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Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Strike Force
Page 3: Satan - Score 3020
Page 4: The Scout Steps Out - The Secret Diary of Adrian Mole
Page 5: La Secte Noire - Seymour at the Movies
Page 6: Sgrizam - Shard of Inovar
Page 7: Shark - Side Arms
Page 8: Sideral War - Sir Lancelot
Page 9: Sirwood - Skweek
Page 10: Skyx - Smash TV
Page 11: The Smirking Horror - Soccer Rivals
Page 12: Software House - Sootland
Page 13: Sooty and Sweep - Spaced Out!
Page 14: Space Froggy - Space Rider
Page 15: Space Smugglers - Spike in Transylvania
Page 16: Spiky Harold - Sport of Kings
Page 17: Sputnik - Star Avenger
Page 18: Starboy - Starquake
Page 19: Star Raiders II - Steel Eagle
Page 20: Steg - Storm Warrior
Page 21: Stranded - Street Warriors
Page 22: Stress - Stryfe
Page 23: STUN Runner - Subway Vigilante
Page 24: Sudoku - Super Gran
Page 25: Super Hang-On - Super Pipeline II
Page 26: Super Sam - Super Stunt Man
Page 27: Super Tank Simulator - Survivors
Page 28: Survivre - Syntax
Screenshot of Star Raiders II

Star Raiders II

(Electric Dreams, 1987)

The Celos IV star range is under attack from the Zylons. You must stop them from destroying all the cities on the four planets of the Celos IV system, and in turn, destroy all of their bases within their own Procyon star range. The action sees you zooming over the planets, blasting Zylon fighters and destroyers, and then travelling to a space station for repairs – and doing it all over again, and again. Your spacecraft also has shields and a Surface Star Burst, or SSB, which is used to destroy Zylon bases. The graphics are fairly simple, although the explosions are spectacular and the scrolling of the planet's surface produces a great pseudo-3D effect. It's a game that will appeal to shoot-'em-up fans, although ultimately it is a bit repetitive in the long term.

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Screenshot of Star Ranger

Star Ranger

(Tynesoft, 1986)

This is a version of the classic Lunar Lander with a few bells and whistles added. Firstly, the simple line-drawn graphics of the original have been replaced by much more colourful graphics. The sound effects are decent as well, and there's the added problem of dodging flying rocks. There's only one screen, though, in which you have to land your spacecraft on four landing areas – misjudge the landing, though, and you lose one of your six lives. You've also got to watch your fuel level! The second level (using the same screen) is harder, as you must also avoid laser beams. Sadly, the difficulty is so high that it's doubtful that you will complete the second level.

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Screenshot of Star Sabre

Star Sabre

(Cronosoft, 2008)

Fast and furious shoot-'em-up action is what you'll get in this game. Pilot your spaceship through four levels of mayhem and dodge the waves of aliens and scenery, as well as all the bullets that are fired in your general direction. Every so often, you can collect bonus icons to improve your firepower, and as well as an end-of-level monster, you also have to deal with a similarly powerful alien spaceship halfway through each level. In short, nearly all of the ingredients of a typical shoot-'em-up can be found in this game. Although there is no music to listen to, and there are only four levels, the graphics are beautiful and the scrolling is very smooth, even when there are a lot of aliens on the screen, and it's definitely a game that is well worth checking out. There is also a 128K edition which contains lots of enhancements to make it even better!

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Screenshot of Starstrike II

Starstrike II

(Firebird, 1986)

The Federation is planning a pre-emptive strike on the Outsiders, using their new generation Starstrike II spaceship. This will not be an easy task, as there are 22 Outsider planets to be penetrated, and they are spread across five solar systems. Each planet is either agricultural, industrial or military, which determines how heavily defended it is and what types of gameplay you will be playing. Your fuel and shields are limited, although fuel can be used to replenish your shields. Fortunately you can replenish both by returning to your support module. This shoot-'em-up is a big advancement on its predecessor, with significantly improved 3D graphics and a greater variety in the gameplay – definitely a game that is not to be missed!

See also: 3D Starstrike.

