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Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Combat Simulator
Page 3: SAS Strike Force - Scooby Doo
Page 4: Scoop - Seabase Delta
Page 5: Seas of Blood - Sergeant Seymour Robotcop
Page 6: 750cc Grand Prix - The Shadows of Sergoth
Page 7: Shadow Warriors - Shinobi
Page 8: Shinobu - Silent Service
Page 9: Silent Shadow - Sito Pons 500cc Grand Prix
Page 10: Skateboard Joust - Skweek
Page 11: Sky Hunter - Small Games for Smart Minds
Page 12: S*M*A*S*H*E*D - Snowstrike
Page 13: Soccer Challenge - Solar Warrior
Page 14: Soldier of Light - Sorcery
Page 15: Sorcery+ - Space Froggy
Page 16: Space Gun - Space Rider
Page 17: Space Smugglers - Spherical
Page 18: Spike in Transylvania - Spooky Castle
Page 19: Sporting Triangles - Sram 2
Page 20: Stainless Steel - Stardust
Page 21: Star Firebirds - Starstrike II
Page 22: Starting Blocks - Stockmarket
Page 23: Stomp - Street Cred' Football
Page 24: Street Fighter - Strider II
Page 25: Strike! - Stunt Bike Simulator
Page 26: Stunt Car Racer - Sudoku
Page 27: Sudoku Master - Super Hang-On
Page 28: Super Hero - Super Sam
Page 29: Super Scramble Simulator - Super Tank Simulator
Page 30: SuperTed: The Search for Spot - Survivors
Page 31: Survivre - Syntax
Screenshot of Sorcery+

Sorcery+

(Amsoft, 1985)

Reviewed by Alain Schroetter

This game is the sequel to one of the most famous games on the CPC – Sorcery, widely used by Amstrad to promote the CPC because the graphics were very nice at the time the game was released. The first part is more or less the same as in Sorcery, but it is a bit easier. The real plus of the game is in the second part, in which you have to find four golden hearts to defeat the evil necromancer. The game provides good graphics and fast animation and it is really addictive. It is not too large, so you won't get lost easily, and the difficulty is well balanced. Just a little hint; in the second part, drop the 'roland' statuette into the water (in the 'bridge' room) to get the fourth golden heart.

See also: Sorcery.

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Screenshot of Soul of a Robot

Soul of a Robot

(Mastertronic, 1986)

A computer is still running the planet Nonterraqueous, and a robot with the mind of a man is sent out with a bomb so that the computer can be destroyed. The computer lies within a large maze filled with platforms, and you have to jump to reach them. However, some platforms are higher than others and you'll need to adjust the jumping power of the robot. The thing is, the robot is a bit slow, and with the many monsters about, you'll probably hit one of them and come tumbling back to the floor and maybe lose a life. Before long, frustration sets in after you realise that getting anywhere is too tricky.

See also: Into Oblivion, Nonterraqueous.

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Screenshot of Souls of Darkon

Souls of Darkon

(Taskset, 1985)

Reviewed by Piero Serra

The angry-looking Minotaur on the Souls of Darkon cover and loading screen put me in mind of a Greek myth, but this text adventure in fact has a science fiction setting. You and your robot companion Komputa are on a quest to destroy the evil Darkon on planet Megron. Initially I was quite impressed with the atmosphere created by the writing and stylish typeface. The layout and graphics are unfussy, and solving puzzles relies on a combination of what you read and what you can see in the pictures. As your quest progresses, however, the game begins to show its limitations. The puzzles themselves are uninspired and the world of Megron is actually a bit dull. After a few hours with it I didn't have much desire to go further. Souls of Darkon is nicely presented but the setting and puzzles sadly did not live up to my initial expectations.

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Screenshot of Southern Belle

Southern Belle

(Appeared on an Amstrad Action covertape)

(Hewson, 1985)

The Southern Belle was a steam locomotive that carried passengers from London's Victoria station to Brighton. This is a realistic simulation which faithfully recreates the 51-mile journey and allows you to take control of this famous train. Although there is a daunting range of controls, you can choose which ones you can manipulate, and leave the computer to work the remaining controls. In addition, there are several runs which vary in difficulty, and in order to pass them, you must achieve a rating of at least 70% overall. Starting with a training run, you can then try to cope with speed limits, maintenance works, stopping at stations, and attempting to beat the record of 48 minutes from Victoria to Brighton. The vector graphics are excellent, and even if you're not a trainspotter, you may find the game to be a nice diversion once you've got the hang of it.

