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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Sabotage - Samantha Fox Strip Poker
Page 2: Samurai Trilogy - Scalextric
Page 3: Scapeghost - Scruples
Page 4: Scuba Kidz - 750cc Grand Prix
Page 5: 720° - Shanghai Warriors
Page 6: Shao Lin's Road - Shufflepuck Café
Page 7: Side Arms - Sir Lancelot
Page 8: Sirwood - Slap Fight
Page 9: Sliders - Soccer Director
Page 10: Soccer 86 - Solomon's Key
Page 11: Sonic Boom - Space Crusade
Page 12: Spaced Out! - Spellbound
Page 13: Spellbound Dizzy - Splat!
Page 14: Split Personalities - Sram
Page 15: Sram 2 - Star Raiders II
Page 16: Star Ranger - Steve McQueen Westphaser
Page 17: Stockmarket - Street Cred' Boxing
Page 18: Street Cred' Football - Striker in the Crypts of Trogan
Page 19: Striker Manager - Summer Games
Page 20: Sun Star - Super Pipeline II
Page 21: Super Scramble Simulator - Super Tank Simulator
Page 22: Superted: The Search for Spot - Swap
Page 23: Sweevo's World - Sword Slayer
Screenshot of Stockmarket
Stockmarket
(Amsoft/Argus Press, 1985)

Play the risky world of the stock market as you (and up to five other players if you want) buy and sell shares in four mining companies who mine lead, zinc, tin and gold respectively. Shares will go up and down and other events will occur as you attempt to make a million pounds; companies are taken over or go bankrupt, bonus payments are made to shareholders, and bonus shares can be handed out. However, the taxman will soon be after you, and when you buy a lot of shares, they will grab money from your bank account! There are four difficulty levels to try out, and having only four companies means that things are kept simple. It's a nice enough simulation for wannabe stockbrokers, but the real thing isn't for me!

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Screenshot of Stomp
Stomp
(DK'Tronics, 1985)

Run around a grid, dodging monsters, collecting flags and stomping dynamite before it blows up. If you stomp enough dynamite, you can go to the next stage. However, there are two problems. The first and most important is that once you step on a square, it disappears, and you can't step on it again, so you must be careful where you walk, or you may end up trapped! The second is a pair of shoes that moves around the screen very fast and which will squash you if you cross its path. The game has a very simple concept but is unfortunately very frustrating, mostly thanks to the aforementioned shoes. Most players will give up and play something else after a few goes.

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Screenshot of Stop-Ball
Stop-Ball
(Juliet, 1988)

One of those games which has a very simple concept which proves to be enjoyable - in the short term, at least. It's a bat and ball game with two different styles of gameplay which alternate on each screen. Firstly, you must manoeuvre your bat so that a ball remains in the air at all times. If it lands on the ground, a counter will decrease, and when it reaches zero, the game ends. On the following screen, you must touch several tiles while avoiding all the balls; touch any of the balls and the game ends instantly. Subsequent screens add more blocks and eventually, more balls, to make things harder. It gets repetitive after a while - and why does the game have to have such awful Spectrum-like graphics?

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Screenshot of Storm
Storm
(Mastertronic, 1986)

Princess Corinne has been kidnapped by Una Cum, who is searching for a box called The Fear which will cause chaos should he obtain it. You must explore the dungeons in Una Cum's lair and collect three snake brooches to unlock the door where Corinne is trapped, but there are lots of monsters waiting for you in every room! You take the role of Agravain, with another player (if there is one) taking control of Storm if necessary. The graphics are colourful but not very good, and there are well written descriptions of each room which scroll near the top of the screen. The sound effects are useless, though! A lot of exploring and mapping is required, and this game will keep you occupied.

See also: The Fear.

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Screenshot of Stormbringer
Stormbringer
(Mastertronic, 1987)

After returning from the 25th century in Knight Tyme, Magic Knight returns to the quiet village of Cornhamp-on-Marsh, which has been taken over by the Off-White Knight, who is in fact the evil personality of Magic Knight. To free the village from his clutches, Magic Knight has to merge with him. This is the final game starring Magic Knight and it's much like the others, but with more characters, more rooms, and more features. The graphics are reasonable, but I think it's a little trickier than the other games - and if you're wondering where the music is, try wearing the personal stereo!

See also: Finders Keepers, Knight Tyme, Spellbound.

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Screenshot of Stormlord
Stormlord (AA)
(Hewson, 1989)

Rescue the fairies on each of the four levels before the night comes in. It's a tricky little game and no mistake - in fact, it's much too tricky, and completing the first level is an enormous feat in itself. It's colourful, and the fairies are rather sexy (and Amstrad Action laughably censored them when it appeared on their covertape). The wolf-whistles you hear when you walk past the large fairies are amusing, too. The music is also extremely good (although it doesn't play during the game itself), but even though you've got nine lives, the game is still too difficult, and a tight time limit only makes things worse.

See also: Deliverance.

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Screenshot of Storm Warrior
Storm Warrior
(Elite, 1988)

The evil Witch Queen has summoned a huge thunderstorm which is set to last for a hundred years and wreak havoc upon the kingdom. But as usual, only one person can stop her; the Prince of the Kingdom, who you control in this platform game. You must travel through the land and enter the Witch Queen's castle, and stop the Witch Queen from carrying out her plans. Throughout your travels, you encounter warriors with swords, and you have to fight them. For some reason, the number of hits it takes for you to kill them with your sword is entirely random! The graphics are beautiful, although the hardware techniques used may cause a few problems, and all the warriors look just like you; there are no other types of enemy other than a few gargoyles.

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Screenshot of Stranded
Stranded
(Cronosoft, 2006)

Can you help Moosh to close the bridge between his world and the world that the evil Tsych inhabits, thus saving his people from doom? This is a puzzle game consisting of 32 deviously designed levels made up of tiles, most of which will disappear after Moosh moves to another tile. The aim is to guide Moosh from his starting position to the purple tile that marks the exit, and to remove all the tiles that can be removed. The first few levels are fairly easy, but it becomes quite difficult surprisingly quickly, although you are given passwords which enable you to skip earlier levels. This is the first totally new game on the CPC to see a commercial release for at least ten years, and I certainly welcome it. Although there is very little sound, the graphics are colourful and the game as a whole is very challenging.

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Screenshot of Streaker
Streaker
(Bulldog, 1987)

You're in a shopping centre with no clothes on (yes!), and have to find all your clothes before you can leave again. However, there are thieves about who will steal your clothes and other objects you're carrying, although you can prevent this by giving them the correct object. You'll need also need to sneak into some of the shops when they're closed. This is a strange game, but when you try and play it, you will scream. The game is slower than an arthritic tortoise, the graphics are worse than terrible, and what sound there is is rubbish. It really is an absolutely useless game!

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Screenshot of Street Cred' Boxing
Street Cred' Boxing
(Players, 1989)

The West Siders have threatened to take over Joe's gym, so Joe hires six men to see if they can beat the stuffing out of them. Before they can set out on to the streets, the six men have to undergo training to see if they're up to standard. The first part is a joystick-waggling session where you must get your men to qualify by punching the bag as much as they can within eight seconds. The second part is where you fight the West Siders, although there's not much you can do to prevent them slaughtering you, and the moves are limited. The tune is quite good, although the graphics are much better on the first part than the second; it's a shame that there's not much of a game in there.

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