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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Sabian Island - St. Dragon
Page 2: Salamander - Satan
Page 3: Sauvez Yurk - The Scout Steps Out
Page 4: Scramble Spirits - La Secte Noire
Page 5: Seesaw - Shackled
Page 6: Shadow Dancer - Sharkey's Moll
Page 7: Sharpe's Deeds - Sigma 7
Page 8: Silent Service - Skateboard Kidz
Page 9: Skate Crazy - Slightly Magic
Page 10: Slug - Snowball
Page 11: Soccer Challenge - Soldier of Light
Page 12: Sol Negro - Soul of a Robot
Page 13: Southern Belle - Space Racer
Page 14: Space Rider - Spherical
Page 15: Spike in Transylvania - Sporting Triangles
Page 16: Sport of Kings - Star Avenger
Page 17: Starboy - Star Raiders II
Page 18: Star Ranger - Steg
Page 19: Steve Davis Snooker - Stranded
Page 20: Streaker - Strider II
Page 21: Strike! - Stuntman Seymour
Page 22: Subbuteo - Sun Star
Page 23: Supercars - Superman: The Man of Steel
Page 24: Super Monaco Grand Prix - Super Space Invaders
Page 25: Super Sports - Surprise Surprise
Page 26: The Survivor - Sword of the Samurai
Page 27: Sword Slayer
Screenshot of Sharpe's Deeds
Sharpe's Deeds
(Incentive, 1987)

You are the sole heir to your uncle Ferdinand Sharpe's fortune, but to inherit it, you must find twelve treasures and the deeds for your uncle's estate. You start in an inn, in a quiet village in Somerset, where your solicitor is waiting for you. After you've spoken to him, you're on your own. If you're a fan of Infocom's text adventures, you'll know which one influenced the creation of this GAC adventure, although there are many puzzles to solve before you even encounter your first treasure. The map is quite large, and there is a lot to see and do. Plenty of well drawn pictures have been added, too, and unlike many GAC adventures I've played, there are few problems with finding the correct word to use.

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Screenshot of Sherman M4
Sherman M4
(Loriciel, 1990)

The American-built Sherman M4 tank saw action in World War II. Despite its inferior armour and weaponry, it was also reliable, and they managed to beat the Germans by outnumbering them. You can command a battalion of up to four tanks in ten missions against the Germans. Five of them are based in Normandy, while the other five are based in the Ardennes region. The playing area contains villages and supply bases which are held by the enemy and which you must capture. You also have to hunt down and destroy enemy bunkers and tanks. The game makes use of wonderful 3D graphics, but the game slows to a snail's pace when the screen becomes crowded. However, the biggest fault is that all of the missions are too easy, even on the higher difficulty settings, and the gameplay is rather limited anyway.

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Screenshot of Shinobi
Shinobi (Advert)
(Virgin, 1989)

Bwah Foo has captured all the children at a school for training ninjas, and as Joe Musashi, a former graduate of the school, you resolve to rescue all of them. The children are scattered over five levels which are split into three or four sections. It's a platform game, and a rather good one, with lots of enemy ninjas to slay with your shurikens. Different ninjas will require different techniques, though, and then there is the matter of defeating the end-of-level guardians. You do have magic powers to help you, although you can only use them once in each section. The graphics aren't all that good – they're rather messy – and the music on the menu is poor, although some better tunes play throughout the game, which is easy to get into and fun to play.

See also: Shadow Dancer.

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Screenshot of Shockway Rider
Shockway Rider (AA) (Advert)
(FTL, 1986)

This is a rather silly game, and one which was also slightly controversial when it was first released. You know those long airport walkways? This game sees you jumping to and fro between them and killing gang members with whatever weapons you can find lying at the side of the walkways. You can also get extra lives if you can achieve certain targets which change on each level. The controversy arises when you lose a life; your blood-stained head gets cut off and rolls down the walkway! It's not that bad a game, but all the levels (apart from the first) are basically the same thing. The music is really cool, though!