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Screenshot of Soviet

Soviet

(Opera Soft, 1991)

Soviet citizens are being kidnapped on the orders of a dictator from a neighbouring country. The KGB has sent its best agent, Igor, into the country to rescue the hostages. You have to drive around each of the two levels (only two?), collecting the hostages as they run towards your vehicle. Unfortunately the dictator's army is out to get you! You'll be assaulted by a barrage of bombs and bullets, and while you're dodging them, the hostages are being killed; if too many die, the game is over. The graphics are detailed and well drawn, although the rendition of the Soviet national anthem on the menu is mediocre. The game itself is OK, but the constant bombardment that you face makes it very difficult indeed.

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Screenshot of Space Ace

Space Ace

(Players, 1987)

Here's an Asteroids clone without any of the playability. Shoot the aliens as they zoom across the screen, while trying frantically to stay out of their way at the same time. It's not easy at all, and if you can survive for two minutes, you're doing really well! My main complaints regarding this game are that the controls are unresponsive and the movement of your spaceship is sluggish, whereas the aliens move much faster than you and are therefore difficult to avoid. The graphics are fairly good, but the game is so frustratingly difficult that you'll want to throw something at your CPC in sheer anger.

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Screenshot of Space Cowboy in Lost Planet

Space Cowboy in Lost Planet

(VoxelTower, 2020)

Dante, the space cowboy, has crashed on an alien planet. Fortunately he has landed near a hangar that should contain the tools he needs to repair his spacecraft – but there is also a strange vehicle that he must use in his search for the tools. This game was an entrant in the 2020 #CPCRetroDev Game Creation Contest and finished in ninth place. The concept is simple; explore a maze of rooms, collect the tools, and avoid the aliens in each room. There is also a time limit of 30 minutes, and the vehicle is armed with a cannon that can be used to stun aliens temporarily. It's quite tricky to control at first as it behaves like it's on ice, but there is a brake to slow it down. The graphics are simple but functional, the music is repetitive without being irritating, and it's a fairly decent game to play.

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Screenshot of Space Crusade

Space Crusade

(Gremlin Graphics, 1992)

During the War of Strife, which lasted for 5,000 years, an army of fighting men called the Space Marines were assembled to take on the alien forces of Chaos. These aliens reside in large spaceships, and there are twelve missions to be undertaken. There are three chapters of Space Marines which you can control – the Blood Angels, the Imperial Fists, and the Ultra Marines. On each mission, you control four marines led by a commander. Completing a mission successfully earns the commander honour badges which allow you to obtain better equipment – but your commander has to return alive! The rules are rather complex and take some time to understand, and the game will seem difficult at first as all your marines are killed by the aliens! Stick with it, though, and you'll discover an absorbing and highly tactical strategy game.

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Screenshot of Spaced Out!

Spaced Out!

(Firebird, 1987)

A rather interesting board game in which you control the Space Cowboy, starting at the bottom left of the board and attempting to reach the top right. In each turn, two dice are rolled, and you can use them to move a certain number of steps in any direction you want. Then it's the turn of the aliens to move randomly, as they attempt to block your progress. If you are stuck and can't move, you are 'spaced out' and must pay a penalty. You can land on the aliens if you roll the correct dice and eliminate them, although this also penalises you slightly. If you accumulate too many penalty points, you lose. There are four different types of aliens and the difficulty can be configured. The graphics are nice and the sound effects do the job, and it's not a bad game, actually, despite what some people might think.

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Screenshot of Space Froggy

Space Froggy

(Appeared on an Amstrad Action covertape)

(Glenco, 1990)

Reviewed by CPC4eva

Written in compiled BASIC using Sprites Alive to demonstrate its capabilities on the CPC, Space Froggy is a stunning platformer which appeared on an Amstrad Action covertape. Controlling a very cute and cool-looking frog wearing sunglasses who finds himself in space with nine lives, you set out to collect nine ROM chips and some keys that will open doors, all while avoiding enemy space monsters so you can upgrade a CPC464 to a CPC6128. Having played my fair share of commercially released budget games, Space Froggy puts most of them to shame. Colourful, big sprites, really good use of Mode 0, an atmospheric space feel, pleasant in-game sound effects, easy movement and controls, with a detailed playing area. It's all very professionally presented, a fun and absorbing game, and quite an achievement.

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