beckett

The first CPC game based on the adventures of James Bond is a very run-of-the-mill affair indeed, comprising of three levels, based on scenes from the film, each of varying styles of gameplay. There is a reasonably fun platform level where James must escape from a mine before it caves in, an Impossible Mission-style level where James must explore the many floors of the City Hall, searching for objects, collecting door-passes, rescuing the girl and escaping before the place sets on fire, and a very poor driving section set in Paris, which is extremely confusing to navigate around. The graphics are pretty awful, but there is a nice rendition of both the Bond theme and the View To a Kill theme by Duran Duran, and the difficulty is set about right.

See also: Licence to Kill, Live and Let Die, The Living Daylights, The Spy Who Loved Me.

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