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Screenshot of Short Circuit
Short Circuit (Advert)
(Ocean, 1987)
Reviewed by Guillaume Chalard

Struck by a lightning bolt, Robot 5 has come alive. He tries to escape from his creators who want to catch him in order to study what happened. This game was inspired by the movie of the same name by John Badham. You control Number 5 through the laboratories and must find the way out. You can download programs to enhance your abilities, search the rooms for keys and other items. This part is rather good, with good graphics and a cheerful tune. The second part is an action sequence in which you must escape cops and various animals while jumping over ponds. It's difficult and rather stupid. In summary, this is an average game. It's a pity that the second half of the game could have been better.

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Screenshot of Shufflepuck Café
Shufflepuck Café
(Microïds/Brøderbund, 1989)

Welcome to Shufflepuck Café! If you've ever played a game on one of those air hockey machines you find in big amusement arcades (and boy, I loved playing them in my youth!), you'll recognise this. Air hockey is like ice hockey except that it's against two players, and you hit the ball with a bat rather than a stick. It's really easy to grasp. The café is filled with eight contestants, who each have their own ways of playing, which you will need to know in order to beat them. You can play a few games against any of them, or take part in a knockout tournament. Both the graphics and the music are stunning and the game is great fun, and you can customise it as well.

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Screenshot of Side Arms
Side Arms
(Go!, 1987)

A man known as Bozon wants to exterminate Earth, and his headquarters lies deep underwater. As Lieutenant Henry, you must swim through the sea to locate his headquarters. The game consists of one long level with lots of creatures to shoot, and several huge dragon-like monsters (which you must obviously shoot as well) help to break the action into distinct stages. Initially you can't move fast at all and your firepower is limited, but collecting the power-ups left behind by the creatures you shoot gives you more speed and weaponry – and you're going to need it! Without it, you'll lose lives very easily. If you keep hitting the fire button, you'll be OK. The graphics are all right, but they could be better, and so could the music, which is mediocre. The game itself is reasonably good once you get the hang of things.

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Screenshot of Sideral War
Sideral War
(Delta Soft, 1989)

The Halson galaxy is under threat. You have been sent on a mission to destroy a thermonuclear planet. This is a standard horizontally scrolling shoot-'em-up in which you shoot lots of aliens and jump across craters and lakes. Every so often, a spaceship appears and you enter it, taking you into space, where you shoot and dodge spaceships instead. However, it's highly unlikely that you will ever get the chance to do this without cheating. This is a ridiculously difficult game from start to finish! Jumping over obstacles requires great precision, but while you're trying to position yourself, the aliens are swarming around you and draining your precious energy. The graphics are very good, albeit with too much purple used, but it's a shame that the gameplay is not up to the same standard.

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Screenshot of Sidewalk
Sidewalk
(Infogrames, 1987)
Reviewed by Guillaume Chalard

Known as Marche à l'Ombre in France, and based upon the songs and the suburban-Parisian universe of the famous French singer Renaud, this game is a strange attempt to merge two worlds (pop music and video game). The game in itself is rather dull. Though the graphics, in black and white, are rather good, they lack variety and the playing window is too small. Furthermore, it's quite impossible not to get lost because the point of view changes every time you enter a new place. The plot is original (you must find your motorcycle which has been stolen, and buy two tickets for Renaud's show), but the gameplay is awful. Time is limited, the game area is tiny – about 20 screens – and the fight scenes are a pity. One for fans of Renaud only.

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Screenshot of Sigma 7
Sigma 7 (Advert)
(Durell, 1986)

I'm not sure what the story behind this game is, but the game itself consists of seven stages, each divided into three phases. In the first phase, you have to shoot and dodge alien attack formations; in the second, you have to clear a maze of dots and find the pattern of dots which you can't clear; and in the third, you have to reproduce this pattern by bouncing on tiles at the right time. This is all repeated seven times, and it gets harder each time. The graphics are reasonable and some of the animated sequences are nice, but the gameplay may get repetitive, especially when you get three extra lives on completing each phase.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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