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Page 1: Sabotage - Samantha Fox Strip Poker
Page 2: Samurai Trilogy - Scalextric
Page 3: Scapeghost - Scruples
Page 4: Scuba Kidz - 750cc Grand Prix
Page 5: 720° - Shanghai Warriors
Page 6: Shao Lin's Road - Shufflepuck Café
Page 7: Side Arms - Sir Lancelot
Page 8: Sirwood - Slap Fight
Page 9: Sliders - Soccer Director
Page 10: Soccer 86 - Solomon's Key
Page 11: Sonic Boom - Space Crusade
Page 12: Spaced Out! - Spellbound
Page 13: Spellbound Dizzy - Splat!
Page 14: Split Personalities - Sram
Page 15: Sram 2 - Star Raiders II
Page 16: Star Ranger - Steve McQueen Westphaser
Page 17: Stockmarket - Street Cred' Boxing
Page 18: Street Cred' Football - Striker in the Crypts of Trogan
Page 19: Striker Manager - Summer Games
Page 20: Sun Star - Super Pipeline II
Page 21: Super Scramble Simulator - Super Tank Simulator
Page 22: Superted: The Search for Spot - Swap
Page 23: Sweevo's World - Sword Slayer
Screenshot of Sun Star
Sun Star
(CRL, 1987)

In the 22nd century, stations orbit the Earth and harness the Sun's energy to grow crystals that are used for interstellar travel. However, things have gone wrong; the disrupter pulses have gone awry, and your task is to shoot them and collect ten crystals on each station before warping to the next one. Each station consists of a 30×30 grid, and you can only move horizontally or vertically. It's difficult to know what to say about the graphics, since your view of the grid is represented using coloured tiles - it's certainly unusual, if rather primitive. The constant noise of your engine is annoying, and the game itself is a bit repetitive.

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Screenshot of Supercars
Supercars
(Gremlin, 1990)

In this game, you're battling it out with other cars in the race to win the championship. There are three stages, nine tracks and the hazards increase as you progress. If things are getting tough, though, you can buy some add-ons for your car, or if you have the money, you can get yourself a new, faster car - and in the later stages of the game, you're going to need to! The graphics are basic but do their job, although the sound effects are useless. This is compensated for by the excellent music, which is only available if you have 128K. The game is made better by passwords which mean you don't have to restart the first and second stages each time you play.

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Screenshot of Super Cycle
Super Cycle
(Epyx, 1986)

Get on a motorbike and race around twelve tracks, and reach the chequered flag before your time runs out. The first few tracks are relatively easy, but on later tracks, you'll encounter obstacles which you must dodge. Watch out for the other riders, who have a nasty tendency to try to bump you off the road or crash into you! Three of the tracks contain flags which you can collect to gain bonus points. This is a very enjoyable game indeed. The graphics are colourful, and you really get a feeling of speed as you fly past the scenery and the other riders. There are also three difficulty levels, although the lowest one is much too easy! Thankfully that's not the case with the other two difficulty levels.

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Screenshot of Super Hang-On
Super Hang-On (Advert)
(Electric Dreams, 1988)

Race across four continents, each divided into several stages, and make it to the final stage before your time runs out. You can choose which of the four races to compete in. Each one is located on a different continent, with Africa being the easiest course and Europe the hardest. Your motorbike has a turbo booster which you can only use when it has reached its normal maximum speed of 280km/h - you'd better hang on when you use it! Unfortunately it's not a good game. The graphics are ugly and colour is used poorly. The music which briefly accompanies each race is tinny, and the time limits are so tight that if you make the slightest mistake, you have very little chance of reaching the next checkpoint. This is not one of the better motorbike racing games.

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Screenshot of Super Hero
Super Hero
(Codemasters, 1988)

It's not easy being a god, and to prove your worthiness, your fellow gods have set you a challenge. The aim is to defeat five Guardians roaming inside a large labyrinth - but you do this by destroying their spirits, and they aren't located in the same rooms as the Guardians. Before looking for the Guardians, it's necessary to find four items - a pair of shoes, a bag, a hammer and a helmet - which enable certain actions such as jumping and carrying objects. It's an isometric exploration game, and if you're a fan of the genre, you'll instantly recognise the inspiration for this game. The graphics are very detailed, although the size of the screen is a bit small. However, although it's good, it seems to lack something in comparison with other games like it.

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Screenshot of Superkid
Superkid
(Atlantis, 1990)

New York has become a dangerous place in the year 2089. Crime is rife, and armed gangs of rival thugs roam the streets, killing each other and many innocent citizens. But who's this on the scene? It's Superkid! You have to fly around each level, restoring order by flying into the thugs. A lever at the bottom of the screen shows how much crime there is; if it goes too far to the right, you lose a life. Your aim on each level is to rescue children and to guide the pensioners safely to their rest home, preventing the thugs from killing them. The graphics and music are both good, but the game quickly becomes monotonous, particularly by the third level when it's a lot more difficult to help out the citizens.

See also: Skatin' USA, Superkid in Space.

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Screenshot of Superkid in Space
Superkid in Space
(Atlantis, 1991)

Aliens are threatening the Earth, and it's up to Superkid to save everyone. Superkid must travel to five of the alien planets and find four nuclear detonators so that he can blow the planet into oblivion. There are a variety of aliens which behave differently and which will sap your energy if you touch them or the bullets they fire. Fortunately Superkid has a gun and lots of grenades at his disposal, and lots of ladders which magically extend up to the nearest platform. The game retains the look and feel of its predecessor, with colourful graphics and cute (maybe too cute) music. It's also a better and more enjoyable game to play thanks to the smaller levels.

See also: Skatin' USA, Superkid.

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Screenshot of Super Monaco Grand Prix
Super Monaco Grand Prix
(US Gold, 1991)

Another coin-op conversion makes its way on to the CPC. You're racing around the Grand Prix circuits of the world, but first you must qualify, and then you must reach a certain position after three laps if you want to go on to the next race. In addition, the track might also be wet, making things trickier for you. The graphics are good, especially the digitised pictures, and the girl in the yellow swimsuit! However, the scrolling is too slow and it doesn't feel as if you're doing 200mph at all.

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Screenshot of Supernudge 2000
Supernudge 2000
(Mastertronic, 1989)

While you can't win or lose any money on computer-based fruit machine games, they should at least be able to capture most of the excitement of gambling your shiny coins away. This game does not do that. The three reels scroll at a snail's pace so that you have to wait ages before they come to a stop, and on top of that, there aren't many bonus features on the fruit machine to make things a bit more exciting. Having said that, it seems to be easier to win money in comparison with other fruit machine games, but it's not worth the effort or the wait.

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Screenshot of Super Pipeline II
Super Pipeline II
(Amsoft/Taskset, 1985)

This is a rather surreal game where tools are running amok and causing pipes to leak, and you have to fix them by getting your two trusty helpers to do it. On each level there is a tank and a certain number of barrels have to be filled with water, and if the tank runs out, your score will start to decrease. The helpers can also be used as shields, and if they die, you can collect another one. The graphics are brilliant and the sheer fun of the game is complemented by the music, which is so catchy and unforgettable that it has to be listened to.

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