S

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Sabotage - Samantha Fox Strip Poker
Page 2: Samurai Trilogy - Scalextric
Page 3: Scapeghost - Scruples
Page 4: Scuba Kidz - 750cc Grand Prix
Page 5: 720° - Shanghai Warriors
Page 6: Shao Lin's Road - Shufflepuck Café
Page 7: Side Arms - Sir Lancelot
Page 8: Sirwood - Slap Fight
Page 9: Sliders - Soccer Director
Page 10: Soccer 86 - Solomon's Key
Page 11: Sonic Boom - Space Crusade
Page 12: Spaced Out! - Spellbound
Page 13: Spellbound Dizzy - Splat!
Page 14: Split Personalities - Sram
Page 15: Sram 2 - Star Raiders II
Page 16: Star Ranger - Steve McQueen Westphaser
Page 17: Stockmarket - Street Cred' Boxing
Page 18: Street Cred' Football - Striker in the Crypts of Trogan
Page 19: Striker Manager - Summer Games
Page 20: Sun Star - Super Pipeline II
Page 21: Super Scramble Simulator - Super Tank Simulator
Page 22: Superted: The Search for Spot - Swap
Page 23: Sweevo's World - Sword Slayer
Screenshot of Sweevo's World
Sweevo's World (AA) (Advert)
(Gargoyle, 1986)
Reviewed by Guillaume Chalard

Don't ask me what the plot of this game is, I never understood it. All you have to do is find your way through a maze filled with tin boxes, rotten fruit, chocolate geese (!), and brownies (that you must collect). It is funny, anyway, despite the four-colour graphics (which are very good, though). The animation of your creature is fluid, even if it slows a lot when there are other characters on the screen. Well, it is a strange game, and really addictive because you want to explore this silly world further - and understand the meaning of it all!

See also: Hydrofool.

More information on TACGR

7

Screenshot of Switchblade
Screenshot taken from cartridge version
Switchblade
(Gremlin, 1990)
Reviewed by Chris Wraight

As Hiro, last of the Blade Knights, your task is to find the lost pieces of the mystical Fireblade and free the world from the tyranny of the evil Havok. What could be a fairly dreary task is enlivened by the superb implementation of an otherwise fairly standard platform format. Whether using your fists or one of the many weapons lying around the dungeon, the sliding power bar makes performing different moves simple and elegant. The difficulty is also pitched just right. Graphically, things are spot-on; the detailed MODE 1 graphics provide a suitably gloomy ambience. A great tune plays throughout too - a relatively rare thing in CPC games. There are a couple of niggles (Hiro's jumping can be slightly clumsy at times), but generally this is one of the most professional titles ever released for the CPC, and a cartridge version is also available for Plus machines.

More information on TACGR

9

Screenshot of SWIV
SWIV
(Storm, 1991)
Reviewed by Chris Lennard

Vertically scrolling shoot-'em-up action in this, the sequel to Silkworm (the name is an abbreviation of Silkworm IV). Once again you must stop everything getting past; waves of helicopters, tanks, rockets, and numerous other deadly foes on land and air as you fly past a barren landscape, all of which can be obliterated by the weapons at your disposal. You have the choice of craft between a helicopter or a jeep, both of which have their advantages and disadvantages, and killing the large bosses enables you to pick up power-ups that increase your firepower. The graphics are highly detailed, the sounds of exploding units and installations are effective and it's enjoyable enough, but the fact remains is that this is a bad Spectrum port. Considering the year this was released it should have looked better.

See also: Silkworm.

More information on TACGR

4

Screenshot of Sword of the Samurai
Sword of the Samurai
(Zeppelin, 1992)

A gang of evil ninjas has captured lots of people and taken them hostage, so as a noble warrior, you must rescue the hostages and kill the gang's leader. The story sounds rather similar to that of Shinobi, and the game itself also bears a remarkable resemblance to it. Three hostages need to be rescued on each of the seven levels. There are several different types of ninjas, each of which needs to be dealt with in a different way. This is a fairly decent platform game with clear and colourful graphics, although there are very few sound effects, and while it's not quite as good as the game that inspired it, it's still worth trying out.

More information on TACGR

7

Screenshot of Sword Slayer
Sword Slayer
(Players, 1988)

Follow the storyline of Spartacus, a gladiator in the Roman empire who seeks to escape from the arena. The eleven scenes in the game take him from the arena to the streets of Capua, where he rushes to a temple and then on to the forest, before finally escaping. Throughout all the scenes, you've got to slay other gladiators and legionnaires, and sometimes eagles. It gets monotonous fairly soon, and the Spectrum-like graphics are mostly in the same colour, but the game deserves a special mention for using digitised sound effects, although you probably won't be able to hear them properly on most emulators.

More information on TACGR

5

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Previous Home