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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Sabian Island – Saint and Greavsie
Page 2: St. Dragon – SAS Combat Simulator
Page 3: SAS Strike Force – Scooby Doo
Page 4: Scoop – SDI
Page 5: Seabase Delta – Sgt. Helmet Training Day 2020
Page 6: Sergeant Seymour Robotcop – Shadow Skimmer
Page 7: The Shadows of Sergoth – Sherman M4
Page 8: Shinobi – Sideral War
Page 9: Sidewalk – Sir Ababol NES-OM Edition
Page 10: Sir Fred – Skate Wars
Page 11: Skatin' USA – Sliders
Page 12: Slightly Magic – Snoball in Hell
Page 13: Snodgits – Soccer Rivals
Page 14: Soccer Star – Solomon's Key
Page 15: Sonic Boom – Southern Belle
Page 16: Soviet – Space Hawks
Page 17: Space Invaders – Special Operations
Page 18: Speed King – Spindizzy
Page 19: Spindrone – Sporting Triangles
Page 20: Sport of Kings – Stainless Steel
Page 21: Stairway to Hell – Star Firebirds
Page 22: Starfox – Starting Blocks
Page 23: Star Trap – Stockmarket
Page 24: Stomp – Street Cred' Football
Page 25: Street Fighter – Strider II
Page 26: Strike! – Stunt Bike Simulator
Page 27: Stunt Car Racer – Sudoku
Page 28: Sudoku Master – Super Gran
Page 29: Super Hang-On – Super Pipeline II
Page 30: Super Sam – Super Stunt Man
Page 31: Super Tank Simulator – Survivor
Page 32: Survivors – Sword Slayer
Page 33: Syntax
Screenshot of Sidewalk

Sidewalk

(Infogrames, 1987)

Reviewed by Guillaume Chalard

Known as Marche à l’Ombre in France, and based upon the songs and the suburban-Parisian universe of the famous French singer Renaud, this game is a strange attempt to merge two worlds (pop music and video game). The game in itself is rather dull. Though the graphics, in black and white, are rather good, they lack variety and the playing window is too small. Furthermore, it’s quite impossible not to get lost because the point of view changes every time you enter a new place. The plot is original (you must find your motorcycle which has been stolen, and buy two tickets for Renaud’s show), but the gameplay is awful. Time is limited, the game area is tiny – about 20 screens – and the fight scenes are a pity. One for fans of Renaud only.

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Screenshot of Siemb Chronicles: Arkos the Traitor

Caberhi Tram is an elite army commander, and his latest mission is to travel to the planet of Hypsis to overthrow its ruler Arkos. The background story behind this game combines events from Galactic Tomb and Game Over; indeed, the second part of the game is a recreation of the first part of Game Over. Both parts consist of platforming action mixed with fast and furious shooting of various types of enemy. The graphics are marvellous, and the tune is fast-paced and fits well with the frantic nature of the gameplay. However, I found the game to be far too difficult. There are too many sections where you have to leap across wide chasms, and if you mistime a jump, you’ll fall or become trapped and be forced to lose a life. It also doesn’t help that there are hardly any opportunities for you to replenish your energy.

See also: Galactic Tomb, Game Over.

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Screenshot of Sigma 7

Sigma 7

(Durell, 1986)

I’m not sure what the story behind this game is, but the game itself consists of seven stages, each divided into three phases. In the first phase, you have to shoot and dodge alien attack formations; in the second, you have to clear a maze of dots and find the pattern of dots which you can’t clear; and in the third, you have to reproduce this pattern by bouncing on tiles at the right time. This is all repeated seven times, and it gets harder each time. The graphics are reasonable and some of the animated sequences are nice, but the gameplay may get repetitive, especially when you get three extra lives on completing each phase.

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Screenshot of Silent Service

Silent Service

(MicroProse, 1986)

You are in control of a fleet of American submarines based in the Pacific Ocean during World War II, and you must simply sink as many Japanese ships as you can. You can try some target practice or attempt various missions which recreate actual events in the Pacific, and depending on your experience, you can adjust the difficulty and realism levels. This is an extremely realistic game (in fact, the West German authorities banned it from general sale because of this) and it’s clear that a lot of attention has been put into this. It’s not exactly for action fans – it’s very much a strategy game, and you must plan your actions carefully – but if you like these sorts of games, then this is a winner.

