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Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Combat Simulator
Page 3: SAS Strike Force - Scooby Doo
Page 4: Scoop - SDI
Page 5: Seabase Delta - Sgt. Helmet Training Day 2020
Page 6: Sergeant Seymour Robotcop - Shadow Skimmer
Page 7: The Shadows of Sergoth - Sherman M4
Page 8: Shinobi - Sideral War
Page 9: Sidewalk - Sir Fred
Page 10: Sir Lancelot - Skatin' USA
Page 11: Skool Daze - Slightly Magic
Page 12: Slug - Snooker Management
Page 13: Snoopy - Software House
Page 14: Software Star - Sootland
Page 15: Sooty and Sweep - Space Ace
Page 16: Space Cowboy in Lost Planet - Space Moves (Retrobytes Productions)
Page 17: Space Moves (#CPCRetroDev) - Speedzone
Page 18: Spellbound - Spirits
Page 19: Spitfire - Sputnik
Page 20: Spy Hunter - Star Avenger
Page 21: Star Bowls - Starglider
Page 22: Starion - Star Trooper
Page 23: Star Wars - Stop-Ball
Page 24: Storm - Street Gang
Page 25: Street Gang Football - Strike Force Cobra
Page 26: Striker - Stuntman Seymour
Page 27: Sub - Sultan's Maze
Page 28: Summer Games - Super Hero
Page 29: Superkid - Super Scramble Simulator
Page 30: Super Seymour Saves the Planet - SuperTed: The Search for Spot
Page 31: Super Tripper - Survivre
Page 32: Suspended - Syntax
Screenshot of Street Gang Football

Street Gang Football

(Code Masters, 1989)

A football game with a difference – it's played in your own back yard! Two gangs have gathered for a fun game of football, but there aren't many rules, and if either side scores a goal, the two gangs may start a fight with each other. This involves lots of silly remarks filling up the screen – "Goal!", "No it wasn't", "Yes it was", "Not even near", "Wanna fight about it?", etc. It's not so much the tricky controls as the fact that this game takes itself too seriously. It does have some really kicking music, though.

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Screenshot of Street Hawk

Street Hawk

(Ocean, 1986)

Reviewed by John Beckett

Based on the American TV series from the 1980s, Street Hawk puts you in the shoes of ex-dirt biker Jesse Mach, and in the saddle of the latest government project – an all-terrain attack motorcycle capable of great speeds. You travel up the screen, evading police, shooting enemy cars with your lasers, jumping over and evading innocent drivers and pedestrians, while keeping an eye on your several gauges (armour, laser, turbo, etc.). After locating a robbery at a store, the game switches to Operation Wolf-style shoot-'em-up shenanigans before switching back to more driving. The game is not too difficult (if anything, it's too short) and the variety of gameplay keeps things fresh. OK, it's not too pretty to look at, being a Spectrum port, but it's definitely worth a play.

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Screenshot of Street Machine

Street Machine

(Software Invasion, 1987)

This is a driving game viewed from above, where you race your rally car around a track in the shortest time. The course takes you through towns and countryside, and forests and lakes. The car can be difficult to control, particularly on the second and third stages where you'll be driving in rain and snow respectively. Eventually your car will break down and you have a minute to fix your car; if any part of the car has more than 80% damage, you won't be allowed to continue. It takes a while to learn how to control the car, but it's really not a bad game at all, and the graphics, while fairly simple, are still colourful – and the lightning effect on the second stage is nice, too!

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Screenshot of Street Sports Basketball

Two teams, each with three players, battle it out on the streets for a few games of basketball. There's a choice of four courts to play on – the suburbs, a school playground, a city parking lot, or a back alley – and there are a total of ten guys and girls to choose from. It sounds exciting, but as soon as the game begins, you know it's going to be very disappointing. The graphics are terrible with a poor choice of colours, and the players in both teams are displayed in the same colour, so you can't tell easily who's in which team. The computer doesn't automatically select the player in your team who's closest to the ball, which is annoying, and there is no sound or music at all! It's an attempt to bring a different style of basketball to the CPC, but it's very poorly done and it feels like a lazy Spectrum port.

