Page 1: Table Football - Target; Renegade
Page 2: Targhan - Teenage Queen
Page 3: Tempest - Terres et Conquérants
Page 4: Terrormolinos - Thingy and the Doodahs
Page 5: Think! - 3D Quasars
Page 6: 3D Snooker - Thrust II
Page 7: Thunderbirds - Timelord
Page 8: Time Out - Titus the Fox
Page 9: TLL - Total Eclipse
Page 10: Total Eclipse II: The Sphinx Jinx - The Train
Page 11: Trakers - Le Trésor d'Ali Gator
Page 12: Le Trésor de l'Amazone - TT Racer
Page 13: Tuareg - Turbo Outrun
Page 14: Turbo the Tortoise - 2 Player Super League
Page 15: 2048 - Typhoon
Screenshot of 3D Snooker

3D Snooker

(Players, 1990)

Most snooker games view the board from above. This one dares to be different by viewing it from one end and adding some perspective. However, it just doesn't work. Aiming your ball is like most other snooker games – you move crosshairs about the table and fire. The perspective makes aiming the ball accurately impossible, especially when you're aiming for a ball at the far end of the table. It also uses only four colours, so working out the other coloured balls can be tricky. The 3D graphics are a reasonable attempt, but I'll say again that it doesn't work in a snooker game.

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Screenshot of 3D Starfighter

3D Starfighter

(Code Masters, 1987)

Reviewed by John Beckett

Prepare for a biased review – this is in my top three favourite CPC games ever! There is so much to this game, I can't do it justice in such a small space. You play a special agent whose mission is to deliver the CHAOS weapon (Complete Hostile Alien Obliteration System) to the scientists of a distant planet overrun by hostile aliens. But things aren't that simple and you'll find yourself making many trips to other planets before you eventually deliver the weapon. The game itself is a 3D shoot-'em-up where you must shoot the rapidly approaching alien ships using a set of crosshairs, before they crash into you and drain your shields. The graphics are fairly simple but still good, the sound is excellent (cue the Code Masters trademark sampled speech!) and this game is just brilliant fun!

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Screenshot of 3D Starstrike

3D Starstrike

(Realtime Games Software, 1985)

Take on the enemy Outsider spaceships in your advanced Starstrike spaceship, and penetrate and destroy their reactors hidden deep beneath the surface of the Outsiders' moons. This 3D space shoot-'em-up features fast and colourful wireframe graphics and non-stop action – whether it's shooting the Outsider spaceships and their plasma bolts, dodging towers as you fly towards the enemy base, or avoiding the catwalks as you zoom along the equatorial ducts leading to the reactors, you'll need to have quick reflexes and a good aim! While the gameplay may ultimately be a little repetitive, it's still great fun to play and an excellent choice if you're looking for a quick session of blasting aliens.

See also: Starstrike II.

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Screenshot of 3D Stunt Rider

3D Stunt Rider

(Amsoft, 1985)

Reviewed by Guillaume Chalard

With hindsight, it's amazing that people could sell full-price games that were as bad as this. The only thing to do here is trying to jump with your bike over double-decker buses (which proudly bear the inscription 'AMSTRAD'). The problem is that you must start your jump exactly at the right speed, if you don't want to crash either on the buses or on the landing track. And when I say exactly at the right speed, that's exactly! 25mph instead of 23mph won't do. Add to that the impossibility of controlling accurately the speed of your bike, and you obtain an extremely irritating game, even if the graphics are rather good!

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Screenshot of 3D Time Trek

3D Time Trek

(Anirog, 1985)

Aliens have destroyed your home planet, and you must rid your galaxy of them. The galaxy consists of 64 sectors laid out in an 8×8 grid, and you must explore the sectors and search for the aliens using your long range sensors. Once you find a sector containing a wave of aliens, you have to shoot a few of them by moving a cursor around the screen, and then you can teleport to another sector to continue your mission. There are also planets where you can restore some energy, but only if you land your spacecraft successfully. This is a very simple game with basic graphics. The gameplay requires very little skill and offers little variety, and it won't be long before you'll become bored of it.

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Screenshot of Three Weeks in Paradise

Three Weeks in Paradise

(Mikro-Gen, 1986)

Reviewed by Alain Schroetter

To enjoy Three Weeks in Paradise, you must be a fan of 'Dizzy-like' games and be ready to rack your brains to solve complicated riddles. Your goal is to release your friends who have been caught by a tribe of cannibals. To this purpose, you must collect items and find how to use them. The game has good MODE 0 graphics and nice animation. Unfortunately the sound is a bit weak, and above all, the game is very hard. Nonetheless, there is a peculiar compulsion to try to go further into the game.

See also: Everyone's a Wally, Pyjamarama.

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Screenshot of Throne of Fire

Throne of Fire

(Melbourne House, 1987)

Reviewed by John Beckett

Throne of Fire is a one- or two-player game where you choose from a roster of three identical Princes, and must explore the many rooms of the vast Burning Citadel, fencing with rival knights, in search of the ultimate symbol of power, the Throne of Fire. The various rooms are colour-coded in a small map to signify which Princes control which rooms, with the aim being to control all the rooms, by defeating the knights therein, before seeking the fabled Throne. It doesn't look too bad for a Spectrum port, and the difficulty is set about right, but the sound is abysmal, it's too sluggish, the sword-fighting element is flawed, and it's just not hugely interesting.

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Screenshot of Through the Trap Door

Through the Trap Door

(Piranha, 1987)

Boni the skull has been taken away below the trap door, and as Berk, you have to rescue him. This time, you can take control of both Berk and Drutt, who have to work together to make progress. Unfortunately, the game isn't as good as The Trap Door; for whatever reason, it's not as much fun. Berk may move faster, and there may be more monsters to encounter, but once you get to the second level, you'll find that things become much too difficult.

See also: The Trap Door.

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Screenshot of Thrust


(Firebird, 1986)

The resistance has captured some spaceships in preparation for an attack against the Intergalactic Empire. However, they need to collect some Klystron pods for the spaceships to be useful. You control a spaceship and have to enter an underground passageway to collect a Klystron pod on each level, and then fly to the surface again with the pod in tow. However, each passageway contains guns which will fire at you, and the levels quickly become harder, with narrower passageways, more guns, and even reverse gravity and invisible walls. This simple little game is in fact one of the all-time classics. Despite its very retro graphics, it's unbelievably addictive, and if you haven't played it, you haven't lived.

See also: Thrust II.

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Screenshot of Thrust II

Thrust II

(Firebird, 1987)

After collecting all the Klystron pods, the resistance decides to settle on the planet P2112, but there's something wrong with the weather. There's a maze of underground passageways to explore, and you must once again collect sixteen pods and bring them to the surface in order to fix the planet's atmosphere. In other words, it's very similar to the previous game, but the graphics have improved considerably (although the line-based graphics in Thrust had their own appeal), and your spaceship is a lot harder to manoeuvre, especially when you're towing a pod. For this reason, I don't think this game is as good as its predecessor, but it's still a fun and challenging game to play.

See also: Thrust.

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