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Page 1: Sabian Island – Sailing
Page 2: Saint and Greavsie – SAS Assault Course
Page 3: SAS Combat Simulator – Scooby and Scrappy Doo
Page 4: Scooby Doo – SDAW
Page 5: SDI – Sepulcri
Page 6: Sgt. Helmet Training Day 2020 – Shadow of the Beast
Page 7: Shadow Skimmer – Sharpe's Deeds
Page 8: Sherman M4 – Shufflepuck Café
Page 9: Side Arms – The Simpsons: Bart vs. the Space Mutants
Page 10: Sir Ababol – Skate Crazy
Page 11: Skate or Die – Sláine
Page 12: Slap Fight – Smash TV
Page 13: The Smirking Horror – Soccer Director
Page 14: Soccer 86 – Soldier of Light
Page 15: Sol Negro – Sorcery+
Page 16: Soul of a Robot – Space Gun
Page 17: Space Harrier – Space Smugglers
Page 18: Spaghetti Western Simulator – Spherical
Page 19: Spike in Transylvania – Split Personalities
Page 20: Spooked – The Spy Who Loved Me
Page 21: Sram – Star Control
Page 22: Star Driver – Starring Charlie Chaplin
Page 23: Star Sabre – Steg the Slug
Page 24: Steve Davis Snooker – Stranded
Page 25: Streaker – Street Warriors
Page 26: Stress – Stroper
Page 27: Stryfe – Subtera Puzlo
Page 28: Subterranean Stryker – Super Cauldron
Page 29: Super Cycle – Super Monaco Grand Prix
Page 30: Supernudge 2000 – Super Sports
Page 31: Super Sprint – Super Wrestle
Page 32: Surprise Surprise – SWIV
Page 33: The Sword of Ianna – Syntax
Screenshot of Spaghetti Western Simulator

Spaghetti Western Simulator

(Appeared on an Amstrad Action covertape)

(Zeppelin Games, 1990)

Reviewed by Robert Small

Firstly, this is not a simulator of any kind. I’m not sure how you would go about making a Spaghetti Western simulator anyway. It’s essentially an arcade shoot-’em-up. You take control of your cowboy (whose name is altered just enough so the lawyers can’t get involved) and are immediately assaulted from all angles by all manner of Wild West-themed objects. You name it – tomahawks, dynamite, glass bottles – and it’s flying at you. And of course there are bandits. If you’re quick on the trigger you can shoot thrown objects out of the air and fan your six-shooter to kill the bandits. The walking animation of your cowboy is nice and the backgrounds are detailed. The sound effects are basic and the controls could be better. Western fans should at least give it a go once.

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6

Screenshot of Spannerman

Spannerman

(Amsoft, 1984)

An earthquake has struck and has damaged the pipes that cool a nuclear reactor. It’s time to call in the local plumber to mend the pipes. This is a platform game consisting of only one screen, and as leaks continually appear, you have to adjust the joints with your spanner to stop the leaks. To make life more difficult, the screen gradually fills with water, although you can go underwater to fix leaks. Other things to watch out for are mutated rats and falling debris. The graphics and sound effects aren’t particularly good, as would be expected from a game that was released in the very early days of the CPC, and despite the inclusion of five difficulty levels, there’s not much to make you want to play the game again after a few goes.

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5

Screenshot of Special Operations

Special Operations

(Lothlorien, 1984)

Reviewed by Piero Serra

In this World War II strategy adventure you have a choice of seven missions in which you must infiltrate an enemy compound to gather intelligence or destroy targets. Your first task is to interview and recruit a team of experts, with skills such as lock picking, explosives and climbing. Your team is then dropped into the vicinity of the enemy base to find the entrance, avoiding or fighting guards patrolling the area. Once inside the compound, draw upon the skills at your disposal to meet the mission objective. The game employs a split-screen view with a map on one side and a close-up aerial view for fighting and action scenes on the other. Although extremely simplistic in terms of graphics, and almost totally lacking sound effects or music, this is a fairly detailed and fun little turn-based strategy game that rewards careful gameplay.

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Screenshot of Speed King

Speed King

(Mastertronic, 1986)

Race against 19 other riders around ten tracks in your super-powered motorcycle, capable of reaching 250mph! There are three difficulty levels – novice, champion and pro – and you can practice each track before you go racing over two, four or six laps. The first thing you’ll notice once you start racing is that the graphics are very blocky indeed! However, this doesn’t necessarily mean that this is a bad game; in fact, it is quite fast, although one annoying aspect is that all of the riders unerringly remain in the centre of the road, and it is relatively easy to crash into them unintentionally. Despite this problem, this is still a fairly decent game overall.

