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Page 1: Table Football – Tapper
Page 2: Target Plus – Teenage Mutant Hero Turtles
Page 3: Teenage Mutant Hero Turtles: The Coin-Op – Terminus
Page 4: Terra Cognita – Theatre Europe
Page 5: They Stole a Million – 3D Fight
Page 6: 3D Grand Prix – 3D Time Trek
Page 7: 3-D Voice Chess – Thunder Burner
Page 8: Thundercats – Time Scanner
Page 9: Times of Lore – TLL
Page 10: Toadrunner – Top Top
Page 11: Total Eclipse – Track Suit Manager
Page 12: Traffic – The Trap Door
Page 13: Trashman – Trivial Pursuit: A New Beginning
Page 14: Trivial Pursuit Genus Edition – Tuma-7
Page 15: Turbo Boat Simulator – Turrican
Page 16: Turrican II – 2112 AD
Page 17: Typhoon
Screenshot of Turrican II

Turrican II

(Rainbow Arts, 1991)

Reviewed by Chris Lennard

As Ben McGuire of the USS Freedom Forces, you must once more strap on your Turrican Assault Suit to destroy The Machine – a cyborg dictator who threatens galactic peace with his vast army of space mutants – and wreak revenge upon him for killing your fellow crew. Essentially following the same format as before, within a time limit our hero has to steer through more large levels consisting of various worlds with secret bonus-filled rooms and destroy some bad ass bosses at various stages, which as before have to be killed in a particular way. Again, you have a bevy of powerful upgraded weapons to utilise against the marauding aliens that come in all shapes and sizes and from all directions. Superb graphics, nice menu music, good effects and solid fun.

See also: Turrican.

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Screenshot of Tusker

Tusker

(System 3, 1989)

Reviewed by John Beckett

In this side-scrolling adventure, you take the role of a brave explorer as you follow in your deceased father’s footsteps on a quest to find the legendary Elephants’ Graveyard, and lay claim to all that lovely ivory. You start your journey in a desert, and from there, you must find objects to help you in your quest (knife, gun, bullets etc.) while also solving puzzles along the way and fighting many a bad guy, from sword-wielding Arabs to scary zombies. Overall, the game has a nice Indiana Jones feel to it, but it’s a tad too hard (you’ll be walking along and a bad guy will leap at you with no warning, or a rock will just fall on your head!), and the graphics, while detailed, look like they’ve been ported straight from the Spectrum. Still, it’s quite enjoyable, and there aren’t many games like it on the CPC. Worth a blast.

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Screenshot of Tut’s Pyramid

Tut’s Pyramid

(Artic Computing, 1986)

Reviewed by Pug

Your name is Mohamed, and with your flying carpet, off you must venture, searching for six stone blocks. Placing these in the Valley of the Kings forms a mini-pyramid and will save the Pharaoh’s life. Tut’s Pyramid is a clone of the CPC classic Sorcery. The graphics are of a similar quality, and enemy sprites move smoothly, following fixed paths. Sound-wise, a pleasant tune plays throughout with some odd effects included. It’s easy to play, and with six lives, you see a lot of the game, even though there is a time limit. A decent offering but nothing like the game it tries to be.

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Screenshot of TVBALL

TVBALL

(Geco, 2016)

There are plenty of Breakout clones for the CPC, and this one is a conversion of a game that was originally released in Hungary for the Enterprise and Videoton TVC computers. First impressions aren’t positive; the graphics are very Spectrum-like and a lot of the colour schemes used in the levels are extremely garish. The speed of the bat varies depending on how far it is to the left or right of the ball, which makes it quite difficult to control. Power-ups are offered on a regular basis, but they appear in an alcove which closes after a short period of time, so be careful not to get yourself trapped! Once you complete the first level, all the remaining levels are selected randomly, but they all seem to be very difficult to complete, even with the abundance of extra lives offered. Although the game may feature some novel variations on the Breakout theme, it remains mediocre overall.

