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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: The Race - Rally Cross
Page 2: Rally Driver - Ranarama
Page 3: Rasputin - Rebel Planet
Page 4: Rebelstar - Relief Action
Page 5: REM - Reveal
Page 6: Revenge of the C5 - Riding the Rapids
Page 7: Rig Attack - Robin Hood: Legend Quest
Page 8: Robin of Sherlock - Rock 'n' Roller
Page 9: Rock'n Wrestle - Roland Goes Square Bashing
Page 10: Roland in Space - R-Type (Easter Egg)
Page 11: R-Type (Electric Dreams) - Rygar
Screenshot of Rock'n Wrestle

Rock'n Wrestle

(Melbourne House, 1985)

Reviewed by Missas

Rock'n Wrestle was probably the first wrestling game to be released for the CPC. To begin with, the graphics use Mode 0 and they are both blocky and not too detailed. The sprites are big, but they move by byte and not by pixel, making animation not very smooth. The sound is limited to some effects which I found to be appropriate. And here is where the surprises begin; the gameplay is simply fantastic. With a big variety of moves, from grabs and flying kicks to simple punches and rope pushes, you can do almost anything you can imagine to your opponents. Another mega plus is that opponents' difficulty, style and appearance change from stage to stage. The playability is something that you can only understand by playing this game. The grab factor is very high and it is pushed further by some funny incidents during the fight – for example, when a fighter becomes dizzy. For me, this is the best wrestling game for the CPC.

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Screenshot of Rock Raid

Rock Raid

(Kuma, 1985)

Stuck in a meteor storm, you must blast all of the rocks while avoiding them and therefore smashing your ship to pieces. Unfortunately, the rocks will split into two, and before long, you'll have a dozen rocks zooming around the screen and no room to get out of their way. You can also choose one special option, such as hyperspacing to another part of the screen, reversing, or using a shield or a smart bomb, or if you're really adventurous, a lucky dip. It's really a simple version of Asteroids and it's good fun – the graphics are good as well – but it is rather difficult.

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Screenshot of Rock Star Ate My Hamster

Rock Star Ate My Hamster

(Code Masters, 1989)

Your Auntie Mabel has left you £50,000 in her will, and you've decided to use it to break into the music business by forming your own band. You have to get four gold discs before the year is out. The game starts with you selecting the stars (including the likes of Tina Turnoff, Bill Collins and Michael Gorge), getting a contract, recording an album, and then releasing the album and singles to boost its sales. You'll also have to cope with charity gigs, stars quitting, and of course, the tabloid press! The graphics aren't that good and the music isn't much better, but you won't believe that being the manager of a band could be so much fun. One word of warning – don't play this game if you're easily offended!

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Screenshot of The Rocky Horror Show

The Rocky Horror Show

(CRL, 1985)

Reviewed by John Beckett

A strange little game based on the cult film and musical, this game has you as either Brad or Janet (witless hikers), wandering around the weird Rocky Horror mansion, collecting all the scattered pieces of the machine that can restore their partner from their frozen state, courtesy of the house's residents. The graphics are very detailed and impressive but lack colour, while the music is really quite good. There's even a whole rendition of The Timewarp at the start, complete with dance moves! The game itself is very surreal – scarily so in parts – and there's even one baddie who steals your clothes, leaving you wandering the mansion naked, until you find them again! The down side is that the game is quite short and easy, as the time limit is generous, and bad guys can be very thin on the ground in parts. A game mainly for fans of the film. Those like me who've never seen it will be left cold.

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Screenshot of Rodland

Rodland

(Storm, 1991)

Reviewed by Chris Lennard

Rescue your Elven Mom from the top of the Maboots tower in this very cute platformer that owes a lot to Bubble Bobble. Clear all the monsters out on every level using your trusty magic wand to thwack them into very useful destructive power-ups, while collecting any bonuses on the way as you advance to the next. Boasting large colourful graphics, lovely sound coupled with simple yet effective gameplay, this is a stunning game.

