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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Sabian Island - St. Dragon
Page 2: Salamander - Satan
Page 3: Sauvez Yurk - The Scout Steps Out
Page 4: Scramble Spirits - La Secte Noire
Page 5: Seesaw - Shackled
Page 6: Shadow Dancer - Sharkey's Moll
Page 7: Sharpe's Deeds - Sidewalk
Page 8: Sigma 7 - Skateboard Joust
Page 9: Skateboard Kidz - Sliders
Page 10: Slightly Magic - Snooker Management
Page 11: Snowball - Solar Empire
Page 12: Soldier of Light - Sorcery+
Page 13: Soul of a Robot - Space Hawks
Page 14: Space Racer - Sphaira
Page 15: Spherical - Spooky Castle
Page 16: Sporting Triangles - Stairway to Hell
Page 17: Star Avenger - Starion
Page 18: Starquake - Stationfall
Page 19: Steel Eagle - Stormlord
Page 20: Storm Warrior - Street Machine
Page 21: Strider - Stunt Bike Simulator
Page 22: Stunt Car Racer - Sultan's Maze
Page 23: Summer Games - Superkid in Space
Page 24: Superman: The Game - Super Ski
Page 25: Super Skweek - Supertrux
Page 26: Super Wonder Boy in Monster Land - Switchblade
Page 27: SWIV - Syntax
Screenshot of Slightly Magic
Slightly Magic
(Codemasters, 1991)
Reviewed by John Beckett

In this brilliant Dizzy clone from Codemasters, you play the part of a trainee wizard named Slightly, and must rescue the lovely princess who has been snatched away by an angry, sunburnt dragon. Unfortunately, poor Slightly is stuck in his master's castle, and must first find his way out. Codemasters add a nice little variation to the gameplay here, as to progress Slightly must learn spells by finding both the spell and a related object (for example, a hearing spell and a megaphone). These are pretty fun, especially later spells which turn the poor guy into a bird and a fish. The graphics are good and little Slightly is cute and well animated, the music is unbelievably catchy, and the game's difficulty is perfect. This game is great in all ways, except for one thing; I found it a bit too short.

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Screenshot of Slug
Slug
(Alternative, 1988)

It's late on Friday night, and Slug is sitting with his girlfriend, watching the horror film Emperor Hades Meets the Yak-Faced Melboids from East London Part 37 (Revisited) (sounds like an interesting film to me!), when his girlfriend is suddenly taken away by a mechanical arm, to another world. As Slug, you have to collect five hearts on each of the levels, which consist of four moving platforms with holes allowing you to fall down to and jump up to higher and lower platforms. There is the usual array of monsters to shoot with your TNT slime as well. Beneath the silly plot lies an extremely basic arcade game. The graphics are quite good, and there are some nice animated cartoons every three levels, but it's dull and repetitive and won't hold your attention for long.

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4

Screenshot of Sly Spy: Secret Agent
Sly Spy: Secret Agent
(Ocean, 1990)
Reviewed by Pug

Playing the role of a James Bond-inspired secret agent, your mission is to stop a terrorist organisation called the Council for World Domination at all costs. After receiving the briefing, you are taken by air to the location where the action begins. Jumping out of the 'plane, you freefall to the landing zone. Several bad guys join your position and try to take you out. A successful landing leads to eight scolling levels which include such scenes as construction sites, factories, underwater action and a motorbike chase. Visually, the game is very detailed and colourful with almost smooth scrolling. There's no in-game sound, but a tune plays on the options screen. Overall, Sly Spy: Secret Agent is a fun shoot-'em-up, if a little repetitive.

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Screenshot of Small Games for Smart Minds
Small Games for Smart Minds
(CEZ Games Studio, 2007)
Reviewed by Missas

This is a compilation of cleverly designed puzzle games for players who want to challenge their brains or their friends! There are three types of puzzle, each one consisting of so many levels that you won't become bored easily! The graphics are OK; the loading screen is wonderful, while the choice of colours is pleasant and the level of detail is above average. The sound is almost absent and there is no tune – something that might prove to be a good thing, because when you progress, puzzles tend to become frustratingly difficult. The gameplay is enjoyable, but players will need to be persistent and patient if they want to progress. The grab factor is above average. As a whole, it's an interesting puzzle game.

