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Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Combat Simulator
Page 3: SAS Strike Force - Scooby Doo
Page 4: Scoop - Seabase Delta
Page 5: Seas of Blood - Sergeant Seymour Robotcop
Page 6: 750cc Grand Prix - The Shadows of Sergoth
Page 7: Shadow Warriors - Shinobi
Page 8: Shinobu - Silent Service
Page 9: Silent Shadow - Sito Pons 500cc Grand Prix
Page 10: Skateboard Joust - Skweek
Page 11: Sky Hunter - Small Games for Smart Minds
Page 12: S*M*A*S*H*E*D - Snowstrike
Page 13: Soccer Challenge - Solar Warrior
Page 14: Soldier of Light - Sorcery
Page 15: Sorcery+ - Space Froggy
Page 16: Space Gun - Space Rider
Page 17: Space Smugglers - Spherical
Page 18: Spike in Transylvania - Spooky Castle
Page 19: Sporting Triangles - Sram 2
Page 20: Stainless Steel - Stardust
Page 21: Star Firebirds - Starstrike II
Page 22: Starting Blocks - Stockmarket
Page 23: Stomp - Street Cred' Football
Page 24: Street Fighter - Strider II
Page 25: Strike! - Stunt Bike Simulator
Page 26: Stunt Car Racer - Sudoku
Page 27: Sudoku Master - Super Hang-On
Page 28: Super Hero - Super Sam
Page 29: Super Scramble Simulator - Super Tank Simulator
Page 30: SuperTed: The Search for Spot - Survivors
Page 31: Survivre - Syntax
Screenshot of Star Firebirds

Star Firebirds

(Insight, 1986)

You have travelled far across the galaxy to annihilate a race of hostile aliens called the Firebirds. Your mission is simple – shoot them all! This is an unoriginal Galaxian clone with two or three additional features. The Firebirds appear on the screen in waves, and if you don't shoot them all quickly, another wave will appear. If things get too much, you can switch on your shield, warp to the top of the screen, and destroy a few aliens at the same time. As well as aliens, there are bombs that fall very slowly and which release a line of shrapnel when shot, and an Emperor Bird that homes in on you and requires several hits to destroy. It's all been done before, and in addition, there is almost no difference between one level and the next.

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Screenshot of Starfox

Starfox

(Reaktör, 1987)

Reviewed by Pug

Aliens have moved into the eight systems that are at peace with one another. Now chaos rules within the systems and space travel is dangerous. You pilot your Starfox fighter hunting down this alien menace. Starfox is a 3D space simulator with vector and filled polygon graphics. Wormholes supply quick routes to other systems and an autopilot alters your course to lock on to the baddies. Your ship and weapons can be upgraded as you progress through the eight stages of this action game. This is one of those games that will either grow on you or become boring very quickly.

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Screenshot of Starglider

Starglider

(Rainbird, 1986)

The Egrons have invaded the planet of Novenia, and two inhabitants of the planet decide to destroy them single-handedly using an ancient Airborne Ground Attack Vehicle (AGAV). You manoeuvre the AGAV around Novenia's surface, destroying the Egron craft with lasers or missiles. There's a radar at the bottom of the screen which shows your current co-ordinates. You'll need to remember where underground depots are located so that you can replenish your lasers, shields and missiles. Your energy can be restored by flying slowly between the two towers marking the power lines which can be found around Novenia, but this requires some precision. The 3D vector graphics are relatively fast and the game is an absolute joy to play as a result – one of the classic 3D space shoot-'em-ups.

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Screenshot of Starion

Starion

(Melbourne House, 1985)

Aliens have caused chaos in the space-time continuum by removing objects from time zones and scrambling them into other time zones. You're the bold pilot who has to venture into the time zones, retrieve the objects, and put them back in their correct places. It's not as simple as it sounds – the objects are really anagrams, and each letter is collected by shooting alien spacecraft. You then have to work out what the anagram is, although you're given clues when you enter a zone. The game features very fast vector graphics, and with nine sectors and nine time zones in each sector (and an anagram for each one!), this game is going to last you a long time.

