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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Sabian Island - St. Dragon
Page 2: Salamander - Satan
Page 3: Sauvez Yurk - The Scout Steps Out
Page 4: Scramble Spirits - La Secte Noire
Page 5: Seesaw - Shadow Dancer
Page 6: Shadow of the Beast - Sharpe's Deeds
Page 7: Sherman M4 - Silent Service
Page 8: Silent Shadow - Skate Crazy
Page 9: Skate or Die - Slug
Page 10: Sly Spy: Secret Agent - Soccer Challenge
Page 11: Soccer Director - Sol Negro
Page 12: Solo - Southern Belle
Page 13: Soviet - Space Rider
Page 14: Space Smugglers - Spike in Transylvania
Page 15: Spiky Harold - Sport of Kings
Page 16: Spy Hunter - Starboy
Page 17: Starbyte - Star Ranger
Page 18: Star Sabre - Steve Davis Snooker
Page 19: Steve McQueen Westphaser - Streaker
Page 20: Street Cred' Boxing - Strike!
Page 21: Striker - Sub Hunter
Page 22: Subtera Puzlo - Super Cauldron
Page 23: Super Cycle - Supernudge 2000
Page 24: Super Pac - Super Sprint
Page 25: Super Stock Car - Survivor
Page 26: Survivors - Sword Slayer
Screenshot of Space Smugglers
Space Smugglers
(MHT Ingenieros, 1989)

The Space Smugglers are a highly organised group of dangerous assassins, and you have just been chosen to rid the galaxy of them. On the screen are three teleporters, and aliens appear at random. Some of them are harmless, but others are dangerous and will show you their weapon after a few seconds. You can only shoot an alien when they have drawn their weapon, so you will need quick reflexes to survive! When you have shot the required number of aliens (shown at the top of the screen), you are taken to the next level. This game can only be played using MHT's own Gunstick, and it's actually fairly unexciting. It takes ages to complete a level, and of course, the next level is the same, except that you may need to shoot even more aliens. The graphics and animation are absolutely wonderful, but that's of little consolation.

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Screenshot of Spannerman
Spannerman
(Amsoft/Gem, 1984)

An earthquake has struck and has damaged the pipes that cool a nuclear reactor. It's time to call in the local plumber to mend the pipes. This is a platform game consisting of only one screen, and as leaks continually appear, you have to adjust the joints with your spanner to stop the leaks. To make life more difficult, the screen gradually fills with water, although you can go underwater to fix leaks. Other things to watch out for are mutated rats and falling debris. The graphics and sound effects aren't particularly good, as would be expected from a game that was released in the very early days of the CPC, and despite the inclusion of five difficulty levels, there's not much to make you want to play the game again after a few goes.

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Screenshot of Speed King
Speed King
(Mastertronic, 1986)

Race against 19 other riders around ten tracks in your super-powered motorcycle, capable of reaching 250mph! There are three difficulty levels – novice, champion and pro – and you can practice each track before you go racing over two, four or six laps. The first thing you'll notice once you start racing is that the graphics are very blocky indeed! However, this doesn't necessarily mean that this is a bad game; in fact, it is quite fast, although one annoying aspect is that all of the riders unerringly remain in the centre of the road, and it is relatively easy to crash into them unintentionally. Despite this problem, this is still a fairly decent game overall.

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Screenshot of Speedzone
Speedzone
(Mastertronic, 1988)

A vertically scrolling shoot-'em-up whose only difference from every other game like it is its speed. There's nothing original in the game at all, but the aliens whizz across the screen like bullets. Fortunately you don't lose a life on contact with them; your energy decreases instead, and when it runs out, you lose one of your three lives. Your shield is also fully restored at the start of each level, which is annoying if it runs out just before you shoot the last alien! The game isn't that hard, but every level is the same, except for a little picture somewhere on the screen. The sound effects are sparse and the music on the title screen really hurts the ears.

