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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Sabian Island - St. Dragon
Page 2: Salamander - Satan
Page 3: Sauvez Yurk - The Scout Steps Out
Page 4: Scramble Spirits - La Secte Noire
Page 5: Seesaw - Shackled
Page 6: Shadow Dancer - Sharkey's Moll
Page 7: Sharpe's Deeds - Sidewalk
Page 8: Sigma 7 - Skateboard Joust
Page 9: Skateboard Kidz - Slapshot
Page 10: Sliders - Snoball in Hell
Page 11: Snooker Management - Solar Coaster
Page 12: Solar Empire - Sorcery
Page 13: Sorcery+ - Space Harrier II
Page 14: Space Hawks - Spellbreaker
Page 15: Sphaira - Spooked
Page 16: Spooky Castle - Stainless Steel
Page 17: Stairway to Hell - Starglider
Page 18: Starion - Star Wars Droids
Page 19: Stationfall - Stormbringer
Page 20: Stormlord - Street Hawk
Page 21: Street Machine - STUN Runner
Page 22: Stunt Bike Simulator - Sudoku Master
Page 23: Sultan's Maze - Super Hero
Page 24: Superkid - Super Scramble Simulator
Page 25: Super Seymour Saves the Planet - Superted: The Search for Spot
Page 26: Super Trolley - Swap
Page 27: Sweevo's World - Syntax
Screenshot of Sorcery+
Sorcery+
(Amsoft/Virgin, 1985)
Reviewed by Alain Schroetter

This game is the sequel to one of the most famous games on the CPC – Sorcery, widely used by Amstrad to promote the CPC because the graphics were very nice at the time the game was released. The first part is more or less the same as in Sorcery, but it is a bit easier. The real plus of the game is in the second part, in which you have to find four golden hearts to defeat the evil necromancer. The game provides good graphics and fast animation and it is really addictive. It is not too large, so you won't get lost easily, and the difficulty is well balanced. Just a little hint; in the second part, drop the 'roland' statuette into the water (in the 'bridge' room) to get the fourth golden heart.

See also: Sorcery.

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Screenshot of Soul of a Robot
Soul of a Robot
(Mastertronic, 1986)

A computer is still running the planet Nonterraqueous, and a robot with the mind of a man is sent out with a bomb so that the computer can be destroyed. The computer lies within a large maze filled with platforms, and you have to jump to reach them. However, some platforms are higher than others and you'll need to adjust the jumping power of the robot. The thing is, the robot is a bit slow, and with the many monsters about, you'll probably hit one of them and come tumbling back to the floor and maybe lose a life. Before long, frustration sets in after you realise that getting anywhere is too tricky.

See also: Into Oblivion, Nonterraqueous.

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Screenshot of Southern Belle
Southern Belle (AA)
(Hewson, 1985)

The Southern Belle was a steam locomotive that carried passengers from London's Victoria station to Brighton. This is a realistic simulation which faithfully recreates the 51-mile journey and allows you to take control of this famous train. Although there is a daunting range of controls, you can choose which ones you can manipulate, and leave the computer to work the remaining controls. In addition, there are several runs which vary in difficulty, and in order to pass them, you must achieve a rating of at least 70% overall. Starting with a training run, you can then try to cope with speed limits, maintenance works, stopping at stations, and attempting to beat the record of 48 minutes from Victoria to Brighton. The vector graphics are excellent, and even if you're not a trainspotter, you may find the game to be a nice diversion once you've got the hang of it.

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Screenshot of Soviet
Soviet
(Opera Soft, 1991)

Soviet citizens are being kidnapped on the orders of a dictator from a neighbouring country. The KGB has sent its best agent, Igor, into the country to rescue the hostages. You have to drive around each of the two levels (only two?), collecting the hostages as they run towards your vehicle. Unfortunately the dictator's army is out to get you! You'll be assaulted by a barrage of bombs and bullets, and while you're dodging them, the hostages are being killed; if too many die, the game is over. The graphics are detailed and well drawn, although the rendition of the Soviet national anthem on the menu is mediocre. The game itself is OK, but the constant bombardment that you face makes it very difficult indeed.

