Page 1: Sabian Island – Sailing
Page 2: Saint and Greavsie – SAS Assault Course
Page 3: SAS Combat Simulator – Scooby and Scrappy Doo
Page 4: Scooby Doo – SDAW
Page 5: SDI – The Sentinel
Page 6: Sepulcri – Shadow Dancer
Page 7: Shadow of the Beast – Sharkey's Moll
Page 8: Sharpe's Deeds – Shovel Adventure
Page 9: Shufflepuck Café – Sim City
Page 10: The Simpsons: Bart vs. the Space Mutants – Skateboard Kidz
Page 11: Skate Crazy – Sky Hunter
Page 12: Skyx – Small Games for Smart Minds
Page 13: S*M*A*S*H*E*D – Snowstrike
Page 14: Soccer Challenge – Solar Empire
Page 15: Solar Warrior – Sorcerers
Page 16: Sorcery – Spaced Out
Page 17: Space Froggy – Space Pest Control
Page 18: Space Racer – Spellbound Dizzy
Page 19: Spellbreaker – Spitfire 40
Page 20: Spitting Image – Spy vs Spy
Page 21: Spy vs Spy: Arctic Antics – Starboy
Page 22: Starbyte – Starquake
Page 23: Star Raiders II – Star Wars Droids
Page 24: Stationfall – Stormbringer
Page 25: Stormlord – Street Gang Football
Page 26: Street Hawk – Strike Force Harrier
Page 27: Striker – Stuntman Seymour
Page 28: Sub – Sultan's Maze
Page 29: Summer Games – Super Hero
Page 30: Superkid – Super Scramble Simulator
Page 31: Super Seymour Saves the Planet – SuperTed: The Search for Spot
Page 32: Super Tripper – Survivre
Page 33: Suspended – Syntax
Screenshot of SDI


(Activision, 1989)

The United States and the Soviet Union have declared all-out nuclear war on each other, threatening the destruction of the entire world. As missiles hurtle through the atmosphere, you control a satellite belonging to America’s Strategic Defence Initiative (which went under the nickname of ‘Star Wars’). On each stage, you must destroy all of the missiles, fighters and enemy satellites as they fly across the screen. If you don’t, you have to play another section where you must try to destroy even more missiles as they target the Earth’s cities. This goes on for ever; there doesn’t appear to be any ending to the game, and it soon becomes repetitive. There are very few sound effects, and despite an excellent loading screen, the game also suffers from being a Spectrum port.

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Screenshot of Seabase Delta

Seabase Delta

(Firebird, 1986)

The reporter Ed Lines, stranded on the submarine Sea-Lion, has sent a distress signal which has been intercepted by enemy agents. A mysterious force draws the submarine towards Seabase Delta, and Ed must explore the deserted base and escape from it – but not before he finds a way to deactivate a nuclear missile whose target is the United Kingdom! This text adventure was created using The Quill and features graphics for most of the locations. The initial stage of the game, where you must travel along a railway line, is annoyingly tedious, but once you’ve reached the main section of the base, the game becomes much better. There is plenty of atmosphere, and there are many subtle hints included in the text – although this means that experienced adventurers shouldn’t find it particularly challenging.

See also: Subsunk.

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Screenshot of Seas of Blood

Seas of Blood

(Adventure International, 1986)

Reviewed by Pug

You are the captain of the pirate vessel Banshee. Together with your band of seasoned cut-throats, you must scour the lands of the Inland Sea, searching for treasure. The game opens with you and the crew out at sea. As you sail around, you’ll come up against other ships, or you may find land and hopefully a port to dock at. There are many ports to visit, each full of mystery and adventure with some well drawn graphics depicting each location. This is an entertaining text adventure that’s full of twists and turns to keep you busy and alert. Fans of the Fighting Fantasy book that this game is based upon will not be disappointed.

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Screenshot of Seastalker


(Infocom, 1986)

You are working in your research laboratory in Frobton Bay when an urgent call comes through from Commander Zoe Bly at the underwater Aquadome; it is being attacked by a mysterious monster! You and your companion Tip must travel to the Aquadome in your submarine, the Scimitar, and defend it from the monster, but there may be a traitor within the ranks of the crew at the Aquadome... This was the first of Infocom’s illustrious range of text adventures to be marketed at children, and it turned out to be the only one. Hints are given to you on a regular basis, and they’re not very subtle, either. At a result, even beginners to the genre of text adventures shouldn’t have much trouble completing it. Despite this, I rather enjoyed playing it while it lasted, and the almost arcade-like section where you guide the Scimitar out of Frobton Bay is an interesting innovation.

