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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Sabian Island - St. Dragon
Page 2: Salamander - Satan
Page 3: Sauvez Yurk - The Scout Steps Out
Page 4: Scramble Spirits - La Secte Noire
Page 5: Seesaw - Shackled
Page 6: Shadow Dancer - Sharkey's Moll
Page 7: Sharpe's Deeds - Sidewalk
Page 8: Sigma 7 - Skateboard Joust
Page 9: Skateboard Kidz - Slapshot
Page 10: Sliders - Snoball in Hell
Page 11: Snooker Management - Solar Coaster
Page 12: Solar Empire - Sorcery
Page 13: Sorcery+ - Space Harrier II
Page 14: Space Hawks - Spellbreaker
Page 15: Sphaira - Spooked
Page 16: Spooky Castle - Stainless Steel
Page 17: Stairway to Hell - Starglider
Page 18: Starion - Star Wars Droids
Page 19: Stationfall - Stormbringer
Page 20: Stormlord - Street Hawk
Page 21: Street Machine - STUN Runner
Page 22: Stunt Bike Simulator - Sudoku Master
Page 23: Sultan's Maze - Super Hero
Page 24: Superkid - Super Scramble Simulator
Page 25: Super Seymour Saves the Planet - Superted: The Search for Spot
Page 26: Super Trolley - Swap
Page 27: Sweevo's World - Syntax
Screenshot of Skateboard Kidz
Skateboard Kidz
(Silverbird, 1988)

Skate around a city landscape, performing jumps and collecting all five letters of the word SKATE in order to obtain pieces of bronze, silver and gold skateboards. If you want to acquire bonus points, you can collect litter and either give it to the elderly ladies standing about, or put it in the nearest litter bin. You also have to dodge various moving obstacles such as remote-controlled 'planes and cars. The graphics are awful and the scenery is very drab with little colour used, which is strange considering that they're drawn in low-resolution mode. There is also practically no sound, and the skateboarder moves at a very slow pace. Because of this, the game has no atmosphere or appeal.

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Screenshot of Skate Crazy
Skate Crazy
(Gremlin, 1988)

Freddy wants to impress his roller skating friends with his skills, and he's going to do this by skating around several obstacle courses. The game is divided into two parts. The Car Park Challenge consists of four courses which have been laid out in a car park. You must impress the judges by performing stunts, while not crashing too much or becoming too tired. If you don't impress them enough, you must repeat the level. The Championship Course is more like a platform game in which you must simply reach the end of each level without losing all of your lives. The graphics are colourful and the music is absolutely marvellous, and although the Championship Course is merely OK to play, the Car Park Challenge is such great fun that you'll want to try it out again and again.

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Screenshot of Skate or Die
Skate or Die
(Electronic Arts, 1989)

Join Lester on five different skateboarding events – the ramp, high jump, downhill course, pool jousting (!), and the jam (a fight in a back yard). You can practice an event or compete in all five. They're all boring, anyway; there is a very limited number of moves you can perform on the ramp, and the downhill course and the jam scroll too slowly to make it exciting. These two events are in monochrome, while the rest of the game uses full colour (but still very poor) graphics. It gives the impression that the game has been put together in an inconsistent and rather slapdash manner.

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Screenshot of Skate Rock
Skate Rock
(Bubble Bus, 1987)

The Slime Rats are the coolest skateboarding gang in town, although I don't know why they call themselves the Slime Rats – the name doesn't sound very cool to me! To join the gang, you must tackle a series of courses, collecting eight flags in each. The graphics are appalling, there's no sound effects (although you have to listen to some irritating tunes before and after each course), and the gameplay is just as bad. The scrolling between screens is annoying and the collision detection is suspect as well. Maybe it's not quite as bad as it sounds, but it could have been a lot better.

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Screenshot of Skatin' USA
Skatin' USA
(Atlantis, 1990)

Tom Essex woke up one morning and found that all of his super powers had now disappeared, and he was no longer Superkid – but he continues his mission to clear the streets of criminals. Armed with his skateboard and catapult, Tom has to skate around six stages and collect nine banknotes on each one, while avoiding the muggers or firing at them. Contact with the muggers loses energy, and if you lose too much, the game is over. After completing a stage, there is a bonus stage which allows you to collect more points. The music is very good, and the graphics are OK as well, and Tom zooms around each stage at some speed. However, the muggers are hard to avoid and appear randomly on each screen, and progressing to subsequent stages is more a matter of luck than skill.

See also: Superkid, Superkid in Space.

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Screenshot of Skull and Crossbones
Skull and Crossbones
(Domark/Tengen, 1991)

The Evil Sorcerer has captured several beautiful women, and your mission is to rescue them and defeat the Sorcerer, who adopts various disguises throughout the eight levels of this platform game. One Eye (and Red Dog if two people are playing) must board pirate ships, explore a variety of lands, kill a lot of the Sorcerer's henchmen, and collect lots of treasure in the process. Sword fighting techniques will not take long to master, although finding the right methods for dealing with some of the tougher henchmen will be a bit more tricky. The graphics are colourful, although the music doesn't fit in well with the pirate theme – and if you only have 64K of memory, you will only hear silence! Overall, this is a fairly satisfactory game, although the scrolling is very jerky, and the controls are slightly awkward.

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Screenshot of Skweek
Skweek (Advert)
(Loriciels, 1989)

Many years ago, Skweek's planet was contaminated with a blue skweekicide by aliens. Now you're going to change all 99 continents back to their original colour – pink! Each level consists of a board of tiles, and there are all sorts of hazards – monsters, arrow tiles, ice, and crumbling tiles are just some of them, but there are also a large range of bonuses. The graphics are extremely cute, and Skweek is so small and furry! There are two tunes to select, but they're rather too cute for my liking. You can switch them off, though. All in all, this game is so amazingly excellent that there's no way you can't like it.

See also: Super Skweek, The Tiny Skweeks.

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Screenshot of Skyx
Skyx
(Legend, 1988)

A legend tells that four people will one day bring peace to the kingdom of Belda. That day has come, and you control this group of people. The game is based on Qix (hence its name), where you must draw lines in order to fill in parts of the screen; when you fill at least 75% of the screen, you can go to the next level. To make this more difficult, there are a few monsters; a green mask which moves unpredictably and very quickly around the screen, and one or more other enemies which move along the lines that you have drawn. There are also apples which give you more time, and potions which make you behave in strange ways. The graphics are very good and the game is well presented, but the presence of the green mask makes it frustratingly difficult.

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Screenshot of Slap Fight
Slap Fight (Advert)
(Imagine, 1987)

This is a bog-standard shoot-'em-up in which you are flying above the surface of the planet Orac and shooting aliens. Some of them leave gold stars behind which you can pick up, and collecting them allows you to select from a list of power-ups, which you can decide to make use of at any time. The graphics are pretty good when you consider that this is just another space shoot-'em-up, and the music is good as well. It's just that the enemy bullets are often too small to see, and if you lose a life, it's really difficult to recover from losing all your power-ups too.

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Screenshot of Slapshot
Slapshot
(Anirog, 1985)
Reviewed by CPC4eva

The only ice hockey game I have seen on the CPC. It's three versus three, with you against the computer or a human opponent, over three periods to score more goals than your opponent. The graphics and sounds aren't fantastic and the selection of your players can be annoying at times. The computer opponent moves faster and is better at stealing the ball from you, and you have no control over your goaltender; he just moves across the goal by himself. If you strike your opponent, it's a foul and you are penalised by being taken to the penalty circle closer to your opponent's goal. When the puck gets behind the goal area it becomes quite quirky and tricky to move.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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