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Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Combat Simulator
Page 3: SAS Strike Force - Scooby Doo
Page 4: Scoop - Seabase Delta
Page 5: Seas of Blood - 750cc Grand Prix
Page 6: 720° - Shadow Warriors
Page 7: Shanghai Karate - Shinobu
Page 8: Shockway Rider - Silent Shadow
Page 9: Silkworm - Skateboard Kidz
Page 10: Skate Crazy - Slap Fight
Page 11: Slapshot - Smugglers Cove
Page 12: Snoball in Hell - Soccer Rivals
Page 13: Software House - Sonic Boom
Page 14: Sootland - Soviet
Page 15: Space Ace - Space Invaders
Page 16: Space Moves (Retrobytes Productions) - Speedzone
Page 17: Spellbound - Spitfire
Page 18: Spitting Image - Spy vs Spy
Page 19: Spy vs Spy: Arctic Antics - Starboy
Page 20: Starbyte - Starquake
Page 21: Star Raiders II - Stationfall
Page 22: Steel Eagle - Stormlord
Page 23: Storm Warrior - Street Machine
Page 24: Street Sports Basketball - Striker Manager
Page 25: Strip Poker (CORE) - Sub Hunter
Page 26: Subsunk - Sun Star
Page 27: Super Cars - Superman: The Man of Steel
Page 28: Super Monaco Grand Prix - Super Space Invaders
Page 29: Super Sports - Super Wonder Boy in Monster Land
Page 30: Super Wrestle - Switchblade
Page 31: SWIV - Syntax
Screenshot of Super Wrestle

Super Wrestle

(Lachlan Keown, 2015)

Reviewed by Missas

I always enjoyed wrestling games because I was a huge fan of the WWF wrestling series (nowadays known as WWE) back in the 1980s, so I was really eager to play this game. To begin with, the graphics are a little blocky but they are smartly designed and they surprisingly resemble the atmosphere of the Wrestlemania matches, with the same wrestlers (yes, Hulk Hogan couldn't be absent from this!) and the crowd shouting and taking photos. The sound is good with some effects besides the crowd noise, while the sprites, although recognisable, definitely lack detail. The animation is very smooth with a high frame rate but the controls are a little awkward, and although there are several moves, it is not very easy to perform them. Also, you can select your wrestler from a choice of four. However, the gameplay has the potential to be far better.

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Screenshot of Surprise Surprise

Surprise Surprise

(Central Solutions, 1986)

You have been invited to a party within a large house, but first of all, you must search the house and find five letters which make up a code. The house has one hundred rooms, and there are dangers lurking in most of them. This is an absolutely terrible game – that much is obvious from the moment you load it. From the loading screen consisting of random lines and flashing colours, to the extremely crude graphics, to the extremely irritating random beeps which play throughout the game, to the snail-like movement of your character, this game has 'awful' written all over it. Even then, I might have felt generous enough to give it at least one mark out of ten, but alas, no – you only have one life! And did I mention that it only works properly on a CPC464 and not on the other models?

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Screenshot of The Survivor

The Survivor

(Anirog, 1984)

Reviewed by Pug

You are stuck in a maze-like arena full of endlessly generating robots and monsters. Your mission is to collect all of the treasures scattered around. All contact with the nasties drains your energy bar, but there are potions that boost this. This game shows its age; it was one of the first to be released for the CPC464. An aged game idea with primitive methods of gameplay, simple, blocky graphics and basic effects.

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Screenshot of Survivor

Survivor

(Topo Soft, 1987)

On board a spaceship, you are the sole remaining example of a creature that has evolved over one million years. Your aim is to ensure the survival of your race by placing ten pods in the incubators that can be found around the spaceship. Of course, there are other inhabitants and machines on board who will drain your energy, although it can be replenished when you place a pod, or by chasing and eating one of the tiny engineers that wander around – which is both gruesome and hilarious to watch! The graphics are very colourful indeed, and while the game can occasionally be awkward – jumping correctly from platform to platform is often frustrating – there is a wide enough variety of locations to keep fans of exploration games interested for some time.