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Screenshot of Street Warriors

Street Warriors

(Marcus Kasumba, 1995)

Reviewed by CPC4eva

A non-commercial adaptation of the Street Fighter II-type beat-'em-up genre, in Street Warriors you can select one or two players and up to six different fighters from around the world – four men and two women. There are a lot of files on the disc, so there is quite a bit of disc access and loading. It's not a bad effort, with large, colourful fighters, a decent playing area, some nice vocal sounds from each character during the fights, and multiple fighting manoeuvres. If you can master the moves, in particular the special move for each fighter, it will be a much more enjoyable game to play. To help you achieve this, a practice option is available. It's not in same league as the arcade version of Street Fighter II but it's definitely worth a go. An unusual inclusion is the loud digitised tune that plays on the loading screen.

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Screenshot of Stress

Stress

(Cobra Soft, 1985)

Reviewed by CPC4eva

An aptly named game, as it will give you a great deal of stress. Stress is an adaptation of Pac-Man, but sadly it is not a very good one. You play a human-shaped white silhouetted sprite in a bland-looking square arena representing a room of a haunted house. Just as in Pac-Man, you collect a large amount of yellow dots (which are meant to represent gold coins), but that's where any similarities end. There is only a single white ghost chasing you and there is no grid or path that the ghost follows. In this game the enemy ghost just zooms straight for you. From the beginning, you have very little chance of surviving the first level no matter how many times you try or what tactics you use to avoid it capturing you.

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Screenshot of Strider

Strider

(US Gold, 1989)

Reviewed by Chris Lennard

Defeat the master and his evil minions across the continents of the globe in this action platformer set in a 21st century still in the Cold War. A faithful conversion of the arcade game by Capcom, you take Strider deep into enemy territory where you must destroy all that comes in your way. Plenty of special weapons are available, while numerous major end-of-level bosses await to stop you. In spite of the monochrome graphics, this is a visually pleasing game with some nice sound effects chucked in for good measure and excellent gameplay, although the sequel is better.

See also: Strider II.

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Screenshot of Strider II

Strider II

(US Gold, 1991)

Reviewed by Chris Lennard

Once more you must defeat the evil master in what is pretty much a repeat of the prequel. This time, you are also equipped with a gun as well as your sword with which to take out your enemies, which again are divided between normal bods and big bosses. Nevertheless, the graphics are better than in Strider, with good, fluid sprite animation and detailed backgrounds. The nicely rendered theme tune remains also. And yet, the game hasn't lost any playability or speed – which makes you wonder why the original didn't look as good as this.

See also: Strider.

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Screenshot of Strike!

Strike!

(Mastertronic, 1987)

A reasonable enough ten-pin bowling simulation is what's on offer here. Knock down as many skittles as you can in each of the ten frames, hoping to knock all of them down and thus score a strike. The bowling alley is viewed from an isometric 3D perspective, and the bowler shuffles slowly left and right, trying to aim the ball. It's up to you to judge when to release the ball, but careful timing is also required when releasing it, otherwise the ball will instead land on the floor, or even your foot! However, while the graphics and music are both fairly good, aiming the ball correctly becomes a matter of routine after some practice, and there is also no way of aiming the ball diagonally.

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Screenshot of Strike Force Cobra

Strike Force Cobra

(Piranha, 1987)

Reviewed by Robert Small

An ambitious isometric action game and a challenging one as well. There are eight different commandos to choose from, each with a portrait and biography, and you can choose a maximum of four for your team. Once playing you can somersault through windows, kick open doors, throw grenades and fire your machine gun. You will be on the lookout for scientists to rescue who will give you codes for your Digital Lock Breaker which is essential to complete the game. Swapping between your commandos and activating pressure pads are key to progress. It's a decent-looking game but prone to slowdown and very basic on the audio front. Be warned; it is no pushover.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z