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Page 1: Sabian Island – Sailing
Page 2: Saint and Greavsie – SAS Assault Course
Page 3: SAS Combat Simulator – Scooby and Scrappy Doo
Page 4: Scooby Doo – SDAW
Page 5: SDI – Sepulcri
Page 6: Sgt. Helmet Training Day 2020 – Shadow of the Beast
Page 7: Shadow Skimmer – Sharpe's Deeds
Page 8: Sherman M4 – Shufflepuck Café
Page 9: Side Arms – The Simpsons: Bart vs. the Space Mutants
Page 10: Sir Ababol – Skate Crazy
Page 11: Skate or Die – Sláine
Page 12: Slap Fight – Smash TV
Page 13: The Smirking Horror – Soccer Director
Page 14: Soccer 86 – Soldier of Light
Page 15: Sol Negro – Sorcery+
Page 16: Soul of a Robot – Space Gun
Page 17: Space Harrier – Space Smugglers
Page 18: Spaghetti Western Simulator – Spherical
Page 19: Spike in Transylvania – Split Personalities
Page 20: Spooked – The Spy Who Loved Me
Page 21: Sram – Star Control
Page 22: Star Driver – Starring Charlie Chaplin
Page 23: Star Sabre – Steg the Slug
Page 24: Steve Davis Snooker – Stranded
Page 25: Streaker – Street Warriors
Page 26: Stress – Stroper
Page 27: Stryfe – Subtera Puzlo
Page 28: Subterranean Stryker – Super Cauldron
Page 29: Super Cycle – Super Monaco Grand Prix
Page 30: Supernudge 2000 – Super Sports
Page 31: Super Sprint – Super Wrestle
Page 32: Surprise Surprise – SWIV
Page 33: The Sword of Ianna – Syntax
Screenshot of Sol Negro

Sol Negro

(Opera Soft, 1988)

Bully and Mónica are both cursed. Every full moon, one of them turns into an animal, while the other regains their human form. This prevents them both from being together, so they wait until there is a total eclipse and they can visit an underwater temple where the curse can be removed. In the first part, you control Bully, and you must find the key to release Mónica (who has turned into a hawk) from her cage and reach the temple. The roles are reversed in the second part, where you control Mónica, who is accompanied by Bully (who has turned into a fish). What a strange story for a game! Well, the graphics are very nice indeed and really detailed. Unfortunately, even with twenty (!) lives, the game is still frustratingly difficult, particularly in the second part.

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Screenshot of Solo

Solo

(Opera Soft, 1989)

One morning, a little eight-year-old boy called Carlitos was ready to go to school. He walked out of his house and into the streets – and was confronted by hordes of armed men shooting at him! Fortunately he had a Gunstick with him... This is the very surreal story behind this target shooting game, which can only be played using MHT’s Gunstick. As the scenery scrolls along, you have to shoot the gunmen and avoid shooting any innocent bystanders. Your ammunition is limited, so you will also need to shoot boxes to maintain your supply. It’s fairly standard stuff, although there is a lot of action going on; there is little time to rest! The graphics are very detailed and well drawn, although the tune on the menu is merely OK. Despite the silly story, this is a fairly good game.

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Screenshot of Solomon’s Key

Solomon’s Key

(US Gold, 1987)

Reviewed by Chris Lennard

Wealth beyond avarice is yours for the taking in King Solomon’s mines, but first you must navigate your way through a labyrinth of monster-filled chambers in this conversion of the Tecmo puzzle arcade coin-op. To proceed, you need to obtain the cunningly placed key to unlock the exit door. Reach it via the blocks that are arranged before you and lay your own to bridge any gaps between you and your goal. However, the monsters can condemn you to fall to your death by destroying the blocks beneath you. Thankfully you can kill them the same way and use fireballs against them that you can pick up along the way, along with reams of bonuses that are littered all around. A rather difficult challenge but a delightful-looking game.

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Screenshot of Sonic Boom

Sonic Boom

(Activision, 1990)

Fly the highly sophisticated and well armed fighter jet, the Sonic Boom, engaging it in six different conflicts across the continents of the world. Nothing original in the plot, then; it’s another vertically scrolling shoot-’em-up. However, it’s quite good, mainly because of the beautiful graphics and the fact that the difficulty level is such that you can complete most of the six levels without too many problems – although it’s perhaps a little too easy. There aren’t many power-ups to collect – extra firepower is more or less all you can get – but the variety of end-of-level combats you face is interesting.

