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Page 1: The Race - Rally II
Page 2: Rambo: First Blood Part II - Rat Connection
Page 3: Rath-tha - Renegade
Page 4: Renegade III: The Final Chapter - Rick Dangerous
Page 5: Rick Dangerous II - Road Runner and Wile E. Coyote
Page 6: Robbbot - Rock 'n' Roller
Page 7: Rock Raid - Roland in the Caves
Page 8: Roland in Time - Run the Gauntlet
Page 9: Rygar
Screenshot of Renegade III: The Final Chapter
Renegade III: The Final Chapter (Advert)
(Imagine, 1989)
Reviewed by Ninja Wonderboy

When I first played this game, I had to double-check that it was actually a Renegade game! It's totally different from its classic predecessors, Renegade and Target Renegade! Where the first two were humourless, gritty and ultra-violent beat-'em-ups, this game's more like an episode of Dr. Who! Anyway, you play as Renegade, as you wander through different time zones (prehistoric, Egyptian, mediaeval and the future) in search of your girlfriend (some things never change!), who's been kidnapped by bad guys from the future. Why? Dunno! And instead of fighting chain-wielding street thugs, you must take on cavemen, mummies, dragons and aliens, to name a few! Overall, good cartoony graphics, decent sound, but it's also very, very tough. Not a patch on the original, but worth a blast nonetheless. Oh, and how strict is that time limit?!?

See also: Renegade, Target Renegade.

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Screenshot of Rescate en el Golfo
Rescate en el Golfo
(Opera Soft, 1990)

Iraqi terrorists have hijacked a jumbo jet full of passengers and are threatening to blow it up. One of those passengers happens to be our hero Ricky's girlfriend - so can Ricky single-handedly fight off all of the terrorists and rescue the hostages on the 'plane? It may or may not have been a coincidence that this game was released during the Gulf War in 1990 and 1991, when Iraq invaded its neighbour, Kuwait. The game is a beat-'em-up divided into two sections. Unusually, the graphics in the first section are in the high-colour, low-resolution mode, but in the second section, everything is drawn in the four-colour, higher-resolution mode. This is a fairly good game overall, although the end-of-level opponent in the first section is far too hard - and if you're wondering how to use the motorbike, open one of the doors to the 'plane and grab the key!

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7

Screenshot of Rescue from Atlantis
Rescue from Atlantis
(Dinamic, 1988)
Reviewed by Alain Schroetter

Aliens have set up a base in the depths of Earth's oceans, and you have to locate their base in the lost city of Atlantis and destroy their leader, Korx. The entrance is hidden in an old wreck, and you'll need to make a hole in the wreck to find it. You've also got to explore the vast labyrinth of caves and make gold bars using the mould you're supplied with - but you'll need to find a heat source first. The underwater creatures make life difficult for you, too. The graphics and animation are good and the music is excellent, but like most Dinamic games, it's too difficult, and far too big as well - it's easy to get lost. It's a departure from Dinamic's usual style of game, and it's not one of their better moments.

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Screenshot of Return of the Jedi
Return of the Jedi (Advert)
(Domark, 1988)
Reviewed by Chris Lennard

Breaking away from the first two vector-based games, this is an isometric scroller. The first level involves guiding Princess Leia through the forests of Endor on a speederbike avoiding the Stormtroopers and the omnipresent trees. The next stage involves guiding the Millennium Falcon through the incomplete Death Star, avoiding the dangerous protrusions in order to take out the central reactor and then escaping in reverse as it blows up. Stage three involves more of the first but with even more trees and Stormtroopers. Finally, you take control of an AT-ST, avoiding the Ewoks' logs and boulders in order to reach the shield generator. Nicely presented, but a disappointingly repetitive and difficult game that lacks the fun of the prequels.

See also: The Empire Strikes Back, Star Wars, Star Wars Droids.

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6

Screenshot of Return to Oz
Return to Oz (Advert)
(US Gold, 1986)

Follow the adventures of Dorothy as she leaves her home in Kansas and finds herself in the magical world of Oz again, encountering such bizarre creatures as the Wheelers, the evil Princess Mombi, Jack Pumpkinhead and the Nome King. This is one of those icon-driven adventures where you can only select a limited number of commands - in this case, only eight. It's mainly aimed at children, and everyone else will find it far too easy; for example, if you select the 'use' command, the program will only let you select objects which you can use in the room you're in. The graphics are mediocre as well and there are no sound effects at all.

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4

Screenshot of Reveal
Reveal
(Mastertronic, 1988)

Now here is a highly bizarre and original game - map out a 3D landscape which you can't see! Before attempting each landscape, you're given a view of it and have about five seconds to memorise it. Then you must control a gyroscope and manoeuvre it over all of the hidden squares, while avoiding the enemies and sticking to the very strict time limit. If you manage this, you then have to move the gyroscope to a flashing square to go to the next landscape. It's difficult, and it helps if you have a photographic memory, but my goodness, the urge to have another go is there in bucketfuls.

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8

Screenshot of Revenge of the C5
Revenge of the C5
(Atlantis, 1986)

Take one of Clive Sinclair's unloved C5 machines out for a drive around the suburban roads, avoiding all the cars, motorcycles and other monsters (it's dangerous out there in the suburbs!). The game is a flick-screen affair, and if you crash your C5, you are taken back one screen. The problem is that often you'll be moved to a position where it's impossible to avoid hitting something, so you're moved back even further. The roads are too narrow, and even on the easy mode, it's too difficult; some of the gaps you have to squeeze through are far too small. The graphics and sound effects are appalling, and although the name of the game is amusing, there's nothing else to laugh about.

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3

Screenshot of Revolver
Revolver
(Alternative, 1988)

Dirty Dick and his rotten bunch of cowboys have invaded the town of Smallsville, and since the Sheriff and his Deputy have been thrown out by Dirty Dick, the townsfolk have asked you to help clean the town. Each room is laid out in an isometric fashion and contains a certain number of gunslingers to shoot. Of course, they're also looking for you, and you only have five units of energy before you die. However, collecting enough reward money for shooting gunslingers allows you to collect more energy. The graphics are OK, but there's very little sound, and while it's possible for two players to play, the game is still a bit dull.

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5

Screenshot of Rex
Rex
(Martech, 1989)
Reviewed by Javier Sáez

This time you won't have to kill a single alien. In this game, you are the alien slaughtering poor humans. Rex, a 'rhino sapiens' specimen, is bent on plundering the Zenith tower, where humans keep countless treasures. This is a platform game with some arcade elements. That is, you have weapons to use against most enemies, but your best defence is knowing where and when you should jump to. The graphics are cute, although very small. There is no music, just a few sound effects. Regarding difficulty, Rex is quite hard at first, but becomes a bit easier after some practice.

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6

Screenshot of Rick Dangerous
Rick Dangerous
(Firebird, 1989)

Our intrepid explorer Rick has crash-landed his 'plane in an Amazonian rainforest and has to escape the nasty Goolu tribe. This won't be easy, and right from the word 'go', there are various nasty traps lying to catch you out - as well as those Goolus. From there, Rick moves on to an Egyptian pyramid where he must recover the stolen jewel of Ankhel, and then it's on to a castle to rescue some prisoners, before blowing up the missile silo where the enemy are based - it's all in a day's work. The excellent cartoon graphics are what makes this game appealing, and although there are traps at every turn, it's not frustrating - it has that 'one more go' factor.

See also: Rick Dangerous II.

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