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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Strike Force
Page 3: Satan - Score 3020
Page 4: The Scout Steps Out - The Secret Diary of Adrian Mole
Page 5: La Secte Noire - Seymour at the Movies
Page 6: Sgrizam - Shard of Inovar
Page 7: Shark - Side Arms
Page 8: Sideral War - Sir Lancelot
Page 9: Sirwood - Skyx
Page 10: Slap Fight - The Smirking Horror
Page 11: Smugglers Cove - Software House
Page 12: Software Star - Sooty and Sweep
Page 13: Sorcerer - Space Froggy
Page 14: Space Gun - Spannerman
Page 15: Speed King - Spindizzy
Page 16: Spindrone - Spy Hunter
Page 17: Spy vs. Spy - Starbyte
Page 18: Star Commando - Star Ranger
Page 19: Star Sabre - Steve Davis Snooker
Page 20: Steve McQueen Westphaser - Streaker
Page 21: Street Cred' Boxing - Strider
Page 22: Strider II - Stunt Bike Simulator
Page 23: Stunt Car Racer - Sudoku Master
Page 24: Sultan's Maze - Super Hero
Page 25: Superkid - Super Scramble Simulator
Page 26: Super Seymour Saves the Planet - Superted: The Search for Spot
Page 27: Super Trolley - Suspended
Page 28: Swap - Syntax
Screenshot of Star Commando
Star Commando
(Amsoft/Terminal, 1984)

Aliens have invaded several galaxies and you must stop them. Each galaxy has sixteen sectors, all of which must be cleared before you can go to the next galaxy. In each sector, you must simply blast waves of aliens until the 'danger level' reaches zero. If the going gets too tough, you can warp out of danger by holding down the fire button for several seconds. Your ship's power can be restored by visiting the mother ship, but you can only do this once per galaxy. This shoot-'em-up was released early in the CPC's life, so the graphics and sound effects are quite basic, although the scrolling is rather fast. The gameplay is very straightforward, and while it will eventually become repetitive, it's actually not a bad game if you're looking for a quick blast.

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Screenshot of Star Driver
Star Driver
(Radical, 1994)

After the asteroid mines were abandoned, the runways and roads were used as racing tracks instead, in the Asteroid Championships. The rules are simple; stay on the road and complete an orbit of the track in under 60 seconds in order to qualify for the next round. If you are successful (and extremely good), you have the option to try a 'double orbit' in under 100 seconds to get a massive bonus, but if you fail, you're knocked out of the Championship. Graphically, the game is very impressive and the scrolling is very fast, but controlling your car is quite awkward, and the game is very unforgiving with regard to the time limit and the width of the track.

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Screenshot of Stardust
Stardust
(Topo Soft/Kixx, 1987)
Reviewed by Pug

Earth sights a large fleet approaching from the depths of space. The Biodroid Empire is planning a mass invasion upon Earth. The heavily shielded fleet's only weakness is their shield generator. This is where you come in, piloting your Astrohunter spacecraft. In this top-down shoot-'em-up, you must fly past the alien cruisers, taking out towers, guns and ships. The last part of the game involves running on foot to take out the shield generator. This game boasts some truly amazing graphics, and for once, is not a Spectrum port. A pleasant tune plays on the menu screen with good in-game sound effects.

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Screenshot of Star Firebirds
Star Firebirds
(Insight, 1986)

You have travelled far across the galaxy to annihilate a race of hostile aliens called the Firebirds. Your mission is simple – shoot them all! This is an unoriginal Galaxian clone with two or three additional features. The Firebirds appear on the screen in waves, and if you don't shoot them all quickly, another wave will appear. If things get too much, you can switch on your shield, warp to the top of the screen, and destroy a few aliens at the same time. As well as aliens, there are bombs that fall very slowly and which release a line of shrapnel when shot, and an Emperor Bird that homes in on you and requires several hits to destroy. It's all been done before, and in addition, there is almost no difference between one level and the next.