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7

Screenshot of S*M*A*S*H*E*D
S*M*A*S*H*E*D
(Alternative, 1987)

You are Pigseye Peers, an inexperienced army surgeon who has been thrown in at the deep end, in the Strangest Mobile Army Surgical Hospital East of Detroit. But the still, which provides you with alcohol, has gone missing, and you must discover what has happened to it. As you've probably guessed, this is a parody of the M*A*S*H TV series and film, and if you're a fan, you'll recognise a lot of the characters in this game. As for the game itself, it's a text adventure which was written with GAC. The graphics are reasonably good, and solving the puzzles isn't as hard as some GAC adventures – the vocabulary isn't too limited.

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Screenshot of Smash TV
Smash TV (Advert)
(Ocean, 1991)

In the 21st century, a new style of game show has emerged on TV. It's fast, it's furious, and it's got action – it's Smash TV! You run around a maze of rooms, each containing several waves of monsters about to unleash their fury at you. You won't get a single moment to relax here! You can improve your weapons by collecting power-ups left behind by some of the monsters. The graphics are big and bright, although all the rooms look the same. The sound effects are good with lots of lovely explosions, but there's no music. However, it's a great game full of action and no time to take a breather.

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8

Screenshot of The Smirking Horror
The Smirking Horror
(WoW, 1991)

You're sitting in the computer room at PUE Tech on a freezing night, and a snowstorm is raging outside. It's time to finish your assignment, so you'd better get on with it – but you soon discover that all the computers are down. Bummer! Fans of Infocom's text adventures will instantly recognise the scenario, which is almost exactly the same as that of The Lurking Horror. This adventure is written using GAC, so it's unfair to expect it to match the quality of the game it's based on – but it uses GAC's features well. The author's sense of humour really shows through, especially if you've played The Lurking Horror and discover that certain things are rather different in this game! This is a really enjoyable text adventure, and is arguably one of the best GAC adventures that I've ever played.

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8

Screenshot of Smugglers Cove
Smugglers Cove
(CRL, 1985)
Reviewed by Pug

You, an agent to the Royal Duchy, sift through the wreckage along the shores at Daymer Cove. Finding the ship's log sends you off on a treasure hunt deep into the caves. You start this text adventure trapped in some dimly lit caves. The computer replies to your standard adventure input with classic pirate chatter – which does give this game some atmosphere. With an average level of difficulty you'll soon be solving the puzzles that lie ahead, but the crude-looking pictures, which often take an age to display, delay the pace and start to ruin your interest.

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4

Screenshot of Snoball in Hell
Snoball in Hell
(Atlantis, 1989)

I don't know why the word 'snoball' is spelt the way it is in this game, but you know the saying about "a snowball's chance in hell", and now you're attempting to raise hell, armed with just a few snowballs. Can you pull it off? This is a Breakout clone, using an armoured tank as a bat and a snowball as a ball. Unlike many other Breakout clones, though, the bat moves vertically and not horizontally, and there are also plenty of monsters which fly towards you. They can be hard to dodge, but you soon learn to hold down the fire button more or less constantly. The graphics are very colourful, but there's nothing that makes it better than similar games.

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6

Screenshot of Snooker Management
Snooker Management
(Cult, 1990)

A snooker management game? What kind of lunatic thought of this? It's one of Cult's terrible efforts at writing management games, being written entirely in BASIC with no graphics to speak of. You start bottom of the world rankings and have to play in tournaments and earn prize money to make it all the way to the top. You can also arrange matches with other players and gamble your money on other players. The big problem is that you have to sit through other players' games, and of course, your own games. It is duller than watching paint dry, and even die-hard snooker fans will loathe this sorry excuse for a game.

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