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Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Strike Force
Page 3: Satan - Score 3020
Page 4: The Scout Steps Out - The Secret Diary of Adrian Mole
Page 5: La Secte Noire - Seymour at the Movies
Page 6: Sgrizam - Shao Lin's Road
Page 7: Shard of Inovar - Shufflepuck Café
Page 8: Side Arms - Sir Ababol
Page 9: Sir Lancelot - Skull and Crossbones
Page 10: Skweek - S*M*A*S*H*E*D
Page 11: Smash TV - Soccer Pinball
Page 12: Soccer Rivals - Sonic Boom
Page 13: Sootland - Space Crusade
Page 14: Spaced Out! - Space Racer
Page 15: Space Rider - Spherical
Page 16: Spike in Transylvania - Sporting Triangles
Page 17: Sport of Kings - Stairway to Hell
Page 18: Star Avenger - Starion
Page 19: Starquake - Stationfall
Page 20: Steel Eagle - Stormlord
Page 21: Storm Warrior - Street Machine
Page 22: Street Warriors - Stroper
Page 23: Stryfe - Subterranean Stryker
Page 24: Subway Vigilante - Super Cycle
Page 25: Super Gran - Super Pac
Page 26: Super Pipeline II - Super Stock Car
Page 27: Super Stunt Man - Survivor
Page 28: Survivors - Syntax
Screenshot of Sport of Kings

Sport of Kings

(Mastertronic, 1986)

There are some of us (but certainly not me) who like to take a gamble on a horse at the races. Now you and up to four other players can see how much money you can win. You can choose a total of 25, 50 or 75 horses, with seven horses competing in each race, and you can study the form cards for each horse for the last fifteen races. There are also four types of bet you can use on a horse. Once you've made your bet, you can watch the race and cheer on your horse. I suppose that if you're a fan of horse racing, you might like it, as it gives you the opportunity to try to beat the bookies in real life, but all you see at the end of every race is "You have lost £xxxx" and "You have won £xxxx". The thrill of winning just isn't there.

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Screenshot of Sputnik

Sputnik

(SPE, 1986)

Robots have taken over the Earth, and the only hope for the human race is to send an SOS – but the robots have also shut down all the satellite communication systems. A remote-controlled android has been sent into the communications building to reactivate the Sputnik devices within it so an SOS can be transmitted. You control the android and you must explore the building and find and activate thirty Sputniks. Initially this game feels pleasant enough, although the graphics lack colour, but every time you lose a life, you're sent right back to the starting room! As the building contains over 200 rooms, this is extremely annoying and frustrating.

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4

Screenshot of Spy Hunter

Spy Hunter

(Kixx, 1989)

Reviewed by CPC4eva

An arcade game licence tie-in of Bally Midway's top-down, vertically scrolling driving shoot-'em-up. You play a super spy out to save your own life from a variety of other spies intent on doing you harm. Taking control of a fast red sports car which can transform into a speedboat is how you plan to stay alive. You have the option of playing at one of two skill levels – novice or expert. Just like the arcade version, you drive along a winding course with large amounts of enemy spies to blow up, either by bumping them off the road or blasting them with your firepower. A lorry also drives by regularly to upgrade your weaponry. Graphically it's different to the arcade version but not in a negative way. The gameplay and control of your vehicle is more than agreeable and you'll find yourself playing again and again to get a higher score.

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Screenshot of Spy vs. Spy

Spy vs. Spy

(Beyond, 1985)

Two spies are in an embassy, and they have to collect four objects before making their escape in an aeroplane. The objects are all hidden underneath furniture and ornaments, so a lot of searching is needed – and you'll need to find the briefcase first. The amusement really begins when you plant booby-traps to catch your enemy unawares, and steal the objects off him – but try to remember where you planted them, or you may be caught out! It's got simple graphics and sound effects, but it is so addictive in the two-player option that you won't be able to resist it.

See also: Spy vs. Spy II: The Island Caper.