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Screenshot of Spellbound
Spellbound
(Mastertronic, 1986)

Gimbal the wizard has managed to mess up his spells again and has trapped himself, as well as you and several other people in a castle! You have to release Gimbal and return everyone to the correct zones in the castle. Lots of objects are scattered over seven floors, and while many of them are useful, a lot of them are not. You'll also need to interact with the characters, make sure they eat and drink, keep them happy, and get them to help you. This is the second of four games featuring Magic Knight, and it's rather good, too, although the style of the game is very different from Finders Keepers. The graphics aren't that good, although the music isn't bad.

See also: Finders Keepers, Knight Tyme, Stormbringer.

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Screenshot of Spellbound Dizzy
Spellbound Dizzy
(Codemasters, 1991)

The fifth Dizzy adventure is also by far the largest – in fact, it's too large! Dizzy has been looking at Theo the wizard's spell book and has managed to send the Yolkfolk somewhere else, so now he has to send them all back again. There are a large amount of extra features in this game which make it better than the other Dizzy adventures – for instance, Dizzy can hurt himself if he falls too far – but that is outweighed by the sheer size of the game. It's far too much to sit through in one go, and the bit where you have to collect rocks each time you want to go down the wind shaft is extremely wearisome. The tune quickly becomes annoying, too.

See also: Bubble Dizzy, Crystal Kingdom Dizzy, Dizzy, Dizzy Down the Rapids, Dizzy: Prince of the Yolkfolk, Fantasy World Dizzy, Fast Food, Kwik Snax, Magicland Dizzy, Panic Dizzy, Treasure Island Dizzy.

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Screenshot of Spellbreaker
Spellbreaker
(Infocom, 1986)

The final instalment of Infocom's Enchanter trilogy sees you as the master of the Circle of Enchanters, but now magic itself is failing, and spells just aren't working properly any more. The journey involves collecting white cubes that are central to the use of magic, and you'll soon find that they have some very special properties indeed... The author, Dave Lebling, said that it "was intended to be a nasty, vicious and cruel, hard game and it succeeded in that." You rely on spells a lot more than the previous two adventures, and many of the puzzles are extremely difficult. Infocom meant this to be their toughest ever adventure, and I can agree with that. However, it's probably too tough for most people, and I didn't like it as much as some of their other adventures.

See also: Enchanter, Sorcerer.

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Screenshot of Sphaira
Sphaira (French)
(UBI Soft, 1989)

You are an archaeologist who is looking for a lost civilisation which lies underneath the Atlantic Ocean. After entering some magic caves in a remote part of Peru, you emerge somewhere else, and your quest begins... This is an adventure which uses icons to select actions, instead of requiring you to enter them. A lot of puzzles rely on you knowing a magic word; you will need to use them either as passwords or when casting spells (and if you want to know one, ask for help at the cottage and the big tree). The graphics are fairly good, but the game relies too much on magic words, and there are very few objects to pick up and make use of. The procedure used for casting spells is also annoying and unnecessarily complicated.

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Screenshot of Spherical
Spherical
(Rainbow Arts, 1989)

Wuron the dwarf magician must guide the Starball – a sphere with magical powers – through the rooms of the castle of the evil dragon Mirgal. In each room, Wuron must construct a path to allow the sphere to reach the block marked 'IN', before the sphere starts rolling. Wuron is able to create blocks out of thin air, but watch out for the ghosts and sorcerers who will drain your energy! There are plenty of objects and power-ups to collect, although you'll have to work out what they all do, and use them wisely! The graphics are breathtaking, although there aren't many sound effects, but with dozens of levels to play and four opportunities in the game to restart a level, the thinkers among you will love this.

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Screenshot of Spike in Transylvania
Spike in Transylvania
(Codemasters, 1991)

Spike has been shipwrecked in Transylvania, along with several of his Viking mates, who are now locked up in the dungeons of the King's castle. Fortunately, Spike hasn't been captured, but he now has to rescue all of his comrades. This is an arcade adventure in which you must find the right objects to solve puzzles and progress further in the game, as well as dodging the guards, rats and bats who will drain your energy. It's all rather easy, though, and it shouldn't take you too long to complete the game. However, I still think the game is a good one while it lasts, despite the monochrome graphics. The music is fairly good as well, and so is the animated sequence when you lose all your lives!

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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