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Screenshot of Silent Shadow

Silent Shadow

(Topo Soft, 1988)

An enormous bomber plane, equipped with the most advanced technology known, has just been launched – the Silent Shadow. Its mission is to fly to the outskirts of a city to destroy an enemy base. However, the Silent Shadow’s sheer size makes it relatively vulnerable, so you (and perhaps a friend) must pilot a much smaller fighter and destroy enemy ground targets and planes to make way for the Silent Shadow. There are four levels, each one an unrelenting onslaught of enemy firepower. Your fighter can hold up to three bombs at a time, and many more can be collected along the way – and you’ll need to use them regularly. The graphics are undoubtedly very nice, but it’s difficult to make out the enemy’s bullets, and there are so many enemies to face that you will probably never reach the end of the first level.

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Screenshot of Silkworm

Silkworm

(Virgin Games, 1988)

This horizontally scrolling shoot-’em-up is better than most other offerings. You control a helicopter and you just blast away at the enemy helicopters and missile bases. On every level, there’s a helicopter which has to be hit in the right place, and then there’s the end-of-level helicopter which is very big indeed. There are also extra firepower and invincibility bonuses to collect. It’s colourful with lots of explosions, and if there’s an extra player handy, it’s possible to play with a jeep, although it’s not as powerful as the helicopter. One warning, though – don’t play this game if you suffer from epilepsy, as the screen flashes quite a lot.

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Screenshot of Sim City

Sim City

(Infogrames, 1990)

Ahh... it’s one of the most famous games ever, and it did appear on the CPC. You have to build your own city, starting with a power station and then building residential, commercial and industrial zones, and making the infrastructure of roads, railways and power lines. You must also make sure your citizens are happy. There is a limitless number of ways to play this game, and it is great fun – especially when you initiate a few disasters! The colour scheme isn’t the best but the graphics are excellent all the same, although the beep is horrible – and it also couldn’t save or load cities with some disc drives (such as mine); not that this is a problem now that we have emulators...

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Screenshot of The Simpsons: Bart vs. the Space Mutants

This game is loosely based on an episode from the TV series. The space mutants have arrived at Springfield and are causing chaos, and as Bart Simpson, you’re the only one who can stop them. In the first level, the aliens have sprayed some objects purple, and you have to paint them red using a spray can and any other objects you can find a use for. The second level involves collecting hats and knocking them off people’s heads (!), and in the third level, you must collect and shoot balloons – and so it goes on. The graphics are very colourful, albeit basic, and Bart looks just like the guy you see on TV. There isn’t much sound, though. It’s a cute little platform game and I like it, although the levels are a bit long.

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Screenshot of Sir Ababol

Sir Ababol

(The Mojon Twins, 2010)

Reviewed by Missas

In this arcade adventure, you control a young crusader named Sir Ababol who wishes to go to Jerusalem but unfortunately loses his sword. On his journey to recover it, he has to collect the strange ababol flowers. To begin with, the graphics use only four colours (Mode 1), however from screen to screen the colours change. Besides that, they are atmospheric and detailed. The controls are simple and they are executed with precision from Sir Ababol, which is a great advantage for the game, since you have to avoid many enemies during your quest. The sound is good and there are some nice effects throughout the game, and the music is atmospheric and well written. The gameplay is fast-paced, but the game itself is neither very large nor too difficult. The grab factor is strong. As a whole, this is a very entertaining game, and if the Mojon Twins continue like this, they will soon become a legend in the CPC scene.

See also: Sir Ababol NES-OM Edition.

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Screenshot of Sir Ababol NES-OM Edition

Sir Ababol NES-OM Edition

(The Mojon Twins, 2018)

Sir Ababol has lost his sword and has to travel across the land to collect 24 red poppies in order to continue his journey to Jerusalem and retrieve his sword. Although this is a remake of The Mojon Twins’ 2010 release, there are enough changes for it to be considered a different game. The graphics use the CPC’s more colourful Mode 0, which is a major improvement on the original game, which looks rather drab in comparison. Enemies can now be killed by jumping on their heads (they were invulnerable in the original game), and instead of energy, you have three lives. Controlling Sir Ababol is much easier now and he moves much faster and more smoothly, and the music is better as well. In fact, everything about the game has been improved, and the game benefits greatly from these enhancements and it’s fun to play.

See also: Sir Ababol.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z