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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Strike Force
Page 3: Satan - Score 3020
Page 4: The Scout Steps Out - The Secret Diary of Adrian Mole
Page 5: La Secte Noire - Seymour at the Movies
Page 6: Sgrizam - Shao Lin's Road
Page 7: Shard of Inovar - Shufflepuck Café
Page 8: Side Arms - Sir Ababol
Page 9: Sir Lancelot - Skull and Crossbones
Page 10: Skweek - S*M*A*S*H*E*D
Page 11: Smash TV - Soccer Pinball
Page 12: Soccer Rivals - Sonic Boom
Page 13: Sootland - Space Crusade
Page 14: Spaced Out! - Space Racer
Page 15: Space Rider - Spherical
Page 16: Spike in Transylvania - Sporting Triangles
Page 17: Sport of Kings - Stairway to Hell
Page 18: Star Avenger - Starion
Page 19: Starquake - Stationfall
Page 20: Steel Eagle - Stormlord
Page 21: Storm Warrior - Street Machine
Page 22: Street Warriors - Stroper
Page 23: Stryfe - Subterranean Stryker
Page 24: Subway Vigilante - Super Cycle
Page 25: Super Gran - Super Pac
Page 26: Super Pipeline II - Super Stock Car
Page 27: Super Stunt Man - Survivor
Page 28: Survivors - Syntax
Screenshot of Spaced Out!

Spaced Out!

(Firebird, 1987)

A rather interesting board game in which you control the Space Cowboy, starting at the bottom left of the board and attempting to reach the top right. In each turn, two dice are rolled, and you can use them to move a certain number of steps in any direction you want. Then it's the turn of the aliens to move randomly, as they attempt to block your progress. If you are stuck and can't move, you are 'spaced out' and must pay a penalty. You can land on the aliens if you roll the correct dice and eliminate them, although this also penalises you slightly. If you accumulate too many penalty points, you lose. There are four different types of aliens and the difficulty can be configured. The graphics are nice and the sound effects do the job, and it's not a bad game, actually, despite what some people might think.

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Screenshot of Space Froggy

Space Froggy

(Appeared on an Amstrad Action covertape)

(Glenco, 1990)

Reviewed by CPC4eva

Written in compiled BASIC using Sprites Alive to demonstrate its capabilities on the CPC, Space Froggy is a stunning platformer which appeared on an Amstrad Action covertape. Controlling a very cute and cool-looking frog wearing sunglasses who finds himself in space with nine lives, you set out to collect nine ROM chips and some keys that will open doors, all while avoiding enemy space monsters so you can upgrade a CPC464 to a CPC6128. Having played my fair share of commercially released budget games, Space Froggy puts most of them to shame. Colourful, big sprites, really good use of MODE 0, an atmospheric space feel, pleasant in-game sound effects, easy movement and controls, with a detailed playing area. It's all very professionally presented, a fun and absorbing game, and quite an achievement.

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Screenshot of Space Gun

Space Gun

(Ocean, 1992)

It's the year 2039 AD, and your spaceship receives a distress call from a crippled starbase which is being overrun by aliens. You have to explore the corridors of the starbase, rescue as many hostages as you can, and blast lots and lots of slimy, monstrous aliens. The game is viewed in pseudo-3D, with you looking down the corridors, and the effect is fairly impressive. Unfortunately, the pace of the game is sluggish, which spoils the atmosphere of what should really be an action-packed game. Interestingly, this is one of very few non-cartridge games to exploit the Plus' extra colours and other facilities, and for some reason, it was only released in France. However, the slow pace and the unresponsive controls make this a frustrating game to play.

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Screenshot of Space Harrier

Space Harrier

(Elite, 1986)

Reviewed by Chris Lennard

Three-dimensional shoot-'em-up conversion of the popular Sega arcade game. Fly across the surface of different planets across the galaxy at breakneck speed, destroying the waves of enemies that come at you. Face and destroy the guardian aliens such as double-headed dragons at the end of every stage, in order to progress to the next with only your trusty laser gun to aid you. While the music and sound effects are nice, the gameplay is ruined by the somewhat hit and miss graphics. Backgrounds and your own character are more than adequate but the 'transparent' enemies and planet obstacles make it too difficult to pinpoint them, something which the sequel amends with solid sprites.

See also: Space Harrier II.

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Screenshot of Space Harrier II

Space Harrier II

(Grandslam, 1990)

Reviewed by Chris Lennard

An evil force has taken control of the Fantasy Land and imposed a cruel tyranny upon it. Yet again, shoot your way past the scores of enemies that come at you and carefully weave your way through opposing surface structures. Blast the end of level monsters in order to face the next round and battle your way through to the ultimate level to meet and destroy the Dark Harrier. In spite of the fact that this lacks any originality – it's exactly the same as its predecessor – it's a superior game as the improved graphics beef up the gameplay considerably.

See also: Space Harrier.

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Screenshot of Space Hawks

Space Hawks

(Amsoft, 1984)

Reviewed by Pug

Space Hawks is a Galaxian clone, pure and simple, but not a bad one at that. Upon loading, your ears are met with a decent rendition of a well known sci-fi movie. A starfield scrolls in the background as you choose one or two players. You then begin your attack upon the Space Hawks. Each stage displays different baddies, including a pink ball that bounces around the screen on later levels – hitting it causes it to split into four! Overall, it's a good blaster, and in many ways, it's far superior to many later attempts.

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Screenshot of Space Invaders

Space Invaders

(40Crisis, 2016)

Reviewed by Missas

40Crisis has made another Z80 miracle and here we are with one more direct emulation of another legendary game – the famous Space Invaders. There isn't much to say about this game, as you all know it. It is a 100% faithful emulation of the coin-op, like a MAME game. It is a strange feeling when playing an exact coin-op game on your CPC screen! I strongly believe that all of you out there should load it and spend some time playing it. The old arcade game feeling is unsurpassed and never aging!

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Screenshot of Space Moves

Space Moves

(Toni Ramírez, 2015)

Reviewed by Missas

Space Moves was the winner of the 2015 #CPCRetroDev Game Creation Contest. It is, as its name implies, inspired by the legendary Army Moves and Navy Moves, both of which were released by Dinamic. Those games were really tough to beat and this one hasn't forgotten its roots; it is also a real pain to beat. The game features different styles of non-stop action, colourful graphics and great sound, making a great overall package. Despite its difficulty, the grab factor is strong and it is enjoyable. I particularly liked the way the heroine is drawn. Overall, a worthy descendant of the previous games.

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Screenshot of Space Pest Control

Space Pest Control

(Juan José Martínez, 2015)

Reviewed by Missas

In Space Pest Control you take control of a space commando in a dangerous mission – you must eliminate all the aliens and return home alive! As you have already guessed, this is an interesting shoot-'em-up. The graphics are nice and colourful. The sprites are drawn with imagination and care while their animation is fast and smooth. The sound includes both an in-game tune and sound effects which cooperate nicely. The whole package reminded me of the game Deep Core on the Amiga. The gameplay is fast enough but more enemies and a higher difficulty level would be appreciated; for some reason I feel that this game could be more complete than it actually is.

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Screenshot of Space Racer

Space Racer

(Loriciels, 1988)

Reviewed by Pug

A racing game set in the future featuring advanced hover bikes. The race starts with you lined up with your opponents. As soon as the countdown has finished, off they blast into the distance while you slowly build up your speed. Sadly, this game is just too difficult. You struggle to control the hover bike correctly and the slow frame rate mixed with the small play area makes for a very boring game.

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