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Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Strike Force
Page 3: Satan - Score 3020
Page 4: The Scout Steps Out - The Secret Diary of Adrian Mole Aged 13¾
Page 5: La Secte Noire - Seymour at the Movies
Page 6: Sgrizam - Shao Lin's Road
Page 7: Shard of Inovar - Shufflepuck Café
Page 8: Side Arms - Sir Ababol
Page 9: Sir Ababol NES-OM Edition - Skate Wars
Page 10: Skatin' USA - Slug
Page 11: Sly Spy: Secret Agent - Soccer Challenge
Page 12: Soccer Director - Soldier of Light
Page 13: Sol Negro - Soul of a Robot
Page 14: Southern Belle - Space Hawks
Page 15: Space Invaders - Speedzone
Page 16: Spellbound - Spitting Image
Page 17: Splat! - Spy vs Spy: The Island Caper
Page 18: The Spy Who Loved Me - Star Commando
Page 19: Star Driver - Star Sabre
Page 20: Starstrike II - Steve McQueen Westphaser
Page 21: Stockmarket - Street Cred' Boxing
Page 22: Street Cred' Football - Strider
Page 23: Strider II - Stunt Bike Simulator
Page 24: Stunt Car Racer - Sudoku Master
Page 25: Sultan's Maze - Super Hero
Page 26: Superkid - Super Scramble Simulator
Page 27: Super Seymour Saves the Planet - SuperTed: The Search for Spot
Page 28: Super Trolley - Suspended
Page 29: Swap - Syntax
Screenshot of Super Trolley

Super Trolley

(Mastertronic, 1988)

I used to have a part-time job in a grocery store, but it was nowhere near as boring as this excuse for a game. Starting off as a dogsbody in a supermarket, you have to stock up the shelves, and also rescue the occasional stray dog or baby. Keep at it often enough, and you'll be promoted to porter and then manager. The game was developed as a result of a letter to the now disgraced Jimmy Savile's Jim'll Fix It TV show, but sadly, it's extremely boring. There's nothing worse than stocking up the potatoes or whatever, only to be told that you have to stock something else up, ad nauseam. The graphics are OK, but there are hardly any sound effects (although your trolley squeaks) and everything moves so slowly.

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Screenshot of Supertrux

Supertrux

(Elite, 1988)

Race across Europe in a bid to win the Supertrux trophy. Can you reach the finishing line before your time runs out? Starting in London, you steer your truck along the roads, avoiding the other trucks (which all look the same, incidentally) and obstacles which appear, such as roadworks, tyre barriers and puddles which cause your truck to skid. A nice aspect of this game is that at the end of each stage, you can choose one of two routes, so for instance, you can visit France and Spain, or alternatively, travel across Belgium and Germany. The graphics are reasonable and the scrolling is quite fast, but crashing is often unavoidable, which obviously hinders your progress and can be rather frustrating.

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Screenshot of Super Wonder Boy in Monster Land

A dragon called Meka is bringing fear to Wonder Land, so Wonder Boy sets off to Monster Land on a new mission to defeat him. This is a platform game, and Wonder Boy has to kill all sorts of monsters with his sword. Each monster you kill will produce some gold which is used to buy better weapons and armour, spells, or food in the many shops which you can enter during your mission. Unlike its predecessor, the graphics are rather ugly, and the most noticeable thing about them is the almost total lack of colour. There's hardly any sound during the game, although there is a tune on the menu. The gameplay doesn't make up for these deficiencies, though.

See also: Wonder Boy.

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Screenshot of Super Wrestle

Super Wrestle

(Lachlan Keown, 2015)

Reviewed by Missas

I always enjoyed wrestling games because I was a huge fan of the WWF wrestling series (nowadays known as WWE) back in the 1980s, so I was really eager to play this game. To begin with, the graphics are a little blocky but they are smartly designed and they surprisingly resemble the atmosphere of the Wrestlemania matches, with the same wrestlers (yes, Hulk Hogan couldn't be absent from this!) and the crowd shouting and taking photos. The sound is good with some effects besides the crowd noise, while the sprites, although recognisable, definitely lack detail. The animation is very smooth with a high frame rate but the controls are a little awkward, and although there are several moves, it is not very easy to perform them. Also, you can select your wrestler from a choice of four. However, the gameplay has the potential to be far better.

