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Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Strike Force
Page 3: Satan - Score 3020
Page 4: The Scout Steps Out - The Secret Diary of Adrian Mole
Page 5: La Secte Noire - Seymour at the Movies
Page 6: Sgrizam - Shard of Inovar
Page 7: Shark - Side Arms
Page 8: Sideral War - Sir Lancelot
Page 9: Sirwood - Skweek
Page 10: Skyx - Smash TV
Page 11: The Smirking Horror - Soccer Rivals
Page 12: Software House - Sootland
Page 13: Sooty and Sweep - Spaced Out!
Page 14: Space Froggy - Space Rider
Page 15: Space Smugglers - Spike in Transylvania
Page 16: Spiky Harold - Sport of Kings
Page 17: Sputnik - Star Avenger
Page 18: Starboy - Starquake
Page 19: Star Raiders II - Steel Eagle
Page 20: Steg - Storm Warrior
Page 21: Stranded - Street Warriors
Page 22: Stress - Stryfe
Page 23: STUN Runner - Subway Vigilante
Page 24: Sudoku - Super Gran
Page 25: Super Hang-On - Super Pipeline II
Page 26: Super Sam - Super Stunt Man
Page 27: Super Tank Simulator - Survivors
Page 28: Survivre - Syntax
Screenshot of Sputnik

Sputnik

(SPE, 1986)

Robots have taken over the Earth, and the only hope for the human race is to send an SOS – but the robots have also shut down all the satellite communication systems. A remote-controlled android has been sent into the communications building to reactivate the Sputnik devices within it so an SOS can be transmitted. You control the android and you must explore the building and find and activate thirty Sputniks. Initially this game feels pleasant enough, although the graphics lack colour, but every time you lose a life, you're sent right back to the starting room! As the building contains over 200 rooms, this is extremely annoying and frustrating.

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Screenshot of Spy Hunter

Spy Hunter

(Kixx, 1989)

Reviewed by CPC4eva

An arcade game licence tie-in of Bally Midway's top-down, vertically scrolling driving shoot-'em-up. You play a super spy out to save your own life from a variety of other spies intent on doing you harm. Taking control of a fast red sports car which can transform into a speedboat is how you plan to stay alive. You have the option of playing at one of two skill levels – novice or expert. Just like the arcade version, you drive along a winding course with large amounts of enemy spies to blow up, either by bumping them off the road or blasting them with your firepower. A lorry also drives by regularly to upgrade your weaponry. Graphically it's different to the arcade version but not in a negative way. The gameplay and control of your vehicle is more than agreeable and you'll find yourself playing again and again to get a higher score.

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Screenshot of Spy vs. Spy

Spy vs. Spy

(Beyond/First Star, 1985)

Two spies are in an embassy, and they have to collect four objects before making their escape in an aeroplane. The objects are all hidden underneath furniture and ornaments, so a lot of searching is needed – and you'll need to find the briefcase first. The amusement really begins when you plant booby-traps to catch your enemy unawares, and steal the objects off him – but try to remember where you planted them, or you may be caught out! It's got simple graphics and sound effects, but it is so addictive in the two-player option that you won't be able to resist it.

See also: Spy vs. Spy II: The Island Caper.

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Screenshot of Spy vs. Spy II: The Island Caper

Those two spies are at it again – this time they're stranded on a desert island and have to find three pieces of a missile and return it to a submarine. The traps are more inventive this time, and they include napalm bombs and nooses, and there's a gun lying somewhere too... Sadly, everything that made Spy vs. Spy such enormous fun (especially with two players) has gone. The scrolling is excruciatingly slow, the controls don't respond well, and the traps are too difficult to place. I would stick with the original game.

See also: Spy vs. Spy.

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Screenshot of The Spy Who Loved Me

The Spy Who Loved Me

(Domark, 1991)

Both the British and the Russians have had some of their submarines stolen by Karl Stromberg. The British have sent out James Bond to recapture their sub, while the Russians have sent the attractive Anya Amasova. The last of the five James Bond games to be released for the CPC has five levels taking place on both land and sea, and all of them involve steering your car or boat and avoiding the scenery (you can try shooting the enemies, but it does little good). You have to collect tokens in the first three levels to buy the equipment to go to the next level. All the levels see you doing the same thing each time, and there's very little variety.

See also: Licence to Kill, Live and Let Die, The Living Daylights, A View to a Kill.

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Screenshot of Sram

Sram

(ERE Informatique, 1986)

You have been transported to the mysterious planet of Sram, where the high priest Cinomeh has imprisoned the King Egres IV. (If you wonder where these strange names come from, they're based on the names of the game's authors.) You must free him – but first, you will need to find the hermit, and all the ingredients for a special potion that he will make for you. This text adventure comes from France and is regarded as a classic there, although you can also play the game in English or German. Certainly the graphics are fairly impressive, but I found the parser to be lacking in some areas, and finding the exact combination of words to perform particular actions is frustrating. I suppose it was good for its time, but nowadays it isn't as good.

See also: Sram 2.

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Screenshot of Sram 2

Sram 2

(French)

(ERE Informatique, 1986)

Now that Egres IV is in power again, he repays your kindness by ruling through tyranny, oppressing his people and using sorcery. The only way to stop him is to kill him – but in a rather unusual way, by making what is known in France as 'la galette des rois', or 'the kings' cake' – a cake with a bean hidden inside it. You start in a crypt, where the only ways out are to open the tombs contained within it. I wasn't particularly satisfied with Sram, but this sequel is much better. The graphics are as good as, if not better than, the original game, and there are no problems finding the right combination of words to solve puzzles. On the other hand, it is slightly too easy, but that doesn't worry me too much.

See also: Sram.

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Screenshot of Stainless Steel

Stainless Steel

(Mikro-Gen, 1986)

The evil Dr. Vardos has devised a plan to take over the whole world, and the only person who can stop him is Ricky Steel and his Class A101 flying car, Nightwind. However, Ricky has left his car on the other side of town, so in the first level, you're on foot, shooting Dr. Vardos' androids and helicopters. Once you find your car, you fly across a desert, again shooting everything that moves, and then fly over a river, trying to bomb submarines. The graphics are monochrome – although I'm not saying they're bad – but the sound effects are OK, and there is a nice tune that only plays at the start of the game. However, even on the easiest of the four difficulty levels, most players will find it extremely difficult, if not impossible, to progress beyond the second level.

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Screenshot of Stairway to Hell

Stairway to Hell

(Software Invasion, 1986)

Venture through 15 screens of platforming action, taking you through mines, ice caverns, jungles and deserts, before reaching hell itself. Each screen is filled to the brim with perilous obstacles to avoid and gaps to jump. With only five lives, you're going to need them all, and indeed, you could do with more, because the game is unbelievably tough, as well as being slow and jerky. Each screen overwhelms you with obstacles, and if you make a mistake (which is all too often), you're sent right back to the start of the screen. The graphics are OK, albeit garish at times, and the sound effects are simple, but the rest of the game stinks.

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Screenshot of Star Avenger

Star Avenger

(Kuma, 1984)

Reviewed by Pug

Remember Scramble? That game where you pilot a spaceship through caverns collecting fuel and dropping bombs, etc.? Well, this is an early attempt at bringing the game to the CPC. For the year it was released, this is not a bad attempt. Sure, the scrolling is a little jerky and you can't actually drop bombs, but it's fun and makes good use of the CPC's colour palette. It's presented well and you can choose which stage you wish to start at. A pleasant but primitive tune plays on the title screen, with in-game effects doing their job. A hidden gem from the early days of the CPC.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z