A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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Page 1: Sabotage - Samantha Fox Strip Poker Page 2: Samurai Trilogy - Scalextric Page 3: Scapeghost - Scruples Page 4: Scuba Kidz - 750cc Grand Prix Page 5: 720° - Shanghai Warriors Page 6: Shao Lin's Road - Shufflepuck Café Page 7: Side Arms - Sir Lancelot Page 8: Sirwood - Skyx Page 9: Slap Fight - Soccer Challenge Page 10: Soccer Director - Solo Page 11: Solomon's Key - Space Ace Page 12: Space Crusade - Speedzone |
Page 13: Spellbound - Spitting Image Page 14: Splat! - The Spy Who Loved Me Page 15: Sram - Starquake Page 16: Star Raiders II - Steg Page 17: Steel Eagle - Stranded Page 18: Streaker - Strike! Page 19: Striker - Subway Vigilante Page 20: Sudoku Master - Superkid in Space Page 21: Super Monaco Grand Prix - Super Sprint Page 22: Super Stock Car - Survivors Page 23: Survivre - Sword Slayer |
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Super Monaco Grand Prix
(US Gold, 1991) Another coin-op conversion makes its way on to the CPC. You're racing around the Grand Prix circuits of the world, but first you must qualify, and then you must reach a certain position after three laps if you want to go on to the next race. In addition, the track may also be wet, making things trickier for you. The graphics are good, especially the digitised pictures, and the girl in the yellow swimsuit! However, the scrolling is too slow and it doesn't feel as if you're doing 200mph at all. 6 |
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Supernudge 2000
(Mastertronic, 1989) While you can't win or lose any money on computer-based fruit machine games, they should at least be able to capture most of the excitement of gambling your shiny coins away. This game does not do that. The three reels scroll at a snail's pace so that you have to wait ages before they come to a stop, and on top of that, there aren't many bonus features on the fruit machine to make things a bit more exciting. Having said that, it seems to be easier to win money in comparison with other fruit machine games, but it's not worth the effort or the wait. 4 |
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Super Pipeline II
(Amsoft/Taskset, 1985) This is a rather surreal game where tools are running amok and causing pipes to leak, and you have to fix them by getting your two trusty helpers to do it. On each level there is a tank and a certain number of barrels have to be filled with water, and if the tank runs out, your score will start to decrease. The helpers can also be used as shields, and if they die, you can collect another one. The graphics are brilliant and the sheer fun of the game is complemented by the music, which is so catchy and unforgettable that it has to be listened to. 8 |
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Super Scramble Simulator
(Gremlin, 1989) Take on the challenge of motorbike scrambling as you negotiate fifteen gruelling courses. The obstacles waiting for you include streams, logs, loose stones, oil barrels, and even Volkswagen Beetles that you must ride your bike over! You must complete each course within the required time, and you'll be penalised for any mistakes you make. If you fail, the game is over, and you must start again from the beginning and attempt to complete all the courses all over again. That is what really ruins this game. Detailed graphics and two great tunes can't make up for this. 5 |
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Super Seymour Saves the Planet
(Codemasters, 1992) The Earth has been contaminated with toxic waste, and Seymour has to clear up the mess. Each level takes place on a single screen and you must collect the tokens scattered about the screen, as well as jumping on the heads of mutants to kill them. The graphics are average and the backgrounds (which vary only on the 128K version) aren't great, either. The sound is below average, and to be honest, the concept of the game has really dated - it won't hold your interest for very long. See also: Sergeant Seymour Robotcop, Seymour at the Movies, Stuntman Seymour, Wild West Seymour. 5 |
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Super Ski
(Microïds, 1987) Known as Eddie Edwards Super Ski in the UK after the hopeless but lovable ski jumping hero of the 1988 Winter Olympics, you can take part in four different events - two types of slalom, the descent, and the jump. In the slalom events, you have to steer between the flagpoles; miss them and you will be penalised. In the descent, you just head for the finish at full speed, although you still need to pass through some gates to avoid being penalised. You can also practice the events, and in the slaloms and descent, there are three tracks to choose from in each event. The game is a thrill to play thanks to the screen being updated really fast, while still having some remarkably beautiful graphics, with the Alps looming in the horizon - it's excellent! 8 |
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Super Skweek
(Loriciel, 1991) Skweek is back and ready to paint everything pink! As in the last game, there are 99 levels and the same set of monsters to confront. However, there are several new power-ups and even a shop where you can buy them. The money can be collected by shooting monsters. In addition, most levels have more than one floor, so you'll have to use the lifts. The original Skweek is in my opinion the second best CPC game of all time, so it's a shame to see that the sequel is much worse, and lacking in the main thing that made Skweek such fun - speed. It is much slower, and it absolutely crawls when there are several monsters on the screen. The graphics aren't as good and there's very little sound, and overall, the game is disappointing. See also: Skweek, The Tiny Skweeks. 6 |
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Super Space Invaders
(Domark, 1991) This is a poor conversion of the coin-op game which attempted to revive the classic Space Invaders and bring it in line with the 90s. There are twelve levels, each with a different background, and with three waves of aliens to fight. Shooting the aliens that fly along the top of the screen now gives you to chance to collect a temporary power-up. There is also a two-player option if you want to play with a friend. What makes it poor is that the backgrounds are very blocky and often garish, and it becomes difficult to see the aliens you're trying to kill, and the missiles that they fire. The movement of the aliens is also slow and jerky. The music is really good, though. 4 |
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Super Sports
(Gremlin, 1988) Five very mixed events make up the Super Sports Olympic Challenge - target shooting, daredevil diving into a small pool of water, tile smashing karate-style, and swimming through a lake filled with hazards such as jellyfish and even mines! Up to four players can play, and you can also practice any of the events. Gilbert the commentator is also on hand throughout the events to offer encouragement or criticism of your efforts. The graphics are colourful and very nicely drawn, and each event also has a short piece of music which plays before the start of the event. Overall, it's an enjoyable game to play, especially if you can find someone else to compete against. 8 |
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Super Sprint
(Electric Dreams, 1987) This is a racing game viewed from overhead in which you compete against three other cars (or two in the two player mode) and try to win on all eight tracks; if you don't win, the game is over. You also have to avoid tornadoes (!) and oil slicks on the track, which will cause you to lose control of your car. You can also collect spanners, and if you collect three of them, you can make improvements to your car. While the graphics are average, the only sound effects are engine noises, and the gameplay is very limited. See also: Championship Sprint. 5 |