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Screenshot of Starquake

Starquake

(Bubble Bus, 1986)

An unstable planet has suddenly appeared from out of nowhere, and Blob, the Biologically Operated Being, has landed on the planet in order to repair its core before it explodes. The core consists of nine parts which you must find within the vast caverns of the planet – and there are 512 screens! Fortunately there is a teleportation network which you can use, but you need to know the correct codes. Blob flies around the caverns using hover pads, but some objects can't be picked up if you are using a pad, and you also can't use the teleports. You have a supply of platforms to raise your height, but these are limited. This is a wonderful game and an absolute joy to play. The game might be a bit too large, but exploring the caverns is such fun that it doesn't really matter.

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Screenshot of Star Raiders II

Star Raiders II

(Electric Dreams, 1987)

The Celos IV star range is under attack from the Zylons. You must stop them from destroying all the cities on the four planets of the Celos IV system, and in turn, destroy all of their bases within their own Procyon star range. The action sees you zooming over the planets, blasting Zylon fighters and destroyers, and then travelling to a space station for repairs – and doing it all over again, and again. Your spacecraft also has shields and a Surface Star Burst, or SSB, which is used to destroy Zylon bases. The graphics are fairly simple, although the explosions are spectacular and the scrolling of the planet's surface produces a great pseudo-3D effect. It's a game that will appeal to shoot-'em-up fans, although ultimately it is a bit repetitive in the long term.

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Screenshot of Star Ranger

Star Ranger

(Tynesoft, 1986)

This is a version of the classic Lunar Lander with a few bells and whistles added. Firstly, the simple line-drawn graphics of the original have been replaced by much more colourful graphics. The sound effects are decent as well, and there's the added problem of dodging flying rocks. There's only one screen, though, in which you have to land your spacecraft on four landing areas – misjudge the landing, though, and you lose one of your six lives. You've also got to watch your fuel level! The second level (using the same screen) is harder, as you must also avoid laser beams. Sadly, the difficulty is so high that it's doubtful that you will complete the second level.

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Screenshot of Starring Charlie Chaplin

Starring Charlie Chaplin

(US Gold, 1987)

Have you ever wanted to make your own 1920s-style silent movie starring Charlie Chaplin's famous Little Tramp character? This game offers you this opportunity, but it proves to be quite disappointing. You select one of eight scripts, and then you film each scene in the script one at a time, with each scene lasting about a minute. This involves moving Charlie around the screen and repeatedly knocking other actors to the ground, or letting them do the same to you. You can then watch what you've filmed and shoot it again if you're not satisfied. Once filming is completed, you can release it, watch it in its entirety and wait to see what Variety magazine thinks of it. The main problems are that there's very little you can do when you're filming the scenes, and the option to edit each scene really offers nothing of the sort at all.

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Screenshot of Star Sabre

Star Sabre

(Cronosoft, 2008)

Fast and furious shoot-'em-up action is what you'll get in this game. Pilot your spaceship through four levels of mayhem and dodge the waves of aliens and scenery, as well as all the bullets that are fired in your general direction. Every so often, you can collect bonus icons to improve your firepower, and as well as an end-of-level monster, you also have to deal with a similarly powerful alien spaceship halfway through each level. In short, nearly all of the ingredients of a typical shoot-'em-up can be found in this game. Although there is no music to listen to, and there are only four levels, the graphics are beautiful and the scrolling is very smooth, even when there are a lot of aliens on the screen, and it's definitely a game that is well worth checking out. There is also a 128K edition which contains lots of enhancements to make it even better!

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Screenshot of Starstrike II

Starstrike II

(Firebird, 1986)

The Federation is planning a pre-emptive strike on the Outsiders, using their new generation Starstrike II spaceship. This will not be an easy task, as there are 22 Outsider planets to be penetrated, and they are spread across five solar systems. Each planet is either agricultural, industrial or military, which determines how heavily defended it is and what types of gameplay you will be playing. Your fuel and shields are limited, although fuel can be used to replenish your shields. Fortunately you can replenish both by returning to your support module. This shoot-'em-up is a big advancement on its predecessor, with significantly improved 3D graphics and a greater variety in the gameplay – definitely a game that is not to be missed!

See also: 3D Starstrike.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z