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Screenshot of The Secret Diary of Adrian Mole Aged 13¾

I used to be quite a fan of Adrian Mole when I was a teenager, but this game is rather disappointing. Much of the humour and content that was in the book is retained here, and some new events have been added to make things more interesting. You don’t actually get to do much; all you do is read Adrian’s short diary entries and make the occasional decision from a choice of three responses, which affects your score. You start at 40% and your score increases or decreases as you make the right or wrong decisions. You can try to obtain as high a score as possible, or alternatively, you could try to turn Adrian into a thoroughly annoying character and aim for a low score! The graphics are horrible and garish as well, and the game is really an ‘adventure’ in the loosest sense of the word.

See also: The Growing Pains of Adrian Mole.

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Screenshot of Le Secret du Tombeau

Le Secret du Tombeau


(Loriciels, 1986)

Can you retrieve a mythical gemstone from the Aztec tomb of Axayactl and succeed where many previous explorers have failed? This is a fairly standard maze exploration treasure hunt that is viewed from a top-down perspective. The graphics are colourful and cartoony, albeit rather simple, and while there’s no music, there are some decent sound effects. When you open a door, you’ll sometimes find yourself dying nearly instantly from a hazard on the other side, with no time to react. You can also explore underwater passages, but you can only remain submerged for a short time before you drown. To make things even more frustrating, you only get one life, so if you die – and you will do so very often – you have to start over again. Frequent saving is recommended!

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Screenshot of La Secte Noire

La Secte Noire


(Lankhor, 1990)

Someone from the Black Sect (the English translation of the game’s name) has entered the village of Issegeac, killed your grandfather, and stolen a book of spells which belonged to him. Can you retrieve the book and save Issegeac from another curse? This is a text adventure, but like many French text adventures, none of the rooms have descriptions, and you must rely on guessing what objects to perform actions on by looking at the pictures – and many of the responses are unhelpful. How long would it take someone to guess that you must press a branch to reveal a secret passage which doesn’t seem to be mentioned anywhere in the game? Thankfully, it gets better from that point onwards. Apparently this is regarded as one of Lankhor’s classics, but I certainly don’t agree.

See also: La Crypte des Maudits.

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Screenshot of Seesaw


(Amsoft, 1985)

This is an original game in which you use a seesaw to catapult bricks into the air, in order to knock out some insects which appear from two turrets of a castle. Erm... just play the game, OK? Another larger insect throws bricks on to the seesaw one at a time, and you must push them into the right position so that the next brick that lands on the seesaw will throw them into the air. You have to be careful that you aren’t thrown into the air, and if a brick lands on you, it will hurt! The graphics are colourful, and it’s a nice idea for a game, but it’s too difficult to complete even the first level.

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Screenshot of Senda Salvaje

Senda Salvaje

(Zigurat, 1990)

You are an adventurer who has learnt of the mysterious treasure of Eldorado, hidden in the temple of Mozteca deep within the jungles of South America. You must travel across marshland, mountains and jungles to reach the temple, fending off attacks by piranhas, eagles and even fire-breathing dragon spirits! Once you’ve found the entrance, you must explore the heavily guarded temple and locate the treasure. Unfortunately, as with many Spanish games, the graphics are very colourful, but I found it too difficult to make progress. The various enemies you encounter drain your energy too quickly and some of them are seemingly impossible to avoid. To make things worse, if you lose a life, you are usually sent back several screens, which is often very annoying.

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Screenshot of The Sentinel

The Sentinel

(Firebird, 1987)

This is one of the classic games, because there is no other game like it. You are placed on an artificial landscape which is guarded by the Sentinel, and you have to reach his position while avoiding his withering gaze as he rotates slowly around his plinth. However, you can’t actually move; instead, you have to absorb the trees that are scattered around, and use them to create robots that you then transfer yourself to. You can also create boulders and place the robots on top of them to reach higher ground. Oh, and there are 10,000 landscapes to master... This is a truly absorbing game (pun intended) with astonishing graphics, but it takes a lot of time to learn – you’ll need a lot of patience and thought to get through it!

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