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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Combat Simulator
Page 3: SAS Strike Force - Scooby Doo
Page 4: Scoop - Seabase Delta
Page 5: Seas of Blood - 750cc Grand Prix
Page 6: 720° - Shadow Warriors
Page 7: Shanghai Karate - Shinobu
Page 8: Shockway Rider - Silent Shadow
Page 9: Silkworm - Skateboard Kidz
Page 10: Skate Crazy - Slap Fight
Page 11: Slapshot - Smugglers Cove
Page 12: Snoball in Hell - Soccer Rivals
Page 13: Software House - Sonic Boom
Page 14: Sootland - Soviet
Page 15: Space Ace - Space Invaders
Page 16: Space Moves (Retrobytes Productions) - Speedzone
Page 17: Spellbound - Spitfire
Page 18: Spitting Image - Spy vs Spy
Page 19: Spy vs Spy: Arctic Antics - Starboy
Page 20: Starbyte - Starquake
Page 21: Star Raiders II - Stationfall
Page 22: Steel Eagle - Stormlord
Page 23: Storm Warrior - Street Machine
Page 24: Street Sports Basketball - Striker Manager
Page 25: Strip Poker (CORE) - Sub Hunter
Page 26: Subsunk - Sun Star
Page 27: Super Cars - Superman: The Man of Steel
Page 28: Super Monaco Grand Prix - Super Space Invaders
Page 29: Super Sports - Super Wonder Boy in Monster Land
Page 30: Super Wrestle - Switchblade
Page 31: SWIV - Syntax
Screenshot of Super Monaco Grand Prix

Super Monaco Grand Prix

(US Gold, 1991)

Another coin-op conversion makes its way on to the CPC. You're racing around the Grand Prix circuits of the world, but first you must qualify, and then you must reach a certain position after three laps if you want to go on to the next race. In addition, the track may also be wet, making things trickier for you. The graphics are good, especially the digitised pictures, and the girl in the yellow swimsuit! However, the scrolling is too slow and it doesn't feel as if you're doing 200mph at all.

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Screenshot of Supernudge 2000

Supernudge 2000

(Mastertronic, 1989)

While you can't win or lose any money on computer-based fruit machine games, they should at least be able to capture most of the excitement of gambling your shiny coins away. This game does not do that. The three reels scroll at a snail's pace so that you have to wait ages before they come to a stop, and on top of that, there aren't many bonus features on the fruit machine to make things a bit more exciting. Having said that, it seems to be easier to win money in comparison with other fruit machine games, but it's not worth the effort or the wait.

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Screenshot of Super Pac

Super Pac

(Loisitech, 1986)

Reviewed by Pug

This is another Pac-Man clone for the CPC; eat all the dots while avoiding the ghosts... The maze is large and the level of difficulty can be adjusted to make the game easy or hard. Sadly, the maze layout never changes between levels, so boredom will soon kick in. The Mode 1 visuals are adequate, with smooth sprites and a few chirpy sound effects.

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Screenshot of Super Pipeline II

Super Pipeline II

(Amsoft/Taskset, 1985)

This is a rather surreal game where tools are running amok and causing pipes to leak, and you have to fix them by getting your two trusty helpers to do it. On each level there is a tank, and a certain number of barrels have to be filled with water, and if the tank runs out, your score will start to decrease. The helpers can also be used as shields, and if they die, you can collect another one. The graphics are brilliant and the sheer fun of the game is complemented by the catchy music; once you listen to it, you won't forget it easily!

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Screenshot of Super Sam

Super Sam

(Budgie, 1985)

Reviewed by Pug

Sam Short is out to capture the notorious Boris – a slippery character indeed. Hiding somewhere within the fortress, you roam from room to room collecting parts of a cage – the only thing that will contain him. Nasty creatures pace around which deplete your energy, unless you can find a syringe. Finding this object turns you into Super Sam and makes you invulnerable for a short time. Be careful not to fall down the manholes, and look out for booby-trapped rooms! The graphics are very basic with some flicker and colour clash. A cheerful tune is available, although it can be turned off to allow the game to be played with sound effects only.

See also: Short's Fuse.

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Screenshot of Super Scramble Simulator

Super Scramble Simulator

(Gremlin Graphics, 1989)

Take on the challenge of motorbike scrambling as you negotiate fifteen gruelling courses. The obstacles waiting for you include streams, logs, loose stones, oil barrels, and even Volkswagen Beetles that you must ride your bike over! You must complete each course within the required time, and you'll be penalised for any mistakes you make. If you fail, the game is over, and you must start again from the beginning and attempt to complete all the courses all over again. That is what really ruins this game. Detailed graphics and two great tunes can't make up for this.

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Screenshot of Super Seymour Saves the Planet

Super Seymour Saves the Planet

(Code Masters, 1992)

The Earth has been contaminated with toxic waste, and Seymour has to clear up the mess. Each level takes place on a single screen and you must collect the tokens scattered about the screen, as well as jumping on the heads of mutants to kill them. The graphics are average and the backgrounds (which vary only on the 128K version) aren't great, either. The sound is below average, and to be honest, the concept of the game has really dated – it won't hold your interest for very long.

See also: Sergeant Seymour Robotcop, Seymour at the Movies, Stuntman Seymour, Wild West Seymour.

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Screenshot of Super Ski

Super Ski

(Microïds, 1987)

Known as Eddie Edwards Super Ski in the UK after the hopeless but lovable ski jumping hero of the 1988 Winter Olympics, you can take part in four different events – two types of slalom, the descent, and the jump. In the slalom events, you have to steer between the flagpoles; miss them and you will be penalised. In the descent, you just head for the finish at full speed, although you still need to pass through some gates to avoid being penalised. You can also practice the events, and in the slaloms and descent, there are three tracks to choose from in each event. The game is a thrill to play thanks to the screen being updated really fast, while still having some remarkably beautiful graphics, with the Alps looming in the horizon – it's excellent!

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Screenshot of Super Skweek

Super Skweek

(Loriciel, 1991)

Skweek is back and ready to paint everything pink! As in the last game, there are 99 levels and the same set of monsters to confront. However, there are several new power-ups and even a shop where you can buy them. The money can be collected by shooting monsters. In addition, most levels have more than one floor, so you'll have to use the lifts. The original Skweek is in my opinion one of the best CPC games of all time, so it's a shame to see that the sequel is much worse, and lacking in the main thing that made Skweek such fun – speed. It is much slower, and it absolutely crawls when there are several monsters on the screen. The graphics aren't as good and there's very little sound, and overall, the game is disappointing.

See also: Skweek, The Tiny Skweeks.

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Screenshot of Super Space Invaders

Super Space Invaders

(Domark, 1991)

This is a poor conversion of the coin-op game which attempted to revive the classic Space Invaders and bring it in line with the 1990s. There are twelve levels, each with a different background, and with three waves of aliens to fight. Shooting the aliens that fly along the top of the screen now gives you to chance to collect a temporary power-up. There is also a two-player option if you want to play with a friend. What makes it poor is that the backgrounds are very blocky and often garish, and it becomes difficult to see the aliens you're trying to kill, and the missiles that they fire. The movement of the aliens is also slow and jerky. The music is really good, though.

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