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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Strike Force
Page 3: Satan - Score 3020
Page 4: The Scout Steps Out - The Secret Diary of Adrian Mole
Page 5: La Secte Noire - Seymour at the Movies
Page 6: Sgrizam - Shard of Inovar
Page 7: Shark - Side Arms
Page 8: Sideral War - Sir Lancelot
Page 9: Sirwood - Skyx
Page 10: Slap Fight - The Smirking Horror
Page 11: Smugglers Cove - Software House
Page 12: Software Star - Sooty and Sweep
Page 13: Sorcerer - Space Froggy
Page 14: Space Gun - Speedzone
Page 15: Spellbound - Spitting Image
Page 16: Splat! - Spy vs. Spy II: The Island Caper
Page 17: The Spy Who Loved Me - Star Driver
Page 18: Stardust - Starstrike II
Page 19: Starting Blocks - Stockmarket
Page 20: Stomp - Street Cred' Football
Page 21: Street Fighter - Strike!
Page 22: Striker - Stuntman Seymour
Page 23: Sub - Summer Games
Page 24: Summer Games II - Superkid in Space
Page 25: Superman: The Game - Super Ski
Page 26: Super Skweek - Supertrux
Page 27: Super Wonder Boy in Monster Land - Switchblade
Page 28: SWIV - Syntax
Screenshot of The Spy Who Loved Me
The Spy Who Loved Me
(Domark, 1991)

Both the British and the Russians have had some of their submarines stolen by Karl Stromberg. The British have sent out James Bond to recapture their sub, while the Russians have sent the attractive Anya Amasova. The last of the five James Bond games to be released for the CPC has five levels taking place on both land and sea, and all of them involve steering your car or boat and avoiding the scenery (you can try shooting the enemies, but it does little good). You have to collect tokens in the first three levels to buy the equipment to go to the next level. All the levels see you doing the same thing each time, and there's very little variety.

See also: Licence to Kill, Live and Let Die, The Living Daylights, A View to a Kill.

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Screenshot of Sram
Sram
(ERE Informatique, 1986)

You have been transported to the mysterious planet of Sram, where the high priest Cinomeh has imprisoned the King Egres IV. (If you wonder where these strange names come from, they're based on the names of the game's authors.) You must free him – but first, you will need to find the hermit, and all the ingredients for a special potion that he will make for you. This text adventure comes from France and is regarded as a classic there, although you can also play the game in English or German. Certainly the graphics are fairly impressive, but I found the parser to be lacking in some areas, and finding the exact combination of words to perform particular actions is frustrating. I suppose it was good for its time, but nowadays it isn't as good.

See also: Sram 2.

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Screenshot of Sram 2
Sram 2 (French)
(ERE Informatique, 1986)

Now that Egres IV is in power again, he repays your kindness by ruling through tyranny, oppressing his people and using sorcery. The only way to stop him is to kill him – but in a rather unusual way, by making what is known in France as 'la galette des rois', or 'the kings' cake' – a cake with a bean hidden inside it. You start in a crypt, where the only ways out are to open the tombs contained within it. I wasn't particularly satisfied with Sram, but this sequel is much better. The graphics are as good as, if not better than, the original game, and there are no problems finding the right combination of words to solve puzzles. On the other hand, it is slightly too easy, but that doesn't worry me too much.

See also: Sram.

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Screenshot of Stainless Steel
Stainless Steel
(Mikro-Gen, 1986)

The evil Dr. Vardos has devised a plan to take over the whole world, and the only person who can stop him is Ricky Steel and his Class A101 flying car, Nightwind. However, Ricky has left his car on the other side of town, so in the first level, you're on foot, shooting Dr. Vardos' androids and helicopters. Once you find your car, you fly across a desert, again shooting everything that moves, and then fly over a river, trying to bomb submarines. The graphics are monochrome – although I'm not saying they're bad – but the sound effects are OK, and there is a nice tune that only plays at the start of the game. However, even on the easiest of the four difficulty levels, most players will find it extremely difficult, if not impossible, to progress beyond the second level.

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Screenshot of Stairway to Hell
Stairway to Hell (Advert)
(Software Invasion, 1986)

Venture through 15 screens of platforming action, taking you through mines, ice caverns, jungles and deserts, before reaching hell itself. Each screen is filled to the brim with perilous obstacles to avoid and gaps to jump. With only five lives, you're going to need them all, and indeed, you could do with more, because the game is unbelievably tough, as well as being slow and jerky. Each screen overwhelms you with obstacles, and if you make a mistake (which is all too often), you're sent right back to the start of the screen. The graphics are OK, albeit garish at times, and the sound effects are simple, but the rest of the game stinks.

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Screenshot of Star Avenger
Star Avenger
(Kuma, 1984)
Reviewed by Pug

Remember Scramble? That game where you pilot a spaceship through caverns collecting fuel and dropping bombs, etc.? Well, this is an early attempt at bringing the game to the CPC. For the year it was released, this is not a bad attempt. Sure, the scrolling is a little jerky and you can't actually drop bombs, but it's fun and makes good use of the CPC's colour palette. It's presented well and you can choose which stage you wish to start at. A pleasant but primitive tune plays on the title screen, with in-game effects doing their job. A hidden gem from the early days of the CPC.

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Screenshot of Starboy
Starboy
(Gasoline, 1986)

Can you guide Starboy through ten levels of platform action and rebuild his spaceship so that he can escape? This is a simple platform game which involves climbing ladders, jumping over chasms and avoiding aliens, robots and bullets. Aliens and robots can be shot, but your ammunition is limited, although it can be replenished. The graphics are rather primitive and can be flickery, but the music is absolutely delightful, and although it will take a while to complete the first level, once you've overcome this hurdle, you'll discover a nice little game.

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Screenshot of Starbyte
Starbyte
(Mister Chip, 1987)
Reviewed by Pug

A Spanish flip-screen adventure game. This game is impossible! After so many attempts at navigating the first screen I gave up! For the year it was released, it should have been far better presented. The graphics are simple but colourful and everything that moves jumps in blocks instead of pixel-by-pixel movement, so timing is out of the window with this one. The use of sound for music and effects is basic. A very poor offering indeed; the difficult and sluggish controls make this game one that you will soon forget.

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Screenshot of Star Commando
Star Commando
(Amsoft/Terminal, 1984)

Aliens have invaded several galaxies and you must stop them. Each galaxy has sixteen sectors, all of which must be cleared before you can go to the next galaxy. In each sector, you must simply blast waves of aliens until the 'danger level' reaches zero. If the going gets too tough, you can warp out of danger by holding down the fire button for several seconds. Your ship's power can be restored by visiting the mother ship, but you can only do this once per galaxy. This shoot-'em-up was released early in the CPC's life, so the graphics and sound effects are quite basic, although the scrolling is rather fast. The gameplay is very straightforward, and while it will eventually become repetitive, it's actually not a bad game if you're looking for a quick blast.

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Screenshot of Star Driver
Star Driver
(Radical, 1994)

After the asteroid mines were abandoned, the runways and roads were used as racing tracks instead, in the Asteroid Championships. The rules are simple; stay on the road and complete an orbit of the track in under 60 seconds in order to qualify for the next round. If you are successful (and extremely good), you have the option to try a 'double orbit' in under 100 seconds to get a massive bonus, but if you fail, you're knocked out of the Championship. Graphically, the game is very impressive and the scrolling is very fast, but controlling your car is quite awkward, and the game is very unforgiving with regard to the time limit and the width of the track.

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