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Screenshot of Surprise Surprise

Surprise Surprise

(Central Solutions, 1986)

You have been invited to a party within a large house, but first of all, you must search the house and find five letters which make up a code. The house has one hundred rooms, and there are dangers lurking in most of them. This is an absolutely terrible game – that much is obvious from the moment you load it. From the loading screen consisting of random lines and flashing colours, to the extremely crude graphics, to the extremely irritating random beeps which play throughout the game, to the snail-like movement of your character, this game has 'awful' written all over it. Even then, I might have felt generous enough to give it at least one mark out of ten, but alas, no – you only have one life! And did I mention that it only works properly on a CPC464 and not on the other models?

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Screenshot of The Survivor

The Survivor

(Anirog, 1984)

Reviewed by Pug

You are stuck in a maze-like arena full of endlessly generating robots and monsters. Your mission is to collect all of the treasures scattered around. All contact with the nasties drains your energy bar, but there are potions that boost this. This game shows its age; it was one of the first to be released for the CPC464. An aged game idea with primitive methods of gameplay, simple, blocky graphics and basic effects.

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Screenshot of Survivor

Survivor

(Topo Soft, 1987)

On board a spaceship, you are the sole remaining example of a creature that has evolved over one million years. Your aim is to ensure the survival of your race by placing ten pods in the incubators that can be found around the spaceship. Of course, there are other inhabitants and machines on board who will drain your energy, although it can be replenished when you place a pod, or by chasing and eating one of the tiny engineers that wander around – which is both gruesome and hilarious to watch! The graphics are very colourful indeed, and while the game can occasionally be awkward – jumping correctly from platform to platform is often frustrating – there is a wide enough variety of locations to keep fans of exploration games interested for some time.

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Screenshot of Survivors

Survivors

(Atlantis, 1988)

Nuclear war has taken place, but the occupants of seven bunkers are trapped inside them, and three droids have been sent to rescue them. This game is quite similar to Boulder Dash, but the difference is that each droid performs different functions – the blue one can dig the earth, the yellow one can rescue the inhabitants, and the red one can push boulders. You must use each droid carefully or you'll be stuck! Despite the simple graphics, this is a great game if you have the ability to think laterally, but the levels are too big for most people to complete.

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Screenshot of Survivre

Survivre

(French)

(Lankhor, 1992)

You're a lion cub, roaming the savannah. One morning, you realise that your mother has disappeared, and now you have to face life without her... This is a multiple choice adventure game where you must choose one of several possible actions, but many of them will take you down false paths. Along the way, you'll encounter many different types of animal – a hippopotamus, a hyena, an antelope, and even a jackal who can play chess (yes!). This game wasn't released on its own and was only available on one of Lankhor's Black Soft compilations. Excellent full-screen graphics accompany each location, and there are lots of suitably atmospheric tunes as well. Overall, it's a nice adventure (although all the text is in French), and at times you feel sorry for the poor lion cub as you're playing the game.

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Screenshot of Suspended

Suspended

(Infocom, 1986)

A disaster is taking place on the planet of Contra, and you have been woken up so that you can alter the settings of the Filtering Computers that maintain the planet's systems. However, you do not actually control yourself; instead, you control six robots, each of whom perceives the world around them differently and has their own capabilities and limitations. While chaos reigns on the planet above, you must use all six of the robots to fix everything. This is a text adventure like no other, and it's one that takes a lot of getting used to. It is one of Infocom's most difficult games, and to do well, you must remember where all the robots are and make sure they're in the right places at the right times. The plot is highly original, but its difficulty level and other general quirks will put a lot of people off.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z