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Screenshot of Twin Turbo V8

Twin Turbo V8

(Code Masters, 1988)

You’re behind the wheels of one of the most powerful cars that money can buy – the Ferrari F40 – and you’re racing it through five stages to beat the clock. Watch out for the other cars, though, and the scenery which lines the track! The game seems a bit easy at first – I reached the fourth stage on my first go – but it’s not. However, it is extremely fast, which isn’t surprising when you see how blocky the graphics are. The sound consists of engine acceleration noises, but there’s a nice tune on the title screen.

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Screenshot of Twinworld

Twinworld

(Ubi Soft, 1990)

Ulopa Cariken’s family once owned a powerful magical amulet, but when he was just two years old, an evil druid called Maldur massacred his family and stole the amulet. It was then broken into 23 pieces which are scattered across the land of Gaspary. Ulopa is now 16 years old, and as Ulopa, you must retrieve all the pieces of the amulet. With 23 levels of platform action, and one piece to collect on each level, it won’t be easy. The graphics are fantastic and there is a fairly wide variety of monsters to kill, although it can be difficult to spot them against the very detailed backgrounds. Sound effects are sadly lacking, but this doesn’t detract from what is a really rather good platform game.

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Screenshot of 2 Player Super League

2 Player Super League

(Cult, 1989)

Reviewed by Pug

This game is one for die-hard football management fans only. It relies on text and statistics that display your team’s welfare, ability, skill and position in the league. Matches can be played – or rather, a text table informs you of the score at half time and full time. It’s all very simple-looking, and with other better versions out there that actually have graphics, you will soon tire of this ancient-looking attempt by Cult. It plays similarly to their 1991 release of a similar name, 2 Player Soccer Squad.

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Screenshot of 2048

2048

(Futur Antérieur, 2014)

This brain-bending puzzle game was originally released for mobile phones and quickly became extremely popular. You have to slide numbered tiles around a 4×4 grid, and when you combine two tiles of the same number, they merge and form a new tile whose number is double that of the original tiles. The aim is to obtain a tile with the number 2048. However, you have to move all the tiles on the grid in one go, and every time you move tiles, another one is introduced. It’s extremely addictive, and if you haven’t played it yet, you’ll soon realise why the concept has been so successful. An excellent tune also plays throughout the game, although it can be turned off if you need to concentrate. My only criticism is that the graphics on the Mode 1 version of the game could have been a lot better, but the authors have also released a Mode 0 version with more colourful graphics.

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Screenshot of 2088

2088

(Zeppelin Games, 1988)

Those of you who remember the arcade game Robotron: 2084 will recognise this shoot-’em-up. Trapped inside a small arena, you basically have to survive until your ship arrives to pick you up and take you to the next arena! Among the enemies to be destroyed are snakes which split in two when you shoot them (making it even tougher to survive), robots which shoot bullets at you or home in on you, lasers, and exploding bombs. If you somehow survive, there’s a bonus level where you pilot your spacecraft through a meteor storm. The graphics are simple yet colourful, and the sound effects do their job. Each level is the same as the previous one, but if you’re looking for a quick game, you should try this.

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Screenshot of 2112 AD

2112 AD

(Design Design, 1986)

It’s 2112 AD (as you might have guessed), and the computer that controls the entire city of London is behaving like a tyrant and oppressing its people. You must regain control of the computer by finding ten codes, labelled 0 to 9, and inserting them into the appropriate slots in the correct order. To help you, you have a robotic dog called Poddy – just make sure he doesn’t run out of energy! Watch out for the droids; any contact with them will immobilise you. There are also many locked doors which will need to be opened, but the keys to open them aren’t always obvious... This game involves a lot of walking to and fro, with little in the way of action and problem-solving. Some of the colour schemes used are horrendous, there is hardly any sound, and the need to look after Poddy makes this a rather dull and tedious game.

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