Page 1: Table Football - Tapper
Page 2: Target Plus - Teenage Mutant Hero Turtles
Page 3: Teenage Mutant Hero Turtles: The Coin-Op - Terminus
Page 4: Terra Cognita - Theatre Europe
Page 5: They Stole a Million - 3D Fight
Page 6: 3D Grand Prix - 3D Time Trek
Page 7: Three Weeks in Paradise - Thundercats
Page 8: Thunder Fighter - Times of Lore
Page 9: Tintin on the Moon - Toi Acid Game
Page 10: Tokyo Gang - Total Eclipse II: The Sphinx Jinx
Page 11: Total Recall - Trailblazer
Page 12: The Train - Treasure Island Dizzy
Page 13: Las Tres Luces de Glaurung - Trivia: The Ultimate Quest
Page 14: Troglo - Turbo Chopper
Page 15: Turbo Cup - Tusker
Page 16: Tut's Pyramid - Typhoon
Screenshot of Troglo


(ACE, 1986)

Reviewed by John Beckett

You take control of cute troglodyte Troglo, and must slide the rocks in your cave to squash the invading critters. That's right, it's another Pengo clone, albeit a Spanish attempt this time. The levels are randomly generated, the pace is quite hectic (more so than a similiar CPC game, Penggy, which is a tad slow at times), and you gain extra points depending on how quickly you clear a level. However, the graphics – though cute – aren't very interesting, and the whole thing gets very monotonous very quickly. There is a very catchy little ditty on the title screen, and it's fun for a quick blast, but apart from that, it doesn't have very much going for it, sadly.

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Screenshot of Troll


(Kixx, 1988)

Humgruffin the troll has been transported to a mysterious world called Narc – a strange land of crystal caverns populated by goblins. His only means of escape is to collect crystals. Each cavern has a floor and a ceiling, and by stepping on a pyramid, you will be transported between them. There are also magic holes which will transport you to another cavern; you can also create these holes yourself, and stepping on a toadstool allows you to change their behaviour. The first few times I played this game, I didn't know what I was doing. Eventually I began to understand it – and soon realised that it's not much fun to play. The music is very jolly indeed, but you seem to have little or no control over which cavern to go to when you step on a hole, so you find yourself revisiting the same ones again and again. The game is also very confusing to play when you are upside down on the ceiling of a cavern.

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Screenshot of Trollie Wallie

Trollie Wallie

(Players, 1986)

Wallie has popped down to the supermarket to collect his groceries. There are forty items on the list, but he can only carry five at a time, and has to stop at the cash desk several times to pay for his items. The supermarket consists of platforms, ladders, escalators, and lots of nasty flying creatures – it's certainly not your average shop! Sadly, the graphics are horrible and clash with each other, and it's slow and difficult to play, and you'll lose your five lives quickly. The music (a version of the classic synthesiser tune Popcorn) is well worth listening to, though.

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Screenshot of TT Racer

TT Racer

(Digital Integration, 1987)

Reviewed by Pug

A cheerful tune awaits you once this simulation has loaded. Navigating quickly to the main menu, you find lots of flashing options. Here you can do just about everything from customising your bike, tuning its performance, to choosing the track to race on. Your first attempts will always end with close studies of grass as you struggle to stay on the road, but with practice, skill and serious consideration of track conditions, etc., you will start to get the hang of things and catch up with your opponents. Once you master your bike, the adequate visuals and effects sit second fiddle to your newly developed biking skills.

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Screenshot of Tuareg


(Topo Soft, 1988)

Reviewed by Javier Sáez

The sultan's daughter is held captive somewhere in the Kashba. You play Yusuf, the captain of the sultan's personal guard. If you find her within three days, the reward is... the girl herself. In this complex adventure, your task begins gathering information, but this is only the beginning. You'll have to find where to sleep, eat, buy weapons and ammunition, cope with treacherous informers, make your way through hostile quarters (which means, among other things, becoming involved in shootings) and even steal money from peaceful people you come across. Sounds great, doesn't it? Personally, I find this game too difficult (the Kashba is huge indeed) and the gameplay a bit repetitive, but I also think it's worth giving it a try, so you can judge for yourself.

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Screenshot of Tubaruba


(Advance Software Promotions, 1986)

There are silly games, and then there are really silly games, of which this is one. From what I can make out, you walk and fly around a house, collecting as much money as you can. The monsters you come across are truly zany and some of them are extremely fast, too! It's a fast and furious game with absolutely no time to take a breather; you're constantly shooting monsters and trying to dodge the missiles they fire at you. Cute graphics and bouncy music add to this to make one of the most bizarre games I've ever played!

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Screenshot of Tujad


(Ariolasoft, 1986)

Reviewed by Pug

This game sees you controlling a GEN 19 combat droid who has been assigned the task of repairing Tujad – the main computer. You explore the interior of the supercomputer in search of fifty pieces of circuit board that will fix the fault. Defence droids are on high alert though, patrolling the vast computer complex and attacking anything that moves. The GEN 19 comes equipped with several weapons (with limited ammo) that destroy specific types of droid. It's here that the game demands some skill as certain areas cannot be passed unless you have ammunition. The sprites move and animate without any issues and are colourful. The graphics and sound work well, resulting in a playable challenge.

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Screenshot of Tuma-7


(Delta Software, 1990)

Reviewed by CPC4eva

Tuma-7 is a run-and-gun platformer split into two parts. The first part sees you riding a motorbike at breakneck speeds in an alien-type world combatting various different creatures in a platform environment. In the second part, you lose the motorbike and you take on more human-like enemies face to face, again in a platform environment. The sprites look very similar to those found in other games but much, much bigger. Like most Spanish CPC games, this one has loads of colour with some outstanding graphics and really cool firepower; you can use both joystick buttons to fire a laser or huge rockets at your enemy. However, the gameplay is poor, it's hard to control your characters, you get stuck in places and it seems very difficult to advance further at times.

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Screenshot of Turbo Boat Simulator

Turbo Boat Simulator

(Silverbird, 1988)

It's not a Code Masters release, but the use of the word 'simulator' is definitely misleading. You control a speedboat which has strayed into hostile enemy territory. There are eight levels, and on each of them, you must collect parts of a map that are dropped by the aeroplanes that fly overhead. You've also got to shoot or avoid submarines, planes and helicopters – if you are hit ten times by them, you lose one of your three lives. Crashing into the shore is not a good idea, either! The graphics are adequate and the sound effects are all right, although the music on the menu is fairly good, but it's too difficult to avoid taking hits, and the waterways are quite narrow as well.

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Screenshot of Turbo Chopper

Turbo Chopper

(Code Masters, 1989)

This game isn't bad at all – in fact, it's really rather good. Fly your helicopter around 31 screens, destroying bricks, tanks, planes, guns and other things. There are two types of weapons you can use; there's the standard missiles, and bouncing bombs – but be careful with these, as they can easily bounce back at you! You've also got to squeeze your helicopter through some very narrow gaps and be very precise. It sounds like a difficult game, but a little practice will get you through the first few screens easily. The colourful graphics and good sound effects help to make this a simple but addictive game.

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