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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Sabian Island - Salamander
Page 2: Samantha Fox Strip Poker - Savage
Page 3: Scalextric - Screwball
Page 4: Scruples - Sergeant Seymour Robotcop
Page 5: 750cc Grand Prix - Shanghai Karate
Page 6: Shanghai Warriors - Short Circuit
Page 7: Shufflepuck Café - The Simpsons: Bart vs. the Space Mutants
Page 8: Sir Ababol - Skull and Crossbones
Page 9: Skweek - Smash TV
Page 10: The Smirking Horror - Software Star
Page 11: Solar Coaster - Sorcerer
Page 12: Sorcery - Space Harrier
Page 13: Space Harrier II - Spellbound Dizzy
Page 14: Spellbreaker - Split Personalities
Page 15: Spooked - Sram 2
Page 16: Stainless Steel - Starglider
Page 17: Starion - Star Wars Droids
Page 18: Stationfall - Stormbringer
Page 19: Stormlord - Street Machine
Page 20: Strider - Stunt Car Racer
Page 21: Stuntman Seymour - Sun Star
Page 22: Supercars - Superman: The Man of Steel
Page 23: Super Monaco Grand Prix - Super Space Invaders
Page 24: Super Sports - Surprise Surprise
Page 25: The Survivor - Sword of the Samurai
Page 26: Sword Slayer
Screenshot of Stainless Steel
Stainless Steel
(Mikro-Gen, 1986)

The evil Dr. Vardos has devised a plan to take over the whole world, and the only person who can stop him is Ricky Steel and his Class A101 flying car, Nightwind. However, Ricky has left his car on the other side of town, so in the first level, you're on foot, shooting Dr. Vardos' androids and helicopters. Once you find your car, you fly across a desert, again shooting everything that moves, and then fly over a river, trying to bomb submarines. The graphics are monochrome – although I'm not saying they're bad – but the sound effects are OK, and there is a nice tune that only plays at the start of the game. However, even on the easiest of the four difficulty levels, most players will find it extremely difficult, if not impossible, to progress beyond the second level.

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Screenshot of Stairway to Hell
Stairway to Hell (Advert)
(Software Invasion, 1986)

Venture through 15 screens of platforming action, taking you through mines, ice caverns, jungles and deserts, before reaching hell itself. Each screen is filled to the brim with perilous obstacles to avoid and gaps to jump. With only five lives, you're going to need them all, and indeed, you could do with more, because the game is unbelievably tough, as well as being slow and jerky. Each screen overwhelms you with obstacles, and if you make a mistake (which is all too often), you're sent right back to the start of the screen. The graphics are OK, albeit garish at times, and the sound effects are simple, but the rest of the game stinks.

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Screenshot of Star Avenger
Star Avenger
(Kuma, 1984)
Reviewed by Pug

Remember Scramble? That game where you pilot a spaceship through caverns collecting fuel and dropping bombs, etc.? Well, this is an early attempt at bringing the game to the CPC. For the year it was released, this is not a bad attempt. Sure, the scrolling is a little jerky and you can't actually drop bombs, but it's fun and makes good use of the CPC's colour palette. It's presented well and you can choose which stage you wish to start at. A pleasant but primitive tune plays on the title screen, with in-game effects doing their job. A hidden gem from the early days of the CPC.

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Screenshot of Starboy
Starboy
(Gasoline, 1986)

Can you guide Starboy through ten levels of platform action and rebuild his spaceship so that he can escape? This is a simple platform game which involves climbing ladders, jumping over chasms and avoiding aliens, robots and bullets. Aliens and robots can be shot, but your ammunition is limited, although it can be replenished. The graphics are rather primitive and can be flickery, but the music is absolutely delightful, and although it will take a while to complete the first level, once you've jumped this hurdle, you'll discover a nice little game.

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Screenshot of Starbyte
Starbyte
(Mister Chip, 1987)
Reviewed by Pug

A Spanish flip-screen adventure game. This game is impossible! After so many attempts at navigating the first screen I gave up! For the year it was released, it should have been far better presented. The graphics are simple but colourful and everything that moves jumps in blocks instead of pixel-by-pixel movement, so timing is out of the window with this one. The use of sound for music and effects is basic. A very poor offering indeed; the difficult and sluggish controls make this game one that you will soon forget.

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Screenshot of Star Driver
Star Driver
(Radical, 1994)

After the asteroid mines were abandoned, the runways and roads were used as racing tracks instead, in the Asteroid Championships. The rules are simple; stay on the road and complete an orbit of the track in under 60 seconds in order to qualify for the next round. If you are successful (and extremely good), you have the option to try a 'double orbit' in under 100 seconds to get a massive bonus, but if you fail, you're knocked out of the Championship. Graphically, the game is very impressive and the scrolling is very fast, but controlling your car is quite awkward, and the game is very unforgiving with regard to the time limit and the width of the track.

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Screenshot of Stardust
Stardust
(Topo Soft, 1987)
Reviewed by Pug

Earth sights a large fleet approaching from the depths of space. The Biodroid Empire is planning a mass invasion upon Earth. The heavily shielded fleet's only weakness is their shield generator. This is where you come in, piloting your Astrohunter spacecraft. In this top-down shoot-'em-up, you must fly past the alien cruisers, taking out towers, guns and ships. The last part of the game involves running on foot to take out the shield generator. This game boasts some truly amazing graphics, and for once, is not a Spectrum port. A pleasant tune plays on the menu screen with good in-game sound effects.

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Screenshot of Star Firebirds
Star Firebirds
(Insight, 1986)

You have travelled far across the galaxy to annihilate a race of hostile aliens called the Firebirds. Your mission is simple – shoot them all! This is an unoriginal Galaxian clone with two or three additional features. The Firebirds appear on the screen in waves, and if you don't shoot them all quickly, another wave will appear. If things get too much, you can switch on your shield, warp to the top of the screen, and destroy a few aliens at the same time. As well as aliens, there are bombs that fall very slowly and which release a line of shrapnel when shot, and an Emperor Bird that homes in on you and requires several hits to destroy. It's all been done before, and in addition, there is almost no difference between one level and the next.

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5

Screenshot of Starfox
Starfox (Advert)
(Reaktör, 1987)
Reviewed by Pug

Aliens have moved into the eight systems that are at peace with one another. Now chaos rules within the systems and space travel is dangerous. You pilot your Starfox fighter hunting down this alien menace. Starfox is a 3D space simulator with vector and filled polygon graphics. Wormholes supply quick routes to other systems and an autopilot alters your course to lock on to the baddies. Your ship and weapons can be upgraded as you progress through the eight stages of this action game. This is one of those games that will either grow on you or become boring very quickly.

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Screenshot of Starglider
Starglider
(Rainbird, 1986)

The Egrons have invaded the planet of Novenia, and two inhabitants of the planet decide to destroy them single-handedly using an ancient Airborne Ground Attack Vehicle (AGAV). You manoeuvre the AGAV around Novenia's surface, destroying the Egron craft with lasers or missiles. There's a radar at the bottom of the screen which shows your current co-ordinates. You'll need to remember where underground depots are located so that you can replenish your lasers, shields and missiles. Your energy can be restored by flying slowly between the two towers marking the power lines which can be found around Novenia, but this requires some precision. The 3D vector graphics are comparatively fast and the game is an absolute joy to play as a result – one of the classic 3D space shoot-'em-ups.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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