A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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Page 1: The Race - Rally II Page 2: Rambo: First Blood Part II - Rat Connection Page 3: Rath-tha - Relief Action Page 4: REM - Revolution Page 5: Revolver - Rik the Roadie |
Page 6: Road Blasters - Robocop Page 7: Robocop 2 - Rodland Page 8: Rogue - Roland on the Run Page 9: Rollaround - Rygar |
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Revolver
(Alternative, 1988) Dirty Dick and his rotten bunch of cowboys have invaded the town of Smallsville, and since the Sheriff and his Deputy have been thrown out by Dirty Dick, the townsfolk have asked you to help clean the town. Each room is laid out in an isometric manner and contains a certain number of gunslingers to shoot. Of course, they're also looking for you, and you only have five units of energy before you die. However, collecting enough reward money for shooting gunslingers allows you to collect more energy. The graphics are OK, but there's very little sound, and while it's possible for two players to play, the game is still a bit dull. 5 |
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This time you won't have to kill a single alien. In this game, you are the alien slaughtering poor humans. Rex, a 'rhino sapiens' specimen, is bent on plundering the Zenith tower, where humans keep countless treasures. This is a platform game with some arcade elements. That is, you have weapons to use against most enemies, but your best defence is knowing where and when you should jump to. The graphics are cute, although very small. There is no music, just a few sound effects. Regarding difficulty, Rex is quite hard at first, but becomes a bit easier after some practice. 6 |
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Rick Dangerous
(Firebird, 1989) Our intrepid explorer Rick has crash-landed his 'plane in an Amazonian rainforest and has to escape the nasty Goolu tribe. This won't be easy, and right from the word 'go', there are various nasty traps lying to catch you out – as well as those Goolus. From there, Rick moves on to an Egyptian pyramid where he must recover the stolen jewel of Ankhel, and then it's on to a castle to rescue some prisoners, before blowing up the missile silo where the enemy are based – it's all in a day's work. The excellent cartoon graphics are what makes this game appealing, and although there are traps at every turn, it's not frustrating – it has that 'one more go' factor. See also: Rick Dangerous II. 9 |
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The first thing I must mention about this game is that it has the honour of being awarded 97% by Amstrad Action, which is the highest rating they have ever given – and it definitely deserves it. Rick now faces a new challenge from aliens who have landed their UFO in Hyde Park. After that, he visits the ice caverns of Freezia, the forests of Vegetablia, and finally the Atomic Mud Mines. Unlike the original, you can complete these levels in any order you want, when you get to see the fifth and final level. The graphics are just as cute, and there's some great music this time, too! It's got everything that the original had and more, and it's well worth playing. See also: Rick Dangerous. 10 |
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Ricochet
(Blaby, 1986) This is based on air hockey, except that you shoot at the puck to make it move. The goalmouth is quite narrow, and your finger will probably become sore as you frantically unleash a hail of bullets at the puck. The first person to score a set number of goals wins the game. There are several features that can be customised, and you should definitely change the collision mode to 5, otherwise it's impossible to score goals. Unfortunately the other collision modes make the game either too easy or too hard, and the appeal is somewhat limited. The music is surprisingly good, though. 5 |
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Ricochet
(Firebird, 1987) Can you break down the jammed safety forcewall using two free-floating mega-neutrons, without letting them touch the fuel core? Oh, you knew this was a bat and ball game, right? Well, I think everyone knows what to do, so let's just say that the graphics, while colourful, are poor; the bricks don't even deserve the name – they're just big, blank rectangles. Nearly all the sprites are monochrome, giving a very Spectrum-like feel to the game. It's a bit easier than most Breakout-style games, but the graphics and a lack of extra bonuses let it down very badly. 4 |
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Riding the Rapids
(Players, 1987) It's time to go canoeing down the rapids. Navigate the four courses and try to beat the record time on each one, manoeuvring your canoe through the pairs of flags and pitting your wits against the fast-flowing river. On some courses, you'll even have to go through some of the flags backwards! Time penalties are given to you if you miss any of the flags or fall into the river. Unfortunately it's not really all that good – the graphics are rather basic and very flickery, and there's not all that much challenge involved. If you've got the patience, though, there is a course editor included with the game. 5 |
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Rig Attack
(Tynesoft, 1985) The oil rigs are under attack from enemy submarines, and you must shoot them in your helicopter. Unfortunately, they are equipped with long-range missiles, while you only have short-range bombs, so you'll need to fly close to the sea to hit them successfully, which obviously leaves you exposed to enemy fire. Flying this low also means you might fly into the oil rigs if you're not careful. The graphics are nothing special, although the multi-coloured border is used to good effect. The sound effects are sparse, while the actual game is just too hard; it's too difficult to hit the submarines, and they move too fast for you to hit them accurately and get out of their way. 4 |
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Rigel's Revenge
(Bulldog, 1987) The colony of Rigel V is at war. You are Harper, a journalist who has been told that the rebel fighters, the Rigellians, have a doomsday device that is capable of devastating the entire planet. When you arrive in the city, you meet Elliot, the man who told you about the device, but he is badly injured and dies. You must find the rebels' headquarters and disable the doomsday device – but you'll need to find your night goggles first... This is a text adventure which has a lot of atmosphere and describes the starkness of the city quite vividly. Harper has to watch his step at every turn, encountering booby traps, mines, bombs and snipers. This is a great adventure with some neat humour as well, but be aware that some copies of the game contain a bug which makes the second part unplayable! 7 |
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It's a great life being a roadie, isn't it? Driving down motorways at more than 100mph to your concerts, lugging equipment around, and making sure it all works. This is where you get a taster of what it's like. In the first part, you drive your purple van down the motorway, avoiding the traffic. The second part is where you have to shift the equipment to the concert hall, and the third part involves getting the volume levels correct without blowing the fuses. This game appeared on the Amstrad Action covertape and its readers unanimously considered it to be tosh – and I agree with them entirely. 2 |