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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: The Race - Rally Driver
Page 2: Rally Simulator - Rastan
Page 3: Raster Runner - Reckless Rufus
Page 4: Red Heat - Rescate en el Golfo
Page 5: Rescue from Atlantis - Rex
Page 6: Rick Dangerous - Road Blasters
Page 7: Road Runner - Robocop 2
Page 8: Robotron: 6128 - Rogue
Page 9: Rogue Trooper - Rollaround
Page 10: Rolling Thunder - The Running Man
Page 11: Run the Gauntlet - Rygar
Screenshot of Road Runner

Road Runner

(US Gold, 1987)

Beep-beep! Road Runner must escape the clutches of the nasty Wile E. Coyote once again. Each level consists of a horizontally-scrolling landscape in which Road Runner must eat as much bird seed as possible. However, Wile E. Coyote is never far behind, and as soon as Road Runner outruns him, he always comes straight back. The aim on each level is simply to get to the end. I used to love watching the antics of these two cartoon characters, but this game doesn't do the cartoon justice at all. The graphics are good, but it's a boring game where you repeat the same thing again and again in each level, and the almost total lack of sound effects only adds to the boredom.

See also: Road Runner and Wile E. Coyote.

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Screenshot of Road Runner and Wile E. Coyote

They're back! While the first game re-enacted the same scene over and over again, this sequel sees you playing Road Runner again, but this time alternating between two scenes. The first one is a single-screen affair where you must dodge all the objects that Wile E. Coyote drops on you, the aim being to survive for 90 seconds. The second one is a horizontally scrolling level where you are being chased by Wile E. Coyote and must jump over obstacles to avoid losing energy – but if you jump too often, you'll be caught! These two scenes repeat themselves again and again. The graphics are pretty good and there's a nice tune as well, and although it's fun for a while, it probably won't hold your interest for too long.

See also: Road Runner.

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Screenshot of Robbbot

Robbbot

(ERE Informatique, 1986)

You are flying a rocket when it is forced to land on a nearby planet due to a shortage of fuel. Fortunately you have detected that this planet contains reserves of energy, but you have decided to assign three robots – Xor, Rho and Sam – to explore underground and find these reserves. Each robot has a different function. Xor is designed to collect the energy reserves, Sam can repair the other robots if they break down (although it can't repair itself), and Rho transmits communications from the other two robots back to you, so all three robots must stay close together. Graphically, the game is excellent, but apart from exploring, there's little to see and do, and it is immensely frustrating when you crash any of the robots after playing the game for so long.

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Screenshot of Robin Hood

Robin Hood

(Codemasters, 1986)

Reviewed by John Beckett

A very early game by the now legendary Oliver Twins, the aim of this game is to search the huge castle of the Sheriff of Nottingham and find all the hearts scattered around, and then to free Maid Marian and kill the Sheriff. Of course, out to stop you are the Sheriff's men, armed with bows and swords, but these can be picked off with your trusty arrows. The graphics are quite impressive considering when it was released, and very detailed – Robin fires his bow very realistically – and the sound is great. This is the first game I ever played which had real speech ("Help me Robin!") and this impressed me a lot back in the day. Overall, a good novel twist on a fairly well used idea, which is a fair bit easier than others of its kind, and as a result of this, it is a lot more fun.

See also: Robin Hood: Legend Quest.

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Screenshot of Robin Hood: Legend Quest

Robin Hood: Legend Quest

(Codemasters, 1993)

Maid Marian has been locked in the Sheriff of Nottingham's castle, and Robin must rescue her. Hang on, didn't Codemasters release a game with exactly the same plot already? Indeed they did. This is a different game, although it plays very similarly to the other Robin Hood game, with lots of running around, shooting arrows, collecting keys and treasure, and jumping on to platforms. This was one of the last games that Codemasters released for the CPC, and frankly, one would think that they could have done better than this. The music is good, but it's a Spectrum port, complete with colour clash. There's nothing special about the gameplay, either.

See also: Robin Hood.

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Screenshot of Robin of Sherlock

Robin of Sherlock

(CRL, 1986)

Replace Robin Hood with Sherlock Holmes, add a lot of humour, and you will have some idea of what this text adventure, written using The Quill, is about. There are some strange events going on in Sherwood Forest – Dorothy's dog, Toto, has been kidnapped; Friar Gorbuchetnik explodes after eating one burger too many; the cabbie's cab has been stolen; the Three Bears are about to hang Goldilox (!), and the local Smurphs are being turned into garden gnomes. The game is split into three parts, but unlike nearly all other multi-part text adventures, you can travel between these parts. There are a lot of locations, although most of them are very similar (which is humorously exploited by the authors!), and most of the objects that you can collect can't be examined, which frustrated me. However, it is still a reasonably good adventure overall.

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Screenshot of Robin of Sherwood: The Touchstones of Rhiannon

Robin of Sherwood: The Touchstones of Rhiannon

(Adventure International, 1985)

Reviewed by Pug

This adventure is based on the UK TV series from the 1980s. All the characters from the TV series are here, which helps to make the adventure more enjoyable. The adventure begins with Robin and friends held in a prison cell deep inside Nottingham Castle. Once you work out how to escape, you come across Hern the Hunter, who tells you about your mission. The text commands are simple two-word instructions such as GO DOOR or TAKE STAFF. Almost every location has graphics – some of which are well drawn and atmospheric. There's even animation too; check out the waterfall effect! Adventure fans and arcade gamers alike will find this game an interesting challenge.

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Screenshot of Robinson Crusoe

Robinson Crusoe

(French)

(Coktel Vision, 1987)

Daniel Defoe's 1719 novel of the same name remains famous even today, and this is an adventure based on the novel. You must guide Robinson Crusoe as he tries to survive on the island that he has been shipwrecked on. The game consists of seven stages, with a beautiful illustration adorning most of the screen on each one, and some nice animation to accompany them. Throughout the game, you are given a choice of possible actions, and every choice you make affects the outcome of the story. Finding the exact set of choices to make is a frustrating exercise, since the animations and text are displayed very slowly indeed. The music is awful as well, but the game is still playable despite all of these problems.

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Screenshot of Robocop

Robocop

(Ocean, 1988)

I've never seen the film, but this is certainly a brilliant game. The first three levels take you out on to the streets on routine patrol, before identifying who was responsible for killing Murphy using a photofit. Once you've found a match, you raid a drugs factory. You'll also meet the robot ED209 at OCP headquarters, and then you must flee from OCP and the gang, before finally confronting Dick Jones, the leader of the gang, who has taken the President hostage. The difficulty setting is just right, the graphics are beautiful, and the music is excellent – and no one who has played the 128K version will ever forget the stunning digitised speech – "Serve the public trust, protect the innocent, uphold the law". Everything about this game is just perfect!

See also: Robocop 2.

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Screenshot of Robocop 2

Robocop 2

(Ocean, 1991)

Robocop is back to clean up the streets of Detroit again, to close down the facilities that produce the addictive drug Nuke, and ultimately face his nemesis, Robocop 2. Seven levels of platforming and shoot-'em-up action await you in this game, which was only released on cartridge. First of all, let me say that no game demonstrates the extra features of the Plus and GX4000 machines better than this one; the scrolling is extremely smooth, and hardware sprites and the many extra colours available are used to great effect. It looks and feels like a 16-bit game! However, it is very difficult indeed, although if you persevere and don't lose your temper, you will eventually learn the full layout of the first level. If it were a bit easier, I would have no hesitation in giving full marks to this game – but it's not to be.

See also: Robocop.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z