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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Sabian Island - St. Dragon
Page 2: Salamander - Satan
Page 3: Sauvez Yurk - The Scout Steps Out
Page 4: Scramble Spirits - La Secte Noire
Page 5: Seesaw - Shadow Dancer
Page 6: Shadow of the Beast - Sharpe's Deeds
Page 7: Sherman M4 - Silent Service
Page 8: Silent Shadow - Skate Crazy
Page 9: Skate or Die - Slug
Page 10: Sly Spy: Secret Agent - Soccer Challenge
Page 11: Soccer Director - Sol Negro
Page 12: Solo - Southern Belle
Page 13: Soviet - Space Rider
Page 14: Space Smugglers - Spike in Transylvania
Page 15: Spiky Harold - Sport of Kings
Page 16: Spy Hunter - Starboy
Page 17: Starbyte - Star Ranger
Page 18: Star Sabre - Steve Davis Snooker
Page 19: Steve McQueen Westphaser - Streaker
Page 20: Street Cred' Boxing - Strike!
Page 21: Striker - Sub Hunter
Page 22: Subtera Puzlo - Super Cauldron
Page 23: Super Cycle - Supernudge 2000
Page 24: Super Pac - Super Sprint
Page 25: Super Stock Car - Survivor
Page 26: Survivors - Sword Slayer
Screenshot of Soviet
Soviet
(Opera Soft, 1991)

Soviet citizens are being kidnapped on the orders of a dictator from a neighbouring country. The KGB has sent its best agent, Igor, into the country to rescue the hostages. You have to drive around each of the two levels (only two?), collecting the hostages as they run towards your vehicle. Unfortunately the dictator's army is out to get you! You'll be assaulted by a barrage of bombs and bullets, and while you're dodging them, the hostages are being killed; if too many die, the game is over. The graphics are detailed and well drawn, although the rendition of the Soviet national anthem on the menu is mediocre. The game itself is OK, but the constant bombardment that you face makes it very difficult indeed.

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Screenshot of Space Ace
Space Ace
(Players, 1987)

Here's an Asteroids clone without any of the playability. Shoot the aliens as they zoom across the screen, while trying frantically to stay out of their way at the same time. It's not easy at all, and if you can survive for two minutes, you're doing really well! My main complaints regarding this game are that the controls are unresponsive and the movement of your spaceship is sluggish, whereas the aliens move much faster than you and are therefore difficult to avoid. The graphics are fairly good, but the game is so frustratingly difficult that you'll want to throw something at your CPC in sheer anger.

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Screenshot of Space Crusade
Space Crusade
(Gremlin, 1992)

During the War of Strife, which lasted for 5000 years, an army of fighting men called the Space Marines were assembled to take on the alien forces of Chaos. These aliens reside in large spaceships, and there are twelve missions to be undertaken. There are three chapters of Space Marines which you can control – the Blood Angels, the Imperial Fists, and the Ultra Marines. On each mission, you control four marines led by a commander. Completing a mission successfully earns the commander honour badges which allow you to obtain better equipment – but your commander has to return alive! The rules are rather complex and take some time to understand, and the game will seem difficult at first as all your marines are killed by the aliens! Stick with it, though, and you'll discover an absorbing and highly tactical strategy game.

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Screenshot of Spaced Out!
Spaced Out!
(Firebird, 1987)

A rather interesting board game in which you control the Space Cowboy, starting at the bottom left of the board and attempting to reach the top right. In each turn, two dice are rolled, and you can use them to move a certain number of steps in any direction you want. Then it's the turn of the aliens to move randomly, as they attempt to block your progress. If you are stuck and can't move, you are 'spaced out' and must pay a penalty. You can land on the aliens if you roll the correct dice and eliminate them, although this also penalises you slightly. If you accumulate too many penalty points, you lose. There are four different types of aliens and the difficulty can be configured. The graphics are nice and the sound effects do the job, and it's not a bad game, actually, despite what some people might think.

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Screenshot of Space Gun
Space Gun
(Ocean, 1992)

It's the year 2039 AD, and your spaceship receives a distress call from a crippled starbase which is being overrun by aliens. You have to explore the corridors of the starbase, rescue as many hostages as you can, and blast lots and lots of slimy, monstrous aliens. The game is viewed in pseudo-3D, with you looking down the corridors, and the effect is fairly impressive. Unfortunately, the pace of the game is sluggish, which spoils the atmosphere of what should really be an action-packed game. Interestingly, this is one of very few non-cartridge games to exploit the Plus' extra colours and other facilities, and for some reason, it was only released in France. However, the slow pace and the unresponsive controls make this a frustrating game to play.

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Screenshot of Space Harrier
Space Harrier
(Elite, 1986)
Reviewed by Chris Lennard

Three-dimensional shoot-'em-up conversion of the popular Sega arcade game. Fly across the surface of different planets across the galaxy at breakneck speed, destroying the waves of enemies that come at you. Face and destroy the guardian aliens such as double-headed dragons at the end of every stage, in order to progress to the next with only your trusty laser gun to aid you. While the music and sound effects are nice, the gameplay is ruined by the somewhat hit and miss graphics. Backgrounds and your own character are more than adequate but the 'transparent' enemies and planet obstacles make it too difficult to pinpoint them, something which the sequel amends with solid sprites.

See also: Space Harrier II.

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5

Screenshot of Space Harrier II
Space Harrier II
(Grandslam, 1990)
Reviewed by Chris Lennard

An evil force has taken control of the Fantasy Land and imposed a cruel tyranny upon it. Yet again, shoot your way past the scores of enemies that come at you and carefully weave your way through opposing surface structures. Blast the end of level monsters in order to face the next round and battle your way through to the ultimate level to meet and destroy the Dark Harrier. In spite of the fact that this lacks any originality – it's exactly the same as its predecessor – it's a superior game as the improved graphics beef up the gameplay considerably.

See also: Space Harrier.

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Screenshot of Space Hawks
Space Hawks
(Amsoft/Durell, 1984)
Reviewed by Pug

Space Hawks is a Galaxian clone, pure and simple, but not a bad one at that. Upon loading, your ears are met with a decent rendition of a well known sci-fi movie. A starfield scrolls in the background as you choose one or two players. You then begin your attack upon the Space Hawks. Each stage displays different baddies, including a pink ball that bounces around the screen on later levels – hitting it causes it to split into four! Overall, it's a good blaster, and in many ways, it's far superior to many later attempts.

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Screenshot of Space Racer
Space Racer
(Loriciels, 1988)
Reviewed by Pug

A racing game set in the future featuring advanced hover bikes. The race starts with you lined up with your opponents. As soon as the countdown has finished, off they blast into the distance while you slowly build up your speed. Sadly, this game is just too difficult. You struggle to control the hover bike correctly and the slow frame rate mixed with the small play area makes for a very boring game.

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3

Screenshot of Space Rider
Space Rider
(Hi-Tec, 1990)

You are a test pilot working for the Space Rider Jet Pack Company, and have been sent to a planet to test their latest jet pack, and also collect 99 nuggets containing important minerals while you're there. Of course, the caverns and mines in which you'll find these nuggets are filled with hazards and aliens which will drain your energy, which is represented by an oscillating wave of coloured bars at the bottom of the screen – neat. However, the game is rather mediocre. The graphics and sound effects are poor and the jet pack is difficult to control; it's practically impossible to stay still, which makes shooting the aliens a frustrating task. It also lacks originality.

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