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Screenshot of Sootland

Sootland

(Zafiro, 1989)

What sort of a name is Sootland? I don’t know, but it’s one of those target shooting games where you have to aim your crosshairs at the bad guys before they shoot you. This one is an American western-style shooting match, and there are three levels, each with four screens. All you do is scroll between them and find the cowboy popping his head through the scenery – they only appear one at a time, and when you’ve shot him, you have to find the next one, which means more scrolling. This goes on and on, but you just don’t know how many of the bad guys you’re supposed to kill. The graphics and sound are both pitiful, and it’s such an unbelievably awful game.

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Screenshot of Sooty and Sweep

Sooty and Sweep

(Alternative Software, 1989)

All of Sweep’s bones have gone missing, so it’s the task of Sooty and/or Sweep to search Matthew Corbett’s house and collect the bones. You can play on your own or with a friend as either Sooty or Sweep, and there are also two difficulty levels, which control how much time you’ve got and how many bones there are to collect. Unfortunately, you can only collect one bone at a time and give it to Soo before you can get another one. You’ll also need to watch out for the insects flying about the house! The game is clearly one for very young players, as everyone else will find it far too easy – and why are the graphics in monochrome?

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Screenshot of Sorcerer

Sorcerer

(Infocom, 1986)

After defeating the warlock Krill in Enchanter, you now have your own room in the Circle of Enchanters, but Belboz, the leader of the Circle, has gone missing, and of course, you must find him, or the Circle of Enchanters is in big trouble. The game again consists of exploring the Guild Hall and then exploring the land, gathering scrolls and using them to cast spells. However, this time, you don’t have to worry about finding food and drink, and several potions can also be found in the game. The difficulty level is greater than in Enchanter, with a glass maze, and another puzzle involving time travel in which you meet an older version of yourself! I think this is the best of the three games in Infocom’s Enchanter series.

See also: Enchanter, Spellbreaker.

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Screenshot of Sorcerers

Sorcerers

(SalvaKantero, 2020)

The sorcerer Einar has passed away, and his son Sven wants to ensure that the knowledge contained in Einar’s library isn’t lost forever, so he decides to explore the castle and unlock the spells that his father has cast on the doors. On each level you must prepare a potion by collecting coins and purchasing ingredients. You have to take care to obtain exactly the ingredients you need and get them in the correct order, or you’ll have to throw your potion away and start again. This game finished in second place in the 2020 #CPCRetroDev Game Creation Contest, and it’s pretty good, with colourful, cartoon-like graphics and jaunty music. Having to throw your entire potion away if you’ve already collected several ingredients and then make a mistake is annoying, but it’s still a very good game overall.

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Screenshot of Sorcery

Sorcery

(Virgin Games, 1985)

Reviewed by Pug

Find and free the captured wizards! The evil Necromancer has locked them away and only certain items will free them. This game helped establish the CPC as a rival to other machines. Its graphics were quite simply amazing – a never before seen split screen incorporating Mode 0 and Mode 1! The Mode 0 graphics made good use of the colour palette and everyone drooled over them. Ultra-smooth sprites moved along with no flicker and this made the game an enjoyable challenge. A heralding tune plays upon loading with sparse in-game sound effects, but this doesn’t matter. It’s a hard game to beat but definitely worth a try. An icon in the CPC’s history.

See also: Sorcery+.

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Screenshot of Sorcery+

Sorcery+

(Amsoft, 1985)

Reviewed by Alain Schroetter

This game is the sequel to one of the most famous games on the CPC – Sorcery, widely used by Amstrad to promote the CPC because the graphics were very nice at the time the game was released. The first part is more or less the same as in Sorcery, but it is a bit easier. The real plus of the game is in the second part, in which you have to find four golden hearts to defeat the evil necromancer. The game provides good graphics and fast animation and it is really addictive. It is not too large, so you won’t get lost easily, and the difficulty is well balanced. Just a little hint; in the second part, drop the ‘roland’ statuette into the water (in the ‘bridge’ room) to get the fourth golden heart.

See also: Sorcery.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z