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Screenshot of Speedzone

Speedzone

(Mastertronic, 1988)

A vertically scrolling shoot-’em-up whose only difference from every other game like it is its speed. There’s nothing original in the game at all, but the aliens whizz across the screen like bullets. Fortunately you don’t lose a life on contact with them; your energy decreases instead, and when it runs out, you lose one of your three lives. Your shield is also fully restored at the start of each level, which is annoying if it runs out just before you shoot the last alien! The game isn’t that hard, but every level is the same, except for a little picture somewhere on the screen. The sound effects are sparse and the music on the title screen really hurts the ears.

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Screenshot of Spellbound

Spellbound

(Mastertronic, 1986)

Gimbal the wizard has managed to mess up his spells again and has trapped himself, as well as you and several other people in a castle! You have to release Gimbal and return everyone to the correct zones in the castle. Lots of objects are scattered over seven floors, and while many of them are useful, a lot of them are not. You’ll also need to interact with the characters, make sure they eat and drink, keep them happy, and get them to help you. This is the second of four games featuring Magic Knight, and it’s rather good, too, although the style of the game is very different from Finders Keepers. The graphics aren’t that good, although the music isn’t bad.

See also: Finders Keepers, Knight Tyme, Stormbringer.

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Screenshot of Spellbound Dizzy

Spellbound Dizzy

(Code Masters, 1991)

The fifth Dizzy adventure is also by far the largest – in fact, it’s too large! Dizzy has been looking at Theo the wizard’s spell book and has managed to send the Yolkfolk somewhere else, so now he has to send them all back again. There are a large amount of extra features in this game which make it better than the other Dizzy adventures – for instance, Dizzy can hurt himself if he falls too far – but that is outweighed by the sheer size of the game. It’s far too much to sit through in one go, and the bit where you have to collect rocks each time you want to go down the wind shaft is extremely wearisome. The tune quickly becomes annoying, too.

See also: Bubble Dizzy, Crystal Kingdom Dizzy, Dizzy, Dizzy Down the Rapids, Dizzy: Prince of the Yolkfolk, Fantasy World Dizzy, Fast Food, Kwik Snax, Magicland Dizzy, Panic Dizzy, Treasure Island Dizzy.

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Screenshot of Spellbreaker

Spellbreaker

(Infocom, 1986)

The final instalment of Infocom’s Enchanter trilogy sees you as the master of the Circle of Enchanters, but now magic itself is failing, and spells just aren’t working properly any more. The journey involves collecting white cubes that are central to the use of magic, and you’ll soon find that they have some very special properties indeed... The author, Dave Lebling, said that it “was intended to be a nasty, vicious and cruel, hard game and it succeeded in that.” You rely on spells a lot more than the previous two adventures, and many of the puzzles are extremely difficult. Infocom meant this to be their toughest ever adventure, and I can agree with that. However, it’s probably too tough for most people, and I didn’t like it as much as some of their other adventures.

See also: Enchanter, Sorcerer.

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Screenshot of Sphaira

Sphaira

(French)

(Ubi Soft, 1989)

You are an archaeologist who is looking for a lost civilisation which lies underneath the Atlantic Ocean. After entering some magic caves in a remote part of Peru, you emerge somewhere else, and your quest begins... This is an adventure which uses icons to select actions, instead of requiring you to enter them. A lot of puzzles rely on you knowing a magic word; you will need to use them either as passwords or when casting spells (and if you want to know one, ask for help at the cottage and the big tree). The graphics are fairly good, but the game relies too much on magic words, and there are very few objects to pick up and make use of. The procedure used for casting spells is also annoying and unnecessarily complicated.

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Screenshot of Spherical

Spherical

(Rainbow Arts, 1989)

Wuron the dwarf magician must guide the Starball – a sphere with magical powers – through the rooms of the castle of the evil dragon Mirgal. In each room, Wuron must construct a path to allow the sphere to reach the block marked ‘IN’, before the sphere starts rolling. Wuron is able to create blocks out of thin air, but watch out for the ghosts and sorcerers who will drain your energy! There are plenty of objects and power-ups to collect, although you’ll have to work out what they all do, and use them wisely! The graphics are breathtaking, although there aren’t many sound effects, but with dozens of levels to play and four opportunities in the game to restart a level, the thinkers among you will love this.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z