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Page 1: Table Football - Target Renegade
Page 2: Targhan - Teenage Queen
Page 3: Tempest - Terres et Conquérants
Page 4: Terrormolinos - Think!
Page 5: Thomas the Tank Engine - 3D Snooker
Page 6: 3D Starfighter - Thunderbirds
Page 7: Thunder Blade - Time Out
Page 8: Time Scanner - TLL
Page 9: Toadrunner - Total Recall
Page 10: Totems - Trance
Page 11: Transmuter - Tribble Trouble
Page 12: Trigger - Tubaruba
Page 13: Tujad - Turlogh le Rôdeur
Page 14: Turrican - 2112 AD
Page 15: Typhoon
Screenshot of Thunder Blade
Thunder Blade
(US Gold, 1988)

You're on a mission to destroy an enemy fortress, but the enemy aren't going to take to that. The mission consists of four sections divided into three sub-sections, which see you flying over cities, deserts and the sea. As well as the enemy's fire, you've also got to dodge skyscrapers when you're in the cities. The game is let down a bit by its silly controls; to accelerate and slow down, you have to hold down the fire button as you press up or down, and you often find yourself slowing down when you want to change height, leaving you exposed to enemy fire. Despite this, it's still possible to progress, but it's not exactly enthralling.

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Screenshot of Thunder Burner
Thunder Burner
(Loriciel, 1991)

This is a poor 3D shoot-'em-up in which you control a robot that can metamorphose into a fighter plane at will. Enemies fly towards you, and you can shoot them or avoid them. If you're flying, you'll also need to avoid the scenery on the ground. You'll also need to collect spheres to maintain your fuel levels. So why is the game poor, then? Your firepower is mediocre and you can only shoot enemies at very close range, and collecting spheres is almost impossible; by the time you realise that there is a sphere nearby, it's too late to collect it, and your fuel runs out very quickly. The graphics are actually very good, although the colour scheme makes the game look dull – and it is a dull game to play.

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Screenshot of Thundercats
Thundercats
(Elite, 1987)
Reviewed by Chris Lennard

Thunder, thunder, you know the rest. A blatant cash-in on the cheesy kids' cartoon. As Lion-O, your task is to recover the lost eye of Thundera – the power behind the Sword of Omens from the clutches of Thundercat nemesis the vile Mumm-Ra, "the ever living". A simple hack-'n'-slash platformer; you have to reach the end of every level as fast as possible within the given time limit and in your way are an infinite number of Mumm-Ra's mutants to stop you. As well as picking points to rack up your score, you must rescue your fellow felines along the way. A dull repetitive affair, it looks as bad as it plays. One for fans of the show only.

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Screenshot of Thunder Fighter
Thunder Fighter
(Cosmic, 1988)
Reviewed by CPC4eva

This is a French game that is an adaptation of Space Invaders. An original, catchy tune plays throughout, while a cloud at the top of the screen releases alien fighters into holding bays. When a column is filled, the first fighter in that column will fall towards you. Your cute and colourful spaceship can shoot them down as they fall or while they are stacked in each column. The challenging part comes with shooting down three other objects – a blue alien ship, a green pod and a red pod. Failing to shoot them down results in losing a life if they hit the bottom of the screen. When you shoot a red pod it acts like a smart bomb, killing all the alien fighters in the columns. The sideways control mechanism can be jerky, so prioritising what to shoot first is essential. Thunder Fighter is simplistic and enjoyable.

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Screenshot of Thunder Jaws
Thunder Jaws
(Domark, 1991)

The evil scientist Madame Q is threatening to take over the world by creating armies of mutants. You must infiltrate her underwater fortress and kill her. The game consists of four levels which are divided into two parts. In the first part, you must swim underwater, avoiding any hazardous objects, to reach one of Madame Q's bases. The second part is a platform-cum-shoot-'em-up affair. Most parts have a very large enemy to defeat at the end, but none of them are particularly challenging. The same can be said for the rest of the game, which is so easy that I completed it on my first attempt! The graphics are very good and well drawn, but the underwater sections are fairly dull and you are given far too many credits. You'll complete the game quickly and then forget about it.

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Screenshot of Thunder Zone
Thunder Zone
(Firebird, 1987)
Reviewed by CPC4eva

Flying a spacecraft from a first-person perspective, your mission is to repel the invasion of your colony, Flavius V, from enemy spacecraft of the evil emperor Zircon. Enemy ships are detected and measured by the amount of energy they make, which is probably the only game I have seen this in. The controls are awkward, as if you select down, you will find you that you are selecting different icons to use for choosing a weapon, hyperspacing to another zone or repairing your ship, so only up, left and right can be used for flying your spacecraft which means shooting enemy ships down is very frustrating. Some nice-looking sprites and colours but not very exciting gameplay.

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Screenshot of Tiger Road
Tiger Road
(Go!, 1987)

Ryu Ken Oh has kidnapped all the children from your village, so someone – you, of course – must rescue them. You are Lee Wong, a student of the Oh Rin temple, and on your journey along the Tiger Road, you will encounter all sorts of ninja, samurai and other warriors. The levels are all rather short, but each one is different, and it's nice to have the action divided into neat segments. Every few levels, you will meet a particularly nasty enemy that must be defeated before you can continue. You can smash urns to collect different types of weapon, and some enemies will be almost impossible to defeat unless you possess the correct weapon. The graphics aren't that good, and Lee Wong looks rather strange, but the music is wonderful and the game itself is fairly decent.

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Screenshot of Time
Time
(Rainbow Arts, 1985)
Reviewed by Pug

In this game our ridiculously named hero, the Schroedeldoedel, is on a mission to find and kill Mr. X. You find yourself trapped within his lair, a place full of nasties and deadly traps. To progress you must shoot or avoid everything (even the walls are deadly) and make your way to the next screen. Sadly, the joystick controls are often unresponsive, with a hero that moves very slowly. To make matters worse, you can only shoot sideways or diagonally. Due to these issues Time becomes a very frustrating experience that makes finding Mr. X impossible. Drab and sluggish-looking in-game visuals do nothing to save this one. Try it out and see how long it takes for you to lose your temper.

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Screenshot of Timelord
Timelord
(Alpha Omega, 1986)

There's very little information on what this maze exploration game is about. It seems that you're on the planet of Oxijenless and must find several pieces of some sort of ornament; the ornament's name and purpose is unknown. Anyway, it's a totally ordinary, mediocre game. You simply wander around the maze, looking for the pieces and other things that will boost your limited supply of oxygen, and trying to minimise contact with the various monsters in each room. The graphics are poor and garish, and the animation, particularly of the main character, is awful. The same goes for the sound effects. It's a boring game which isn't worthy of your attention.

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Screenshot of Time Out
Time Out
(Zafiro, 1988)
Reviewed by CPC4eva

This is a run-and-gun game set in three different time zones, starting in the American Wild West. It's a poor-looking Spectrum conversion with many faults. The enemy can run faster than you and their bullets travel faster than you can walk, so you're easily killed. All the sprites and bullets are the same colour (yellow) and the sprites look very similar in appearance. The backgrounds and colour scheme change as you pass from one screen to another but it's not very exciting. There is also no other means to dodge bullets other than ducking for cover. It would have been nice if you could jump or run faster. It's very repetitive and quite dull.

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