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9

Screenshot of Spy vs. Spy II: The Island Caper

Those two spies are at it again – this time they're stranded on a desert island and have to find three pieces of a missile and return it to a submarine. The traps are more inventive this time, and they include napalm bombs and nooses, and there's a gun lying somewhere too... Sadly, everything that made Spy vs. Spy such enormous fun (especially with two players) has gone. The scrolling is excruciatingly slow, the controls don't respond well, and the traps are too difficult to place. I would stick with the original game.

See also: Spy vs. Spy.

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Screenshot of The Spy Who Loved Me

The Spy Who Loved Me

(Domark, 1991)

Both the British and the Russians have had some of their submarines stolen by Karl Stromberg. The British have sent out James Bond to recapture their sub, while the Russians have sent the attractive Anya Amasova. The last of the five James Bond games to be released for the CPC has five levels taking place on both land and sea, and all of them involve steering your car or boat and avoiding the scenery (you can try shooting the enemies, but it does little good). You have to collect tokens in the first three levels to buy the equipment to go to the next level. All the levels see you doing the same thing each time, and there's very little variety.

See also: Licence to Kill, Live and Let Die, The Living Daylights, A View to a Kill.

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4

Screenshot of Sram

Sram

(ERE Informatique, 1986)

You have been transported to the mysterious planet of Sram, where the high priest Cinomeh has imprisoned the King Egres IV. (If you wonder where these strange names come from, they're based on the names of the game's authors.) You must free him – but first, you will need to find the hermit, and all the ingredients for a special potion that he will make for you. This text adventure comes from France and is regarded as a classic there, although you can also play the game in English or German. Certainly the graphics are fairly impressive, but I found the parser to be lacking in some areas, and finding the exact combination of words to perform particular actions is frustrating. I suppose it was good for its time, but nowadays it isn't as good.

See also: Sram 2.

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Screenshot of Sram 2

Sram 2

(French)

(ERE Informatique, 1986)

Now that Egres IV is in power again, he repays your kindness by ruling through tyranny, oppressing his people and using sorcery. The only way to stop him is to kill him – but in a rather unusual way, by making what is known in France as 'la galette des rois', or 'the kings' cake' – a cake with a bean hidden inside it. You start in a crypt, where the only ways out are to open the tombs contained within it. I wasn't particularly satisfied with Sram, but this sequel is much better. The graphics are as good as, if not better than, the original game, and there are no problems finding the right combination of words to solve puzzles. On the other hand, it is slightly too easy, but that doesn't worry me too much.

See also: Sram.

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9

Screenshot of Stainless Steel

Stainless Steel

(Mikro-Gen, 1986)

The evil Dr. Vardos has devised a plan to take over the whole world, and the only person who can stop him is Ricky Steel and his Class A101 flying car, Nightwind. However, Ricky has left his car on the other side of town, so in the first level, you're on foot, shooting Dr. Vardos' androids and helicopters. Once you find your car, you fly across a desert, again shooting everything that moves, and then fly over a river, trying to bomb submarines. The graphics are monochrome – although I'm not saying they're bad – but the sound effects are OK, and there is a nice tune that only plays at the start of the game. However, even on the easiest of the four difficulty levels, most players will find it extremely difficult, if not impossible, to progress beyond the second level.

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6

Screenshot of Stairway to Hell

Stairway to Hell

(Software Invasion, 1986)

Venture through 15 screens of platforming action, taking you through mines, ice caverns, jungles and deserts, before reaching hell itself. Each screen is filled to the brim with perilous obstacles to avoid and gaps to jump. With only five lives, you're going to need them all, and indeed, you could do with more, because the game is unbelievably tough, as well as being slow and jerky. Each screen overwhelms you with obstacles, and if you make a mistake (which is all too often), you're sent right back to the start of the screen. The graphics are OK, albeit garish at times, and the sound effects are simple, but the rest of the game stinks.

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