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Page 1: The Race - Rally II
Page 2: Rambo: First Blood Part II - Rat Connection
Page 3: Rath-tha - Renegade
Page 4: Renegade III: The Final Chapter - Rick Dangerous
Page 5: Rick Dangerous II - Road Runner and Wile E. Coyote
Page 6: Robbbot - Rock 'n' Roller
Page 7: Rock Raid - Roland in the Caves
Page 8: Roland in Time - Run the Gauntlet
Page 9: Rygar
Screenshot of Roland in Time
Roland in Time
(Amsoft/Gem, 1985)

Roland's latest adventure sees him journeying through various time zones to collect some crystals, taking him right through from the Egyptian era to well into the future. There are a total of ten time zones to visit, and you can warp to any of them, in any order, in your 'phone box (I wonder where that idea was borrowed from?). The two tunes used in the game are terrible and the graphics are abysmal, and the game is much too difficult, even with ten lives.

See also: Roland Ahoy!, Roland Goes Digging, Roland in Space, Roland in the Caves, Roland on the Ropes.

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Screenshot of Roland on the Ropes
Roland on the Ropes
(Amsoft/Indescomp, 1984)

An intrepid adventurer named Roland - or Fred if you're playing the original Spanish release of this game - is exploring some dungeons in Egypt, and he has to acquire as much treasure as he can, head towards the top of the dungeon, find the exit, and escape. On the first level, your main enemies are ghosts and rats, but later on, you'll encounter mummies and bats, and if you somehow manage to reach the fourth level, skeletons. However, there is no map available to you, so you may well find a lot of dead ends. It's one of the earliest games for the CPC, but it is fondly remembered by many people, mainly because it was included with many CPCs, and it was one of the few good games that you received with it! To this day, it still retains all of its simplistic charm, although it's a bit difficult.

See also: Roland Ahoy!, Roland Goes Digging, Roland in Space, Roland in the Caves, Roland in Time.

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Screenshot of Rollaround
Rollaround
(Mastertronic, 1988)

An entertaining little game where you control a ball and have to wipe markers off coloured tiles by rolling over them. Of course, there are various nasties to impede your progress, and chasms will have to be crossed to reach some otherwise inaccessible parts on each level. Then there are some markers that will only appear if you touch a square with a special symbol of it... and don't wipe too many markers of the same colour! The graphics are very colourful indeed and suit the game perfectly, and while it's maddeningly frustrating to start with, it quickly becomes addictive, and you have a generous supply of lives as well.

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Screenshot of Rolling Thunder
Rolling Thunder
(US Gold, 1988)
Reviewed by Ninja Wonderboy

Rolling Thunder has you playing secret agent extraordinaire Agent Albatross, who must infiltrate a secret gang of masked bad guys and put them out of business. The first level sees you doing this by walking from left to right, jumping from the bottom of the screen to the walkway in the middle, shooting an endless stream of baddies, and hiding in doors to replenish your bullets and escape from the endless torrent of bad guys. You'll also find that - should you get that far - the second and third levels (and no doubt beyond) are almost identical to the first one. The graphics are good and fluid - Albatross moves quite realistically - and the sound effects are serviceable. It's just that the game is so repetitive and boring that you'll soon be turning it off.

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Screenshot of Room Ten
Room Ten (Advert)
(CRL, 1986)

The Galcorp Leisure Corporation has devised many games which can be played on low-gravity moons and asteroids. One of these games is glyding, in which two players bounce a ball around a court using a bat. If a player manages to aim the ball so that it hits the wall behind the other player, he scores five points. The first player to score 35 points wins the game. In fact, glyding is nothing more than a 3D version of one of the very first computer games, Pong - and it's actually rather good, although I recommend that you change the default speed setting to something faster, as the game will otherwise be rather boring. You can also change the computer's skill level if you're playing against it, but the game is a lot more fun if you play against a human opponent.

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Screenshot of R-Type
R-Type
(Electric Dreams, 1988)
Reviewed by Chris Lennard

Lead mankind's fight against the evil Bydo Empire in this conversion of the greatest side-scrolling shoot-'em-up of all time from Irem Corporation. Fly the elite R-9 fighter destroying all manner of weird alien creatures using the variety of power-ups available at your disposal, including the all important special weapon - The Force. Often imitated, R-Type redefined the genre when it was released with its faultless gameplay. Sadly, this is probably the worst conversion of all, as the graphics are clearly ported from the Spectrum and there's no sound to speak of.

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Screenshot of Ruff and Reddy
Ruff and Reddy
(Hi-Tec, 1990)

Ruff and Reddy have landed on another planet which is inhabited by small beings called Lilli-Punies. They are holding Reddy captive and have ordered Ruff to find some missing Lilli-Punies before the pair are allowed to leave the planet. As Ruff, you have to rescue all the Lilli-Punies on each level. It's a simple platform game with the usual mix of monsters to avoid. Unfortunately you can't kill any of them, which makes the game frustratingly difficult to play. Some of the Lilli-Punies are in awkward places, and it's seemingly impossible to reach them without being hit by a monster and losing one of your three lives. The graphics are nice and colourful, but the difficulty of the game lets it down.

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Screenshot of Rugby Boss
Rugby Boss
(Alternative, 1989)

Can you manage a Division 2 rugby team and take it to the top of Division 1? This management simulation sees you assuming responsibility of a team picked at random from the twenty available, which seems rather unfair to me; why should I not be allowed to choose which team I want to manage? The game itself doesn't have a lot of options - all the players have just one skill number associated with them, and can play in any position - although some people (including myself) may think that this is not a bad thing. The match highlights progress at a reasonable pace, and you must be careful with your finances; you can't get a loan, so if you run out of cash, you're sacked. It's text only as well, but that doesn't bother me too much, and speaking as someone who doesn't like rugby at all, I don't think this game is too bad.

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Screenshot of Run for Gold
Run for Gold
(Hill MacGibbon, 1986)

There aren't many running simulations for the CPC, but this is one, and it's actually rather good. You take on the role of a coach who trains two runners. Your ambitions are to get these runners to win Olympic gold medals and break the world record in the 400m, 800m and 1500m events - but who said this was going to be easy, with 39 other runners sharing your aspirations? You start off by running in local meetings, then hopefully you will qualify for Crystal Palace, the European Championships, the World Championships, and finally, the Olympics. Fortunately, this does not involve lots of joystick waggling (and breaking); instead, you must pace the runners by moving a bar up and down, so that they have sufficient energy to last throughout the run. It works quite well, and the animation and graphics are really good too.

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Screenshot of Run the Gauntlet
Run the Gauntlet (Advert)
(Ocean, 1989)

In the TV series, contestants from four teams faced gruelling land and sea challenges and assault courses, and it's the same here. After choosing which country you want to be (Great Britain, the USA, Holland or Australasia), you're given a random selection of events to tackle. In the land and sea races, it's a matter of steering your boat or vehicle round the track, but the assault course (aka 'the hill') is an arm-busting, joystick-waggling frenzy. It's a nice game, although some events (e.g. meteors) will take time to be mastered. The graphics are great as well.

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