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Screenshot of Rogue

Rogue

(Mastertronic, 1988)

The origins of Rogue date back to around 1980, when it became extremely popular in universities. It was the first ever role-playing game, with very rudimentary graphics which were drawn using ASCII characters, and has inspired many other games. Your quest is to retrieve the Amulet of Yendor which lies deep within the Dungeons of Doom. The dungeons are generated randomly, so you'll never play the same game twice. You roam around the levels of the dungeon, collecting gold pieces, potions, magic scrolls and other items, and fighting monsters, which increases your strength and experience so that you are better prepared for the lower levels. The CPC version of this legendary game has proper graphics, but it's rather tough, and worst of all, it's very seriously bugged and crashes so often that getting far in the game is impossible.

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Screenshot of Rogue Trooper

Rogue Trooper

(Piranha, 1986)

Rogue Trooper is the sole survivor of the Quartz massacre that took place on the wartorn planet of Nu-Earth. His army was betrayed to the Norts, but the traitor's movements were recorded on video tapes. You must recover the eight tapes and return to a waiting shuttle, and kill lots of Nort troops too. You've also got three bio-chips which frequently give you useful hints or encourangement, and first aid kits and ammunition can be picked up as well. The game is different every time you play it, since the objects you need to collect are placed randomly in each game. The graphics are good, if a little drab, but there's no music and few sound effects. It's not brilliant, but it's still worth a go.

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Screenshot of Roland Ahoy!

Roland Ahoy!

(Amsoft, 1984)

Reviewed by Guillaume Chalard

Roland, who's definitely a big traveller, is now a pirate cruising the seas. I know what you're thinking; "It's a Roland game, it must be bad!" Well, you're not totally wrong. And yet, this is a rather enjoyable little game, though it has only four screens – the map where you control your ship towards the different areas, the harbour (where you pick up treasure), the powder quay (to refill your ammunition), and the cave where you must hide the treasures you've stolen. Each screen contains a trap, the spider in the cave being the most treacherous. There is also a sea snake and a bridge which you must destroy, and that's all! The graphics are simple but colourful and the sound effects are minimal. But it is funny anyway.

See also: Roland Goes Digging, Roland Goes Square Bashing, Roland in Space, Roland in the Caves, Roland in Time, Roland on the Ropes, Roland on the Run.

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Screenshot of Roland Goes Digging

Roland Goes Digging

(Amsoft, 1984)

Aliens have taken over a building site, and Roland's boss wants our hero to remove them. Roland agrees, as he's broke and needs to supplement his meagre wages. You need to dig holes and coax the aliens into falling into them, where they will be trapped. By freeing them again, they will fall out of the hole and die. This is a slow and boring platform game with very simple graphics (although colour mixing is used) and an awful tune.

See also: Roland Ahoy!, Roland Goes Square Bashing, Roland in Space, Roland in the Caves, Roland in Time, Roland on the Ropes, Roland on the Run.

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Screenshot of Roland Goes Square Bashing

Roland Goes Square Bashing

(Amsoft, 1984)

Reviewed by John Beckett

Gaming's most inconsistent mascot returns in this joint venture between Amsoft and Durell. This time around, he's a cube with legs (how does he get into these scrapes?), and the aim of the game is to traverse 20 increasingly difficult levels of floating square platforms – which quickly disintegrate after you step on them – until there are no platforms left. Why? Don't ask me, but nevertheless it's reasonably fun for about 20 minutes, until repetition sets in and – more importantly – the difficulty curve shoots skyward on level 7. The graphics are very simple but colourful, and the music is serviceable – though the 'falling' noise will start to grate after a while! In short, it's Q*Bert meets Octoplex.

See also: Roland Ahoy!, Roland Goes Digging, Roland in Space, Roland in the Caves, Roland in Time, Roland on the Ropes, Roland on the Run.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z