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Screenshot of Survivors

Survivors

(Atlantis, 1988)

Nuclear war has taken place, but the occupants of seven bunkers are trapped inside them, and three droids have been sent to rescue them. This game is quite similar to Boulder Dash, but the difference is that each droid performs different functions – the blue one can dig the earth, the yellow one can rescue the inhabitants, and the red one can push boulders. You must use each droid carefully or you'll be stuck! Despite the simple graphics, this is a great game if you have the ability to think laterally, but the levels are too big for most people to complete.

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Screenshot of Survivre

Survivre

(French)

(Lankhor, 1992)

You're a lion cub, roaming the savannah. One morning, you realise that your mother has disappeared, and now you have to face life without her... This is a multiple choice adventure game where you must choose one of several possible actions, but many of them will take you down false paths. Along the way, you'll encounter many different types of animal – a hippopotamus, a hyena, an antelope, and even a jackal who can play chess (yes!). This game wasn't released on its own and was only available on one of Lankhor's Black Soft compilations. Excellent full-screen graphics accompany each location, and there are lots of suitably atmospheric tunes as well. Overall, it's a nice adventure (although all the text is in French), and at times you feel sorry for the poor lion cub as you're playing the game.

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Screenshot of Suspended

Suspended

(Infocom, 1986)

A disaster is taking place on the planet of Contra, and you have been woken up so that you can alter the settings of the Filtering Computers that maintain the planet's systems. However, you do not actually control yourself; instead, you control six robots, each of whom perceives the world around them differently and has their own capabilities and limitations. While chaos reigns on the planet above, you must use all six of the robots to fix everything. This is a text adventure like no other, and it's one that takes a lot of getting used to. It is one of Infocom's most difficult games, and to do well, you must remember where all the robots are and make sure they're in the right places at the right times. The plot is highly original, but its difficulty level and other general quirks will put a lot of people off.

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Screenshot of Swap

Swap

(Microïds, 1991)

Puzzle games don't come much harder than this one! You're given a board of several colours of either squares, triangles or hexagons, and you have to clear all of them from the board by swapping them and matching the colours up. The difficulty depends on how many colours there are, the shape of the tiles, and whether or not there is a time limit. How well you complete one level determines which level you'll go on to next, so it's never the same game twice! The whole game is extremely well presented, and the icon-based menu system looks stunning. You'll get frustrated, but with the option to save and load the game as well as a multiple undo system, this is a great game for all of us intellectuals.

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Screenshot of Sweevo's World

Sweevo's World

(Appeared on an Amstrad Action covertape)

(Gargoyle Games, 1986)

Reviewed by Guillaume Chalard

Don't ask me what the plot of this game is, I never understood it. All you have to do is find your way through a maze filled with tin boxes, rotten fruit, chocolate geese (!), and brownies (that you must collect). It is funny, anyway, despite the four-colour graphics (which are very good, though). The animation of your creature is fluid, even if it slows a lot when there are other characters on the screen. Well, it is a strange game, and really addictive because you want to explore this silly world further – and understand the meaning of it all!

See also: Hydrofool.

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Screenshot of Switchblade

Screenshot taken from cartridge version of game

Switchblade

(Gremlin Graphics, 1990)

Reviewed by Chris Wraight

As Hiro, last of the Blade Knights, your task is to find the lost pieces of the mystical Fireblade and free the world from the tyranny of the evil Havok. What could be a fairly dreary task is enlivened by the superb implementation of an otherwise fairly standard platform format. Whether using your fists or one of the many weapons lying around the dungeon, the sliding power bar makes performing different moves simple and elegant. The difficulty is also pitched just right. Graphically, things are spot-on; the detailed Mode 1 graphics provide a suitably gloomy ambience. A great tune plays throughout too – a relatively rare thing in CPC games. There are a couple of niggles (Hiro's jumping can be slightly clumsy at times), but generally this is one of the most professional titles ever released for the CPC, and a cartridge version is also available for Plus machines.

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