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Screenshot of Space Ace
Space Ace
(Players, 1987)

Here's an Asteroids clone without any of the playability. Shoot the aliens as they zoom across the screen, while trying frantically to stay out of their way at the same time. It's not easy at all, and if you can survive for two minutes, you're doing really well! My main complaints regarding this game are that the controls are unresponsive and the movement of your spaceship is sluggish, whereas the aliens move much faster than you and are therefore difficult to avoid. The graphics are fairly good, but the game is so frustratingly difficult that you'll want to throw something at your CPC in sheer anger.

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Screenshot of Space Crusade
Space Crusade
(Gremlin, 1992)

During the War of Strife, which lasted for 5000 years, an army of fighting men called the Space Marines were assembled to take on the alien forces of Chaos. These aliens reside in large spaceships, and there are twelve missions to be undertaken. There are three chapters of Space Marines which you can control – the Blood Angels, the Imperial Fists, and the Ultra Marines. On each mission, you control four marines led by a commander. Completing a mission successfully earns the commander honour badges which allow you to obtain better equipment – but your commander has to return alive! The rules are rather complex and take some time to understand, and the game will seem difficult at first as all your marines are killed by the aliens! Stick with it, though, and you'll discover an absorbing and highly tactical strategy game.

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Screenshot of Spaced Out!
Spaced Out!
(Firebird, 1987)

A rather interesting board game in which you control the Space Cowboy, starting at the bottom left of the board and attempting to reach the top right. In each turn, two dice are rolled, and you can use them to move a certain number of steps in any direction you want. Then it's the turn of the aliens to move randomly, as they attempt to block your progress. If you are stuck and can't move, you are 'spaced out' and must pay a penalty. You can land on the aliens if you roll the correct dice and eliminate them, although this also penalises you slightly. If you accumulate too many penalty points, you lose. There are four different types of aliens and the difficulty can be configured. The graphics are nice and the sound effects do the job, and it's not a bad game, actually, despite what some people might think.

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Screenshot of Space Gun
Space Gun
(Ocean, 1992)

It's the year 2039 AD, and your spaceship receives a distress call from a crippled starbase which is being overrun by aliens. You have to explore the corridors of the starbase, rescue as many hostages as you can, and blast lots and lots of slimy, monstrous aliens. The game is viewed in pseudo-3D, with you looking down the corridors, and the effect is fairly impressive. Unfortunately, the pace of the game is sluggish, which spoils the atmosphere of what should really be an action-packed game. Interestingly, this is one of very few non-cartridge games to exploit the Plus' extra colours and other facilities, and for some reason, it was only released in France. However, the slow pace and the unresponsive controls make this a frustrating game to play.

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5

Screenshot of Space Harrier
Space Harrier
(Elite, 1986)
Reviewed by Chris Lennard

Three-dimensional shoot-'em-up conversion of the popular Sega arcade game. Fly across the surface of different planets across the galaxy at breakneck speed, destroying the waves of enemies that come at you. Face and destroy the guardian aliens such as double-headed dragons at the end of every stage, in order to progress to the next with only your trusty laser gun to aid you. While the music and sound effects are nice, the gameplay is ruined by the somewhat hit and miss graphics. Backgrounds and your own character are more than adequate but the 'transparent' enemies and planet obstacles make it too difficult to pinpoint them, something which the sequel amends with solid sprites.

See also: Space Harrier II.

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5

Screenshot of Space Harrier II
Space Harrier II
(Grandslam, 1990)
Reviewed by Chris Lennard

An evil force has taken control of the Fantasy Land and imposed a cruel tyranny upon it. Yet again, shoot your way past the scores of enemies that come at you and carefully weave your way through opposing surface structures. Blast the end of level monsters in order to face the next round and battle your way through to the ultimate level to meet and destroy the Dark Harrier. In spite of the fact that this lacks any originality – it's exactly the same as its predecessor – it's a superior game as the improved graphics beef up the gameplay considerably.

See also: Space Harrier.

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