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Screenshot of Starting Blocks

Starting Blocks

(Coktel Vision, 1988)

Five events are bundled into this game; the 400m sprint, parachuting, the 50m swim, the ski jump, and track cycling. For a game that fills up nearly an entire disc, that's not a lot! Four of the events involve some furious joystick waggling, although thankfully the keyboard can also be used. The parachuting event involves positioning yourself to land on a target, while the ski jump requires both joystick waggling and ensuring that you land correctly. You can practice the events, or play all five at once, competing as either Africa, America, Europe, or Asia and Oceania. The game as a whole isn't bad, although the combination of events seems rather strange. The graphics are fairly good in most of the events and the music at the start of the game is also nice.

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Screenshot of Star Trooper

Star Trooper

(Players, 1988)

An alien syndicate led by Jabba McGut has stolen the Earth's only supply of 25 extra-special alloys, and is now threatening life on Earth. Only a Marine Corps Star Trooper such as you will be tough enough for a mission as dangerous as this. It is your aim to recover the alloys and return them to Earth. There are five missions with five alloys of the same colour to recover in each one. You must wander around a labyrinth of corridors and lifts to find the alloys, while shooting the aliens that patrol the labyrinth. You'll also have to find keys to let you pass through force fields and use the teleportation units. The graphics are colourful and well drawn, and the sound effects are OK, but you only have one life, and all the missions are effectively the same.

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Screenshot of Star Wars

Star Wars

(Domark, 1988)

Reviewed by Chris Lennard

As Luke Skywalker, you must take on the military might of the Imperial Death Star in your X-Wing. Viewed from a first person perspective, you first engage Darth Vader and his fleet of TIE fighters, shooting them and their fireballs to protect your limited shields. Then on to the military station's surface dodging and destroying its defensive turrets, and finally into the trench, avoiding the various protrusions and obligatory fireballs until you are finally able to attempt to launch your torpedoes down the exhaust shaft to blow the Empire's pride and joy to kingdom come. Failure results in a restart – thankfully, the difficulty is configurable. A brilliant, albeit simple looking game that's a must for every Star Wars fan.

See also: The Empire Strikes Back, Return of the Jedi, Star Wars Droids.

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Screenshot of Star Wars Droids

Star Wars Droids

(Mastertronic, 1988)

C-3PO and his companion R2-D2 have been imprisoned and must escape from their captors. The base consists of eight levels, and C-3PO and R2-D2 must work their way up the levels by unlocking the barriers and lifts. You'll find computer terminals next to them, and if R2-D2 logs on to them, you play a Simon-like memory game where you must memorise two sequences and repeat them correctly if you want to gain access. Of course, there are also a lot of robots and other hazards to impede your progress and reduce your energy. The graphics are very well done with lots of detail, and the tune on the menu is really groovy! However, the gameplay is very monotonous, and the method of selecting icons to perform actions is both awkward and frustrating.

See also: The Empire Strikes Back, Return of the Jedi, Star Wars.

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Screenshot of Stationfall

Stationfall

(Infocom, 1987)

After your heroic mission in Planetfall, you are now a Lieutenant First Class on the Stellar Patrol Ship Duffy, but your latest assignment is ridiculously mundane – go to a nearby space station to pick up a supply of forms. When you get there (accompanied by your robotic friend, Floyd), the station is completely deserted, most of the machinery is going crazy, and an alien ship has brought something rather nasty with it. Of course, you've got to save the station from being taken over by it. The sense of foreboding and isolation pervades this text adventure, which increases the difficulty level considerably with respect to its predecessor – and this is the main reason why I don't like it as much. It's still very good, though.

See also: Planetfall.

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Screenshot of Steel Eagle

Steel Eagle

(Players, 1990)

Ho-hum – another cheap, horizontally scrolling shoot-'em-up. This one has the added bonus of making your CPC pretend it's a Spectrum, and that is never a good thing. You can collect up to five different power-ups, all of which add some extra weaponry to your spacecraft. Unfortunately, if you aren't able to collect these power-ups, you'll have great difficulty getting far, and that's the main problem with this game. The scrolling is reasonably fast, and I can put up with monochrome graphics, but there are too many enemies and not enough room to dodge them.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z