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Page 1: Table Football - Tapper
Page 2: Target Plus - Teenage Mutant Hero Turtles
Page 3: Teenage Mutant Hero Turtles: The Coin-Op - Terminus
Page 4: Terra Cognita - Theatre Europe
Page 5: Thing! - 3D Grand Prix
Page 6: 3D Invaders - Three Weeks in Paradise
Page 7: Throne Legacy - Thunder Fighter
Page 8: Thunder Jaws - Tintin on the Moon
Page 9: The Tiny Skweeks - Tokyo Gang
Page 10: Tom and Jerry 2 - Totems
Page 11: Tour de Force - Trakers
Page 12: Trance - Le Trésor d'Ali Gator
Page 13: Le Trésor de l'Amazone - Troll
Page 14: Trollie Wallie - Turbo Esprit
Page 15: Turbo Girl - TVBALL
Page 16: Twin Turbo V8 - Typhoon
Screenshot of Le Trésor de l'Amazone

Le Trésor de l'Amazone

(Power Soft, 1985)

Reviewed by Pug

A simple game written entirely in BASIC, in which you create a path for the player as he moves along collecting jewels. The joystick changes the pieces of this slide puzzle-like grid rearranging the routes ahead. Hitting a dead end loses one of your lives. Simple, dull-looking graphics and no sound. This is not a puzzle game you will come back to.

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Screenshot of Triaxos

Triaxos

(39 Steps, 1987)

Inside the high security prison of Triaxos is the only man who has the knowledge to activate the most powerful weapon in the galaxy, and you have just 30 minutes to free him – and a mind probe is also on its way to obtain his secrets... Triaxos consists of a cube of 64 rooms which are viewed from an isometric perspective. You can change their orientation by using Face-lifts, which are flashing circles found in the centre of certain rooms. You are also armed with dynamite that can create doors in the walls (or floors, depending on your orientation), but if you fall too far, you will die. You may also find yourself trapped if you fall into a room and can't create any doors! The graphics are nice and colourful, but the ability to change orientation only made me very confused, and the on-screen maps are of little or no help.

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Screenshot of Tribble Trouble

Tribble Trouble

(Amsoft/Mr. Micro, 1985)

Can you tame the Tribbles? Although it's not related to Star Trek, this game is almost certainly inspired by the furry creatures that featured in one episode. The Tribbles are continually running around the screen, and you must capture them before they reach a shower unit that will spray deadly acid over them and kill them as a result. There is a cage at the top left of the screen, which you can use to capture the Tribbles one at a time by manoeuvring a set of crosshairs and dragging the cage into the Tribble's path. Naturally, additional hazards appear to make life harder for you as the game progresses, and once ten Tribbles are lost, the game is over. Initially, it's an appealing game and easy to get into, but the sound effects are very annoying, and there is no variety in the gameplay, so it soon becomes boring to play.

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Screenshot of Trigger

Trigger

(Opera Soft, 1989)

Welcome to Crazy Park – home to all sorts of gangsters, gunmen and thugs. This is a target shooting game that can only be played with MHT's Gunstick; unfortunately, you can't play it with a keyboard or joystick. The screen scrolls horizontally, alternating between right and left and revealing a little more of Crazy Park. Throughout the game, you are faced with a barrage of bullets, bombs and knives being thrown and fired at you. The park is certainly aptly named; you'll even encounter the occasional armed helicopter! The graphics are quite detailed, if lacking a little colour, and there's a jolly tune on the menu. Although it offers nothing new over other target shooting games, the difficulty level has been judged well, and it's arguably the best game that you can get for the Gunstick.

