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Page 1: Tag Team Wrestling - Task Force
Page 2: Tau Ceti - Tennis Cup II
Page 3: Ten-Pin Challenge - Thanatos
Page 4: Theatre Europe - 3D Fight
Page 5: 3D Grand Prix - 3D Time Trek
Page 6: Three Weeks in Paradise - Tiger Road
Page 7: Time - Titanic Blinky
Page 8: Titus the Fox - Total Eclipse II: The Sphinx Jinx
Page 9: Total Recall - Transmuter
Page 10: Trantor - Trigger
Page 11: Trivial Pursuit: A New Beginning - Tujad
Page 12: Turbo Boat Simulator - Turrican II
Page 13: Tusker - Typhoon
Screenshot of Total Recall
Total Recall (Advert) (Advert)
(Ocean, 1991)

Doug Quaid isn't sure who he really is, and after visiting a company called Rekall Incorporated which can implant memories into people, he goes to Mars to discover his true identity. The game consists of five levels which are based on the film of the same name. Three of them are platform games which also contain puzzles, where you must flick the correct switches to gain access to some areas. There are also some men (armed and unarmed) which you must kill. The other two levels are driving games with a shoot-'em-up element. The graphics are very good, particularly on the platform levels, and the two pieces of music are simply wonderful. However, the gameplay is rather difficult for my liking, particularly on the second level.

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Screenshot of Totems
Totems
(ESP Soft, 2012)

This game is a version of the Sega classic Columns with a distinctly Egyptian theme. Columns of three blocks, each engraved with a symbol, fall from the top of the screen, and you must create horizontal, vertical or diagonal lines of three or more matching symbols. It's a simple concept which is quite similar to Tetris. The graphics are beautifully drawn using the CPC's four-colour mode, and several playing modes are included – classical, stage mode (achieve a score within a set time limit), time attack (score as many points as possible within three minutes), and a two-player 'versus' mode. This is an excellent game and is much better than ESP Soft's previous version of Columns.

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Screenshot of Tournament Snooker
Tournament Snooker
(Magnificent 7, 1986)

There are a lot of snooker simulators for the CPC and this is one of the earlier ones, which was later re-released by Codemasters as Professional Snooker Simulator. The first thing you'll notice about it is that it's in four colours, which is a bit strange when you need at least eight. Even though it says which ball is which on the screen, it is still confusing, and not only that, the method of aiming is awkward; instead of pointing a cursor at your target ball, you must rotate the cue about the white ball, and the strange controls make this tricky to get right. From all of this, you'd think there wasn't much reason to rate this game – and you'd be absolutely right.

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Screenshot of Tour 91
Tour 91
(Topo Soft, 1991)

Take part in a cycling race held over four stages, and try to amass the shortest time possible over all the stages. The first and last stages are viewed from the side and require a lot of joystick waggling to build up and maintain your speed, while the second and third stages are viewed from overhead, and don't require any joystick waggling. You have to finish within the top six to go to the next stage, although a training mode is also available. The graphics are brilliant and really colourful – I like the animation of the crowd cheering the cyclists – and there's a jolly tune to accompany all of the action if you have 128K of memory. You don't have to waggle the joystick really hard, though, and all in all, the game is good fun.

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Screenshot of Tracksuit Manager
Tracksuit Manager
(Goliath, 1988)

Your country failed miserably in the World Cup, and having been appointed as the new manager, you must concentrate on the Nations Cup before preparing your team for the next World Cup. The game features all the players from over 50 countries, which is pretty good, although unless you play England, you're going to have to spend ages entering player details in. For some reason, a lot of people seemed to like this game. I don't; it's text only, for a start, and the match highlights go on for as long as ten minutes while a running commentary appears on the screen – not exciting stuff at all.

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Screenshot of Traffic
Traffic
(Amsoft/Andromeda, 1985)

Anyone who has ever been to London (or any other city in England, for that matter) will know how bad the traffic jams can be. You've been appointed the head traffic controller, and have to change the traffic lights manually so that the traffic flows smoothly. Inevitably, queues of cars build up and go off the screen, and if they become too large, the game ends. What is a novel concept for a game gives way to frustration after about a quarter of an hour. The graphics are awful with the cars represented as boxes, the sound effects are equally bad, and the game quickly becomes very monotonous.

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Screenshot of Trailblazer
Trailblazer
(Gremlin, 1986)

A colourful and exciting game in which you control a bouncing football and have to reach the other end of a course which is made up of coloured tiles – and lots of chasms, which of course you mustn't fall into. The tiles affect the ball in different ways depending on their colour. The course scrolls towards you so fast that you barely have time to look ahead, so remembering the layout of all fourteen courses is vital if you want to complete them. Fortunately, there's a practice mode which gives you lots of time to complete each course. The graphics are excellent and the scrolling is really fast and smooth, and the music only adds to the thrill and the tension – it's great stuff.

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Screenshot of Trakers
Trakers
(Cybervision, 1991)

An expedition of robots went to explore the planet Magellanx. Unfortunately, they left little Trakers behind, and now he's got to find 10,000 credits to get back to Earth. As soon as you play it, you'll realise that the game is based on the Dizzy series, where objects can be collected and used to solve puzzles. However, there are also lots of creatures to avoid, and some of them are far too tricky. The graphics are nice and cute and the sound effects are OK, but you'll become very frustrated at how quickly you lose your nine lives.

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Screenshot of Trance
Trance
(Remon, 1989)

Have you ever wanted to get lost in a trance and achieve a comatose state? Apparently, it can be achieved if you complete the six levels of this immensely challenging puzzle game. You have to fit twelve pentagonal shapes on to a sphere, and ensure that the numbers on each side of the pentagons match adjacent numbers in some way. It's every bit as confusing as it sounds! A prize was offered for the first person to complete this game, but I doubt if anyone ever did! I'm going to lie down and recover now (and get away from all those puns on the word 'trance')...

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Screenshot of Transmuter
Transmuter
(Codemasters, 1987)

Billions of years in the future, the sun has turned into a red giant. The human race established cities deep beneath the Earth's surface in order to survive. Most of them were eventually sent to other solar systems, but you have returned to Earth in your Transmuter spaceship to destroy the remaining defence systems. This is a very poor space shoot-'em-up from Codemasters; frankly, it's one of the worst games they released for the CPC, and I expected much better from them. The graphics are ugly and have been taken straight from the Spectrum, and the scrolling is appallingly jerky. The music is brilliant, though; it's the only positive thing about this game.

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