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Screenshot of Starfox
Starfox (Advert)
(Reaktör, 1987)
Reviewed by Pug

Aliens have moved into the eight systems that are at peace with one another. Now chaos rules within the systems and space travel is dangerous. You pilot your Starfox fighter hunting down this alien menace. Starfox is a 3D space simulator with vector and filled polygon graphics. Wormholes supply quick routes to other systems and an autopilot alters your course to lock on to the baddies. Your ship and weapons can be upgraded as you progress through the eight stages of this action game. This is one of those games that will either grow on you or become boring very quickly.

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Screenshot of Starglider
Starglider
(Rainbird, 1986)

The Egrons have invaded the planet of Novenia, and two inhabitants of the planet decide to destroy them single-handedly using an ancient Airborne Ground Attack Vehicle (AGAV). You manoeuvre the AGAV around Novenia's surface, destroying the Egron craft with lasers or missiles. There's a radar at the bottom of the screen which shows your current co-ordinates. You'll need to remember where underground depots are located so that you can replenish your lasers, shields and missiles. Your energy can be restored by flying slowly between the two towers marking the power lines which can be found around Novenia, but this requires some precision. The 3D vector graphics are relatively fast and the game is an absolute joy to play as a result – one of the classic 3D space shoot-'em-ups.

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Screenshot of Starion
Starion (Advert)
(Melbourne House, 1985)

Aliens have caused chaos in the space-time continuum by removing objects from time zones and scrambling them into other time zones. You're the bold pilot who has to venture into the time zones, retrieve the objects, and put them back in their correct places. It's not as simple as it sounds – the objects are really anagrams, and each letter is collected by shooting alien spacecraft. You then have to work out what the anagram is, although you're given clues when you enter a zone. The game features very fast vector graphics, and with nine sectors and nine time zones in each sector (and an anagram for each one!), this game is going to last you a long time.

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Screenshot of Starquake
Starquake
(Bubble Bus, 1986)

An unstable planet has suddenly appeared from out of nowhere, and Blob, the Biologically Operated Being, has landed on the planet in order to repair its core before it explodes. The core consists of nine parts which you must find within the vast caverns of the planet – and there are 512 screens! Fortunately there is a teleportation network which you can use, but you need to know the correct codes. Blob flies around the caverns using hover pads, but some objects can't be picked up if you are using a pad, and you also can't use the teleports. You have a supply of platforms to raise your height, but these are limited. This is a wonderful game and an absolute joy to play. The game might be a bit too large, but exploring the caverns is such fun that it doesn't really matter.

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Screenshot of Star Raiders II
Star Raiders II
(Electric Dreams, 1987)

The Celos IV star range is under attack from the Zylons. You must stop them from destroying all the cities on the four planets of the Celos IV system, and in turn, destroy all of their bases within their own Procyon star range. The action sees you zooming over the planets, blasting Zylon fighters and destroyers, and then travelling to a space station for repairs – and doing it all over again, and again. Your spacecraft also has shields and a Surface Star Burst, or SSB, which is used to destroy Zylon bases. The graphics are fairly simple, although the explosions are spectacular and the scrolling of the planet's surface produces a great pseudo-3D effect. It's a game that will appeal to shoot-'em-up fans, although ultimately it is a bit repetitive in the long term.

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Screenshot of Star Ranger
Star Ranger
(Tynesoft, 1986)

This is a version of the classic Lunar Lander with a few bells and whistles added. Firstly, the simple line-drawn graphics of the original have been replaced by much more colourful graphics. The sound effects are decent as well, and there's the added problem of dodging flying rocks. There's only one screen, though, in which you have to land your spacecraft on four landing areas – misjudge the landing, though, and you lose one of your six lives. You've also got to watch your fuel level! The second level (using the same screen) is harder, as you must also avoid laser beams. Sadly, the difficulty is so high that it's doubtful that you will complete the second level.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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