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Screenshot of The Tripods

The Tripods

(Red Shift, 1984)

Reviewed by Piero Serra

In 1984 the BBC televised the excellent Tripods children's books, written by John Christopher. In this licensed graphic adventure, you are negotiating post-alien invasion Europe on your way to a base in the White Mountains. En route you encounter friends, foes, and the looming three-legged aliens the surviving humans have named Tripods. Movement is made using the numeric keypad as a compass, and your options, like attacking or running, are dictated by the current situation. Interactions are very limited, though, and they soon become repetitive; even being seen by a Tripod has little effect on progress. The graphics are quite detailed and semi-3D (like Lords of Midnight) but they lack variety and redraw slowly. Although some effort obviously went into making this game, it feels dated now and you'd be better off reading the books.

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Screenshot of Trivial Pursuit: A New Beginning

A bunch of aliens want to colonise a planet called Genus II. However, its inhabitants aren't very welcoming, and have set them a tough test, in the form of lots of questions. Like the board game, you have to collect six wedges before the final test, but instead of rolling a die, you can choose any of dozens of planets, each with its own scenery and category. It's hard to remember which planets you should re-visit, though, and you also don't know when you're going to get the chance to collect a wedge. Despite all this randomness, the game is still fun, with cute and colourful aliens and scenery all adding to the appeal – but it's not as good as the original. (The answer to the question in the screenshot is "Sweden", by the way.)

See also: Trivial Pursuit Genus Edition.

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Screenshot of Trivial Pursuit Genus Edition

The ever-popular board game makes its way on to the CPC, featuring guest star TP. Up to six players can play, answering questions and attempting to collect wedges in all six categories. Instead of typing in the answer to each question, TP shows the answer, and you choose whether you got it right or not – no cheating, now! The graphics are a real treat and TP is cute and fun to watch and listen to; he talks in a really strange way! It's as much fun as the board game, and some questions also contain diagrams and music – things that aren't really possible in the board game. There are lots of extra questions with the game as well, and if you still can't get enough questions, you might also want to try the Baby Boomer Edition, the Young Players Edition, and for French players, the Edition Révolution. (The answer to the question in the screenshot is "hearing", by the way.)

See also: Trivial Pursuit: A New Beginning.

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Screenshot of Trivia: The Ultimate Quest

If your brain is filled with knowledge of TV, films, geography, history, literature, science and sport, then you might like this trivia quiz game. Then again, you might not. There is only one aim in this 'ultimate quest', and that is to accumulate as many points as possible. Each question you are given has three possible answers, and you must choose correctly before the time limit. If your choice is correct, you get a token, and if you collect 21 tokens, you score bonus points and start collecting tokens again. However, the clock becomes faster as you get more tokens, and the game is over if you answer three questions wrongly. Normally, I like quiz games, but this one looks appallingly ugly, which doesn't make me want to play it any more than other quiz games. (The answer to the question in the screenshot is "solid carbon dioxide", by the way.)

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Screenshot of Troglo

Troglo

(ACE, 1986)

Reviewed by John Beckett

You take control of cute troglodyte Troglo, and must slide the rocks in your cave to squash the invading critters. That's right, it's another Pengo clone, albeit a Spanish attempt this time. The levels are randomly generated, the pace is quite hectic (more so than a similiar CPC game, Penggy, which is a tad slow at times), and you gain extra points depending on how quickly you clear a level. However, the graphics – though cute – aren't very interesting, and the whole thing gets very monotonous very quickly. There is a very catchy little ditty on the title screen, and it's fun for a quick blast, but apart from that, it doesn't have very much going for it, sadly.

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Screenshot of Troll

Troll

(Kixx, 1988)

Humgruffin the troll has been transported to a mysterious world called Narc – a strange land of crystal caverns populated by goblins. His only means of escape is to collect crystals. Each cavern has a floor and a ceiling, and by stepping on a pyramid, you will be transported between them. There are also magic holes which will transport you to another cavern; you can also create these holes yourself, and stepping on a toadstool allows you to change their behaviour. The first few times I played this game, I didn't know what I was doing. Eventually I began to understand it – and soon realised that it's not much fun to play. The music is very jolly indeed, but you seem to have little or no control over which cavern to go to when you step on a hole, so you find yourself revisiting the same ones again and again. The game is also very confusing to play when you are upside down on the ceiling of a cavern.

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