Page 1: Table Football – Tapper
Page 2: Target Plus – Teenage Mutant Hero Turtles
Page 3: Teenage Mutant Hero Turtles: The Coin-Op – Terminus
Page 4: Terra Cognita – Theatre Europe
Page 5: They Stole a Million – 3D Fight
Page 6: 3D Grand Prix – 3D Time Trek
Page 7: 3-D Voice Chess – Thunder Burner
Page 8: Thundercats – Time Scanner
Page 9: Times of Lore – TLL
Page 10: Toadrunner – Top Top
Page 11: Total Eclipse – Track Suit Manager
Page 12: Traffic – The Trap Door
Page 13: Trashman – Trivial Pursuit: A New Beginning
Page 14: Trivial Pursuit Genus Edition – Tuma-7
Page 15: Turbo Boat Simulator – Turrican
Page 16: Turrican II – 2112 AD
Page 17: Typhoon
Screenshot of Traffic


(Amsoft, 1985)

Anyone who has ever been to London (or most other cities in England, for that matter) will know how bad the traffic jams can be. You’ve been appointed the head traffic controller in London, and you have to change the traffic lights manually so that the traffic flows smoothly. Inevitably, queues of cars build up and go off the screen, and if they become too large, the game ends. It takes a while to get the hang of things, but it becomes very challenging when you do. As you progress from one part of the city to the next, managing the traffic lights becomes increasingly manic as you move your cursor from one set of lights to the next, constantly keeping an eye on the build-up of vehicles at each junction. The graphics and sound effects are very basic indeed, but the gameplay is engaging and there’s no other game like it on the CPC.

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Screenshot of Trailblazer


(Gremlin Graphics, 1986)

A colourful and exciting game in which you control a bouncing football and have to reach the other end of a course which is made up of coloured tiles – and lots of chasms, which of course you mustn’t fall into. The tiles affect the ball in different ways depending on their colour. The course scrolls towards you so fast that you barely have time to look ahead, so remembering the layout of all fourteen courses is vital if you want to complete them. Fortunately, there’s a practice mode which gives you lots of time to complete each course. The graphics are excellent and the scrolling is really fast and smooth, and the music only adds to the thrill and the tension – it’s great stuff.

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Screenshot of The Train

The Train

(Electronic Arts/Accolade, 1988)

Reviewed by CPC4eva

It’s 1944 and occupied France is on the cusp of being liberated by Allied forces. The German army is retreating back to Berlin on a train carrying France’s valuable art collection. As part of the French Resistance, you must stop the Germans and take the train to Rivière. Starting at the Metz train yards, you must avoid German soldiers shooting at you from buildings. From this point onwards the game becomes more involved as you engineer and navigate the train safely to your destination. It’s not easy; you must shoot down fighter planes and capture enemy train stations and bridges to protect the train and artwork from damage. The graphics are detailed, representing the theme admirably. The gameplay has a lot of staying power to keep you hooked; you just want one more go at taking the train from the German army.

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Screenshot of Trakers


(Cybervision, 1991)

An expedition of robots went to explore the planet Magellanx. Unfortunately, they left little Trakers behind, and now he’s got to find 10,000 credits to get back to Earth. As soon as you play it, you’ll realise that the game is based on the Dizzy series, where objects can be collected and used to solve puzzles. However, there are also lots of creatures to avoid, and some of them are far too tricky. The graphics are nice and cute and the sound effects are OK, but you’ll become very frustrated at how quickly you lose your nine lives.

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Screenshot of Trance


(Remon, 1989)

Have you ever wanted to get lost in a trance and achieve a comatose state? Apparently, it can be achieved if you complete the six levels of this immensely challenging puzzle game. You have to fit twelve pentagonal shapes on to a sphere, and ensure that the numbers on each side of the pentagons match adjacent numbers in some way. It’s every bit as confusing as it sounds! A prize was offered for the first person to complete this game, but I doubt if anyone ever did! I’m going to lie down and recover now (and get away from all those puns on the word ‘trance’)...

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Screenshot of Trans-Atlantic Balloon Challenge

Trans-Atlantic Balloon Challenge

(Virgin Games, 1987)

In 1987, Richard Branson and Per Lindstrand managed to cross the Atlantic Ocean in a hot air balloon. This game was released to coincide with their record-breaking attempt and it sees you and either a human or computer opponent competing with each other to cross the Atlantic first. Each player controls an eagle that acts like a guardian, and you have to watch out for various hazards that can damage your balloon. The eagle can destroy these hazards by firing laser-like sonic beams – yes, really! You’ll also need to watch your altitude and ensure the balloon remains in the air by burning fuel, but if you use too much fuel, you won’t make it across. The gameplay is boring, the graphics are nothing special, and the sound effects are very annoying; even the CPC’s default ‘beep’ is used as a warning sound!

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Screenshot of Transmuter


(Code Masters, 1987)

Billions of years in the future, the sun has turned into a red giant. The human race established cities deep beneath the Earth’s surface in order to survive. Most of them were eventually sent to other solar systems, but you have returned to Earth in your Transmuter spaceship to destroy the remaining defence systems. This is a very poor space shoot-’em-up from Code Masters; frankly, it’s one of the worst games they released for the CPC, and I expected much better from them. The graphics are ugly and have been taken straight from the Spectrum, and the scrolling is appallingly jerky. The music is brilliant, though; it’s the only positive thing about this game.

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Screenshot of Trantor


(Go!, 1987)

Reviewed by Chris Lennard

Sumptuous-looking game from 8-bit programming legend Dave Perry, who was also behind Beyond the Ice Palace and Savage. You are Trantor, the last stormtrooper, who must escape from the alien planet that your starship crashed on, killing all your comrades. Against the clock, you must shoot your way past the inhabitant aliens in order to collect the various letters of the password that are stored around the aliens’ underground complex which will ultimately allow you to escape, while collecting ammo, health and time bonuses along the way. The graphics, gameplay and sound (including speech on the loading screen) are all outstanding.

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Screenshot of Trap


(Alligata, 1987)

Your home planet is being attacked by an ally that was once peaceful. The question is whether violent destruction can be justified in the name of peace. This is a space shoot-’em-up with the addition that on each level, you must shoot a certain number of aliens and laser barriers, and bomb a certain number of boats before you can land your spaceship. You also have to replenish your fuel very regularly indeed. Once you have landed, you walk along the surface shooting monsters and collecting orbs which you can use on later levels to buy a better spaceship. The graphics are fairly colourful, albeit a bit blocky, but all the levels are exactly the same, and most players will switch off once they’ve realised this.

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Screenshot of The Trap Door

The Trap Door

(Piranha, 1986)

Berk has to perform several tasks for ‘him upstairs’ by using the various bits and bobs lying around the castle, as well as requiring the assistance of some of the monsters lurking below the trapdoor. These tasks include preparing a can of worms, followed by boiled slimies, eyeball crush and fried eggs – yum! You’ll need to watch out for the ghost who will scare you and take whatever you’re currently holding if you’re not careful. This is a fun little game which is geared towards children, although I’m sure the rest of you will also like it. The graphics are quite blocky but are still colourful, but there’s almost no sound. Even so, the game really brings back memories of the children’s TV cartoon that it’s based on.

See also: Through the Trap Door.

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